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3d Destructable Terrain Example!


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#31 brett14

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Posted 08 September 2009 - 08:11 AM

you use your brain. If you look at the code it shows exactly how it's done, when the player shoots it destroys the grid. This is the method used in [most] 3D terrain editors, however it has been optimized enough for it to be used in [real time] (depending on your terrain size, how many times you call it, size of the terrain destroyed etc.)
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#32 Sulfuric

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Posted 12 September 2009 - 09:33 PM

Not the first time it's been done (Thatgamesguy did it a while back), but it works well. It looks pretty bad, but that's only because of the ground textures. Get a much higher resolution texture next time, as there's a lot of stretching, and high res will help.

The trees actually look pretty good. The only problem is their bottom trunk is HUGE. Make the leaves lower please :mellow:. Oh, and them flying through the air looks really odd. I realize 3d physics is pretty hard, but you should try to make them rotate in relation to the position of the blast. This includes how high they go, which direction they fly, and which axis they spin on.
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#33 brett14

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Posted 12 September 2009 - 11:13 PM

Thatgamesguy did it a while back

Didn't know that, I searched but couldn't find anything.

Yeah, I know the tress look bad. I just wanted to show that you could detect where the blast was etc. I wasn't really concentrating on physics.


[EDIT]spelling :mellow: [/EDIT]
~~Brett14;

Edited by brett14, 12 September 2009 - 11:14 PM.

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#34 thrawn1324

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Posted 10 October 2009 - 02:31 AM

If you're still around checkin up on your post, Good stuff dude.
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#35 brett14

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Posted 10 October 2009 - 06:27 AM

I check my old stuff about once a month, comments are always welcome.
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#36 sneaky666

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Posted 25 March 2012 - 02:29 AM

when will you release it?
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#37 brett14

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Posted 25 March 2012 - 06:27 AM

It was released a long time ago (Notice 2008...). However it had only something like 100 downloads over 4 years, so I removed it because it was taking up sever space. I no longer have it, sorry.
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#38 sneaky666

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Posted 25 March 2012 - 06:01 PM

I tried making my own 3d map destruction using heightmaps.


http://gmc.yoyogames...1

What do you think of it? Is it fast?

Edited by sneaky666, 25 March 2012 - 06:06 PM.

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#39 GJH105775

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Posted 17 May 2012 - 02:34 PM

The link is now bad, site must of closed.
I was wanting to see it, it sounds cool though.
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