3d Destructable Terrain Example!
Posted 08 September 2009 - 08:11 AM
Posted 12 September 2009 - 09:33 PM
The trees actually look pretty good. The only problem is their bottom trunk is HUGE. Make the leaves lower please . Oh, and them flying through the air looks really odd. I realize 3d physics is pretty hard, but you should try to make them rotate in relation to the position of the blast. This includes how high they go, which direction they fly, and which axis they spin on.
Posted 12 September 2009 - 11:13 PM
Didn't know that, I searched but couldn't find anything.
Thatgamesguy did it a while back
Yeah, I know the tress look bad. I just wanted to show that you could detect where the blast was etc. I wasn't really concentrating on physics.
Edited by brett14, 12 September 2009 - 11:14 PM.
Posted 10 October 2009 - 02:31 AM
Posted 10 October 2009 - 06:27 AM
Posted 25 March 2012 - 06:27 AM
Posted 17 May 2012 - 02:34 PM
I was wanting to see it, it sounds cool though.
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