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3d Destructable Terrain Example!


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#21 Syynth

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Posted 27 August 2008 - 08:05 PM

ahh, well the link is broken or something, because I get a page load error everytime, and the other example is the same thing as it was before

but with the regions, will I still be able to load the heightmap into the editor? or is it possible to the get terrain model scripts and stuff for regions outside of the editor, so i can put it directly into the game? or should i shut up and stop asking questions til i see it? ^_^ lol

Edited by Syynth, 27 August 2008 - 08:05 PM.

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#22 brett14

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Posted 27 August 2008 - 08:07 PM

ahh, well the link is broken or something, because I get a page load error everytime, and the other example is the same thing as it was before

but with the regions, will I still be able to load the heightmap into the editor? or is it possible to the get terrain model scripts and stuff for regions outside of the editor, so i can put it directly into the game? or should i shut up and stop asking questions til i see it? ^_^ lol

...i noticed lol -- I'ma just fixing that now and it can't load it from a heightmap - however I may just add that (so many things to add...)
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#23 Syynth

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Posted 27 August 2008 - 08:17 PM

could you put up another link for a .exe made in GM7? I have Vista ^_^
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#24 brett14

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Posted 27 August 2008 - 08:57 PM

could you put up another link for a .exe made in GM7? I have Vista ^_^

Sure - later - as i want to make it load from a .DLL instead of gm's text files.
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#25 Syynth

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Posted 27 August 2008 - 09:24 PM

alright, well, i guess i'll just wait a bit, this definetly isn't the only thing I have to do on my game, so I'll be alright for now
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#26 brett14

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Posted 31 August 2008 - 07:21 AM

alright, well, i guess i'll just wait a bit, this definetly isn't the only thing I have to do on my game, so I'll be alright for now


Well a Gm 7 .Exe is up - it has multi texturing (but no blending yet - but i have figured out a way to do it - expect it in the next release
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#27 Syynth

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Posted 03 September 2008 - 08:37 PM

awesome. i wouldn't be against having your children at this point :lol:

jk of course xD

Edited by Syynth, 03 September 2008 - 08:38 PM.

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#28 brett14

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Posted 04 September 2008 - 04:07 AM

Umm.... lol I'm 14..... (almost 15)..... In Grade 9......

BTW: I've gotten texture blurring working (partly)... Now just to get it working fully (thats gonna be a headache lol)

Edited by brett14, 04 September 2008 - 04:29 AM.

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#29 Syynth

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Posted 04 September 2008 - 05:23 PM

hahaha, i was just kidding, im only 15 myself, i was just saying i really like the stuff you've done so far ::lmao::
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#30 githrock

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Posted 07 September 2009 - 09:43 AM

lol! zomg! this is so awsome! like how the hell did you do that! like! when i played i was omg! allmost outloud

O M G ! ! ! !
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#31 brett14

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Posted 08 September 2009 - 08:11 AM

you use your brain. If you look at the code it shows exactly how it's done, when the player shoots it destroys the grid. This is the method used in [most] 3D terrain editors, however it has been optimized enough for it to be used in [real time] (depending on your terrain size, how many times you call it, size of the terrain destroyed etc.)
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#32 Sulfuric

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Posted 12 September 2009 - 09:33 PM

Not the first time it's been done (Thatgamesguy did it a while back), but it works well. It looks pretty bad, but that's only because of the ground textures. Get a much higher resolution texture next time, as there's a lot of stretching, and high res will help.

The trees actually look pretty good. The only problem is their bottom trunk is HUGE. Make the leaves lower please :mellow:. Oh, and them flying through the air looks really odd. I realize 3d physics is pretty hard, but you should try to make them rotate in relation to the position of the blast. This includes how high they go, which direction they fly, and which axis they spin on.
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#33 brett14

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Posted 12 September 2009 - 11:13 PM

Thatgamesguy did it a while back

Didn't know that, I searched but couldn't find anything.

Yeah, I know the tress look bad. I just wanted to show that you could detect where the blast was etc. I wasn't really concentrating on physics.


[EDIT]spelling :mellow: [/EDIT]
~~Brett14;

Edited by brett14, 12 September 2009 - 11:14 PM.

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#34 thrawn1324

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Posted 10 October 2009 - 02:31 AM

If you're still around checkin up on your post, Good stuff dude.
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#35 brett14

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Posted 10 October 2009 - 06:27 AM

I check my old stuff about once a month, comments are always welcome.
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#36 sneaky666

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Posted 25 March 2012 - 02:29 AM

when will you release it?
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#37 brett14

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Posted 25 March 2012 - 06:27 AM

It was released a long time ago (Notice 2008...). However it had only something like 100 downloads over 4 years, so I removed it because it was taking up sever space. I no longer have it, sorry.
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#38 sneaky666

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Posted 25 March 2012 - 06:01 PM

I tried making my own 3d map destruction using heightmaps.


http://gmc.yoyogames...1

What do you think of it? Is it fast?

Edited by sneaky666, 25 March 2012 - 06:06 PM.

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#39 GJH105775

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Posted 17 May 2012 - 02:34 PM

The link is now bad, site must of closed.
I was wanting to see it, it sounds cool though.
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