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#51 Squirrelite

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Posted 22 August 2008 - 06:44 AM

This game is amazing!
I've completed it and got 11 medals so far. And this is the first Jumper game I've got that far on!
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#52 Jenner

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Posted 22 August 2008 - 11:19 AM

I'm a fan of your games. This is great. Thats all there is to say.
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#53 makerofthegames

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Posted 22 August 2008 - 02:09 PM

Yes, it will! Here is the full changelog so far (I may still do more):

-Fixed a coin being impossible to reach.

On v.99 my brother beat it 100% All coins all hats all medals all erm, "5" ogmos and everything.

There were no impossable coins, But making it easyer is nothing to object too.

this game seems more specialised for a gamepad, id much prfer jumping to be the up button while specials be 'A' or something.

Make it further in the game, Your opinion will change.

Edited by makerofthegames, 22 August 2008 - 02:13 PM.

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#54 hasser

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Posted 22 August 2008 - 02:38 PM

Control scheme is bewildering, and i feel much of the difficluty is attributed to the poor controlls and erratic movement speeds.

Graphics are average, nothing special, and they are often a nuicance, sometimes i can't tell whether spikes are part of the background or harmfull, and sometimes I can't see them at all! (black spikes on a dark grey background?)

It's ok, but isn't really original, and I really dont understand all the praise given to it.
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#55 coolist

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Posted 22 August 2008 - 02:59 PM

The graphics in the game definitly fit the game play style, but for some reason I found jumper 1 & 2 better when it came to game play then this. Good luck in the competition!
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#56 TechnoSuperguy

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Posted 22 August 2008 - 03:16 PM

Holy cow, I sure wasn't expecting to see this when I logged onto the GMC yesterday! I loved Jumper 1 & 2, so I'm overjoyed that the third in the series has finally been released!

Graphics: 10/10
When I first saw the new graphics I was a bit shocked by the change, but I've always liked the "pixelated" look, so it was definitely a change for the better, in my opinion. It's great that the levels look like true levels now, rather than being consisted of a bunch of blocks.

Sounds and Music: 10/10
The upbeat, cheerful music and sounds have also been drastically changed from the somewhat dark, mysterious styles of the first two Jumper games, but I think they fit perfectly. I love that Ogmo has his own little "theme song" now, which slightly differs depending on which version of him is used. As of now I'm only about halfway through Sector 3, but the music I've heard so far is brilliant and matches each level beautifully.

Gameplay: 10/10
Although I found Ogmo a lot harder to control than in his previous incarnations (mostly due to his increased speed), I thoroughly enjoyed the new play style. I'm glad Red Ogmo retains all the abilities he had in Jumper 2, while Green, Pink, and Blue Ogmo harvest brand-new powers. The fact that each level is designed so that only one or two of Ogmo's forms is capable of completing it is remarkably well achieved. I noticed that some levels' difficulty has been toned down a bit, giving the player two options: either take the easy path straight to the end, or take the hard path to gather those ever-elusive coins. Implementing such an option was a wonderful idea, because as much as I adored Jumper 1 & 2, I have given up on ever beating them because of their sheer difficulty. Hopefully I'll have a better chance of actually winning this game. :P In other news, the option to change the controls is a nice touch, and the game runs at a perfect 60 FPS on my computer.

Overall: 10/10
As someone else already said, I greatly prefer this version of Jumper 3 over the demo version you released a long time ago, because of the brand-new play style and refreshing change from the old graphics, sounds and music style. This was definitely a change for the better! Another fantastic job, YoMamasMama!

Edited by TechnoSuperguy, 22 August 2008 - 03:32 PM.

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#57 makerofthegames

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Posted 22 August 2008 - 03:26 PM

Speaking of the Jumper 3 Demo, I want to try it out to see how much you changed it, I read the topic but the link is broken and its not up on your new site and what you said on it "You won't even play as ogmo on the first level" Change of heart?
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#58 Anon

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Posted 22 August 2008 - 04:01 PM

Heya, just saw this topic, and since I enjoyed the other games so much, I decided to look at it.

Graphics: 8/10
The ogmo graphic really, really scared me at first. It is not that bad by itself, but in comparison to the (relatively) amazing graphics of ogmo 1, 2 and redux, it seemed a bit less polished. I don't think you should change it, but I do not feel that it is as good as it could be. I loved the way you did the intro, and liked having the levels be a real environment, instead of a collection of blocks. Despite the questionable ogmo graphics, all of the graphics fit together perfectly, and add to the charm of your game.

Sounds and Music: 3/10
I really, really, dislike the music in your game, following the outstanding music in an untitled story, it just, stinks. It is repetetive and boring. Sorry. Btw, pxtone? Have you played cave story?

Gameplay and Controls: 9/10
I loved the gameplay in Jumper 3, it was original, and had a great learning curve. Especially with all of the different ogmos, you could think a level is impossible, but try it again, and voila! you did it! The controls are a different story. ogmo moves way to fast side to side and green ogmos special ability has a hard time reacting and shoots up instead of the direction I want it to go, killing me a lot. The two things that really irk me are the escape key exiting instead of leading to the menu or a pause menu, and the a key going back. That one i particular, because if I'm using the green or blue ogmo, I use the a key a lot, and press it instead of s in the level select, sending me back to the main menu. ergh.

Overall: 7/10
You have a great game, but with the poor music and graphics, it lacks polish. It has great gameplay, but since it has difficult controls and levels significantly easier than it's prequels, it feels to me more like a very well done jumper fangame than a new jumper game. That being said, I still like this game, but it is not what I expected.

-Anon
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#59 Explicit

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Posted 22 August 2008 - 04:06 PM

It's ok, but isn't really original, and I really dont understand all the praise given to it.

how many compelling platform games with complicated jump schemes have you seen on the gmc?
on the web?
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#60 Orc Leader

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Posted 22 August 2008 - 05:42 PM

The movement and controls make this game un-playable. the horizontal movement speed is too high.
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#61 ShaX

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Posted 22 August 2008 - 08:49 PM

I love it. It certainly feels like a big change from 1 and 2.
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#62 YoMamasMama

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Posted 23 August 2008 - 01:18 AM

Just uploaded v1.00. All v0.99 savefiles will be compatible. Download link is the same as before, in the first post. Here's the changelog:

JUMPER THREE

	VERSION INFO


=============================
[ v0.99 ] -- [ 08 / 20 / 08 ]
=============================
	-First release.

=============================
[ v1.00 ] -- [ 08 / 22 / 08 ]
=============================
	-Lowered 5 medal target times.
	-Fixed a coin being impossible to reach.
	-Fixed some formatting errors in stats files.
	-Fixed crash at start of first sector with music muted.
	-Fixed crash at ogmo unlock with music muted.
	-Fixed crash at stage complete with music muted.
	-Made spawn point wait until button released to spawn.
	-Optimized timer start/end to help prevent miscalculation.
	-Removed no-hover time immediately after spawn for Pink Ogmo.
	-Made game return to Ogmo Select rather than Stage Select upon death
		or completion of an already-completed stage.
	-Made it so no Ogmo will wall jump if you are holding the DOWN key (primarily
		to make it easier for Pink Ogmo to hover against walls).
	-Added option to use frametime timer rather than realtime timer, for computers
		that have trouble keeping a constant 60 FPS.
	-Added sound effect for beating your best time on a stage, but not earning
		a medal.
	-Increased friction slightly for Pink Ogmo while hovering.
	-Fixed exploit where you could hover below stage with Pink Ogmo.
	-Fixed falling off stage and dieing if you stopped one pixel short of finishing.
	-Fixed springs not giving one Ogmo back his double jump.
	-Changed stage 2-7 slightly to make it easier for Green Ogmo.
	-Added ability to pay coins to skip stages.
	-Added coin total display to Ogmo Select screen.
	-Added Arcade Mode.
	-Fixed bug where you could pick an unlocked Ogmo, then quit and load a file
		without that Ogmo unlocked and still play as him.
	-Placed some missing tiles in stage 3-3.

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#63 x-death

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Posted 23 August 2008 - 04:58 AM

the orignals were good but i don't really like this. the graphic style is diffeerent which is good but doesn't seem to work and it seems easier than before.
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#64 AJC2

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Posted 23 August 2008 - 06:35 AM

YES!!! I've been waiting for this game for years!!! =D DOWNLOADING NOW!!! Didn't you say it'd be set in a theme park though? Or was that just a beginning idea?

Okay... I downloaded it. ... :/

lol...

Well, the second one is still the best. I don't like the music, or the fact that you have to swap between different coloured Ogmos (I hate games like that). Still good though.

Edited by AJC2, 23 August 2008 - 06:54 AM.

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#65 ad134

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Posted 23 August 2008 - 05:31 PM

Has it really been that long since jumper 2? God....

Well done sir. I have beaten it, but not 100%. I haven't got the skills to get everything, but I can tell that you have made it somewhat easier than 2 at least for the completion run. Arcade mode looks like a menace, and you have challenge all the way through. Thank you for rekindling my platforming love, I thought it had died long ago.
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#66 Jeag

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Posted 23 August 2008 - 08:03 PM

I loved it. I liked the old style of graphics and sound more, but this ones also good. I wonder why so many are so negative about it, because it doesnt deserve it :GM023:. I think many people talk negative because the game is too hard for them ;). I've beaten the first 5 regions, but i'm having a VERY hard time getting the medals.
Any tip on getting a medal on the first level, anyone? :whistle:

Edited by Jeag, 23 August 2008 - 08:03 PM.

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#67 MackaN

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Posted 23 August 2008 - 08:15 PM

I loved it. I liked the old style of graphics and sound more, but this ones also good. I wonder why so many are so negative about it, because it doesnt deserve it :GM023:. I think many people talk negative because the game is too hard for them ;). I've beaten the first 5 regions, but i'm having a VERY hard time getting the medals.
Any tip on getting a medal on the first level, anyone? :whistle:


http://www.youtube.c...8DCECCDD6DEB99C i was bored earlier today :(. Videos of the 50 first medals.

They were done on the old version though, but i'm too lazy to download and try the new one anyway.
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#68 Jeag

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Posted 23 August 2008 - 08:28 PM

I loved it. I liked the old style of graphics and sound more, but this ones also good. I wonder why so many are so negative about it, because it doesnt deserve it :GM023:. I think many people talk negative because the game is too hard for them ;). I've beaten the first 5 regions, but i'm having a VERY hard time getting the medals.
Any tip on getting a medal on the first level, anyone? :whistle:


http://www.youtube.c...8DCECCDD6DEB99C i was bored earlier today :(. Videos of the 50 first medals.

They were done on the old version though, but i'm too lazy to download and try the new one anyway.


:o Thanks alot! Those vids will be of great help.
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#69 darktemp7

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Posted 23 August 2008 - 09:29 PM

It's probably cuz I have a vista, but during the game it plays as if I'm always pressing Left. Like when ur playing SSB and the controller sticks in a direction and you have to replug. Also, the up arrow doesn't work in the menu. And when I'm changing the controls, it eventually goes to the "Gamepad" controls, but I can't continue if I don't press anything on a gamepad, which I don't have, so the only way out is to press escape, which ends the game.
It would've most likely been a good game had I been able to play it.
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#70 Jeag

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Posted 23 August 2008 - 09:54 PM

It's probably cuz I have a vista, but during the game it plays as if I'm always pressing Left. Like when ur playing SSB and the controller sticks in a direction and you have to replug. Also, the up arrow doesn't work in the menu. And when I'm changing the controls, it eventually goes to the "Gamepad" controls, but I can't continue if I don't press anything on a gamepad, which I don't have, so the only way out is to press escape, which ends the game.
It would've most likely been a good game had I been able to play it.


I have vista, and the game plays flawlessly on my computer. When you're playing, is it like you're always pressing left, even from the start? Because somtimes my keyboard locks up on a key, and by pressing that key again it gets unlocked.

And please dont accuse vista of everything :whistle:.
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#71 Jabberwock

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Posted 25 August 2008 - 02:25 PM

I didn't care for the preceding two, but I love this one. Probably because all those different Ogmos let you get more creative when playing a level, plus you can go back and collect stuff on other levels if you're frustrated... plus I like the new graphics and music a whole lot. In general it just seems a little kinder and gentler to me, as well, which is a good thing. And still not very gentle.

Am sorta stuck on 4-2, but I think I can work it out. And I got perfect on every level in stage 1!

In short, the most time I've spent playing a game in a long while. Hats (and there are a lot of them) off to you, YMM.
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#72 makerofthegames

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Posted 25 August 2008 - 04:55 PM

Just uploaded v1.00. All v0.99 savefiles will be compatible. Download link is the same as before, in the first post. Here's the changelog:

-Fixed a coin being impossible to reach.

Incase you didn't see my first post: There were no impossable to reach coins in v.99, My brother beat the game 100%.
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#73 YoMamasMama

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Posted 25 August 2008 - 06:36 PM

Just uploaded v1.00. All v0.99 savefiles will be compatible. Download link is the same as before, in the first post. Here's the changelog:

-Fixed a coin being impossible to reach.

Incase you didn't see my first post: There were no impossable to reach coins in v.99, My brother beat the game 100%.


Oh sorry, I did read that. What I mean is that the coin was impossible to reach the way it was intended to be reached. Now there'll be two ways to reach it, the way I intended as well as the way other people seem to be getting it.

In related news, Jumper 3 was recenty featured on TIGSource!

http://tigsource.com.../08/24/jumper-3
"I just played Jumper 3 from beginning to end and oh, it was good." -Derek Yu
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#74 CodeCafe

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Posted 28 August 2008 - 11:22 PM

It's probably cuz I have a vista, but during the game it plays as if I'm always pressing Left. Like when ur playing SSB and the controller sticks in a direction and you have to replug. Also, the up arrow doesn't work in the menu. And when I'm changing the controls, it eventually goes to the "Gamepad" controls, but I can't continue if I don't press anything on a gamepad, which I don't have, so the only way out is to press escape, which ends the game.
It would've most likely been a good game had I been able to play it.


I had the same problem, but with XP. Go into device manager and disable "HID-compliant game controller" underneath "Human Interface Drivers". I've noticed most freeware games with gamepad support have the same problem; Yume Nikki and Bunny Must Die, to name a couple.
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#75 kenja_2

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Posted 31 August 2008 - 03:03 AM

great game, WAAAAY better than that demo that was released ages ago, were we had the ice ogmo and stuff as good as 1 and 2 so far

But we all know Jumper OF is the best jumper :rolleyes: hopefully something would happen with that
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#76 Ecstats

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Posted 01 September 2008 - 12:49 PM

Well I must say I've had at least as much fun playing this as playing Jumper 2, and I really enjoyed Jumper 2. However this game is alot easier, which is both good and bad (less frustration, but less playing time). I only got a few of the bonus levels left to go, and I can't have played more than one third of the time I played Jumper 2 (which I never fully completed).
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#77 Soillbegone

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Posted 01 September 2008 - 02:13 PM

Pretty fun, but, there is a glitch, well I guess its a glitch, I picked the green ogmo and then got the thing to turn me into blue ogmo, but the green blocks never turned unsolid.
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#78 hasser

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Posted 01 September 2008 - 02:48 PM

It's ok, but isn't really original, and I really dont understand all the praise given to it.

how many compelling platform games with complicated jump schemes have you seen on the gmc?
on the web?


Complication doesn't neccesarily mean good. Many of the jumps are not that unique either, walljumping has been done better in N-ninja, the run and backwards jump was in mario, and the get-a-powerup-to-doublejump-again-jump isn't original either, although it did make for some nice puzzles.
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#79 tecmag diams

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Posted 03 September 2008 - 02:34 AM

Although i prefered jumper 2 a lot more, i could never say any one part of this was less then 8/10. The grafics were a nice splash of difrence but if you make jumper 4 please go back to the old(or make a new style again.). I think you moved a liitle to fast but that also adds to the chalenge. I disliked the controls because it took me quite a while to stop mixing them up in a tight situation, where as in 1 and 2 i picked them up easy. The story was wonderful, simlpe but great. The shop was nice too, but i feel it was placed off.(Mabey it needed it's own room, I don't know it didn't feel right.) I do love the shop though, that was a nice addition. I also like the diffrent ogmos with diffrent powers concept, very nice touch in my opinion. I must say this was i nice new addition but it didn't have the hook the others did.

I would hope for a jumper 4 mainly because jumper 1 and 2 are what inspired me to game program, it is my drive. I have always wished i could make a game as wonderful as they were. If you make a jumper 4, i would also suggest another room editor where you could make your own stages.(I loved that)

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Edited by tecmag diams, 03 September 2008 - 03:14 AM.

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#80 YoMamasMama

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Posted 03 September 2008 - 03:00 AM

Glad you enjoyed it.

I still may do a stage editor eventually. I want to, but there's lots of other stuff I want to make as well.
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#81 Diptoman

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Posted 03 September 2008 - 01:10 PM

In my opinion, this is the worst in the Jumper series. Maybe because I don't like these retro graphics!
I mean, why do people still like this age-old graphical style? I think it's just crap.
An Untitled Story and now this!? Why make terrible graphics!!?
I'm very disappointed.
Jumper 1 and 2 are way ahead.
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#82 Supermini_man

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Posted 03 September 2008 - 01:32 PM

In my opinion, this is the worst in the Jumper series. Maybe because I don't like these retro graphics!
I mean, why do people still like this age-old graphical style? I think it's just crap.
An Untitled Story and now this!? Why make terrible graphics!!?
I'm very disappointed.
Jumper 1 and 2 are way ahead.


Because it's retro doesn't mean it's bad. Thus I think that Jumper 3 graphics are very appeling.
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#83 grandhighgamer

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Posted 03 September 2008 - 04:03 PM

Why make terrible graphics!!?

Why be so rude?

I failed to see anything "retro" about AUS' graphics, they were more like drawing like but not remotely "old" or "bad".
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#84 Diptoman

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Posted 03 September 2008 - 05:22 PM

Does expressing my opinion about the graphics make me rude?

I just don't like this kind of graphical style.
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#85 Carnivac

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Posted 03 September 2008 - 05:33 PM

To be honest these games don't look retro to me. More just simple graphics on a PC. I think they look great though but I would have gone with different color schemes for J3's backgrounds. Just personal taste.
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#86 gmXpert2000

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Posted 03 September 2008 - 08:34 PM

I love the game itself. More so than Jumper 2. The graphics I like more as well; they looked successfully retro, while still remaining nice to look at.

My only problem with this game was the lag. For some reason, on my brand new computer, it lagged... I was heartbroken :lol: Wish I could have played it at full speed.
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#87 Diptoman

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Posted 04 September 2008 - 12:53 PM

Well it may not be retro in the exact sense, but it is in the usual sense.
Maybe 'simple graphics' are a better description.
But why make simple graphics when you can make better?

(Fortunately though, the game doesn't lag on my PC. I think it doesn't have to do with the PC, but something in the game, because my PC's really age-old....).
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#88 Blijbol

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Posted 04 September 2008 - 02:40 PM

As someone who always sucked at Jumper, I personally find this one much more enjoyable than the other two. The difficulty curve is actually a curve now, instead of a cliff. And I like the controls. Makes things feel tense.

I completely agree with that, although (the beginning of) secret sector 6 is quite a difficulty cliff. Guess I need to skid jump in stage 6-1 but I suck at skid jumping... Great game nevertheless, contrary to Jumper 2 it successfully combines action and skill with strategy. I only have two points of critism: when using a gamepad, the controls are still explained with the keyboard settings while it could detect I used a gamepad in the menu to start the game and therefore display button numbers instead, and the option to switch between real timing and frame timing doesn't make sense (a game based on frames should always use frame timing). Also a minor note: the fact that Ogmo arrived 3000+ years after Jumper 2 on his home planet make it look weird that the graphics are from 3000+ years ago (although it seems to fit the game). Also, I still wonder how the product of a labaratory experiment can have a home...

Edited by Blijbol, 04 September 2008 - 02:44 PM.

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#89 Elmernite

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Posted 04 September 2008 - 04:18 PM

Lets see.
YoMamasMama made it.
It's called Jumper 3.

Need I really go on?

Amazing! Much better than 1. Kind of a toss up between 2 and this one. 2 was insanely hard. This one is completely different. I like each one for their respective differences. Great job! I'm glad you made them so different. More of the same of Jumper 2 would have been dull. (Not to mention hair tearing hard) This has the same concept, but adds a very nice twist the basic game play.
Great job. This should be top three for sure!
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#90 YoMamasMama

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Posted 04 September 2008 - 11:30 PM

I've started and abandoned this project twice before the version here was made. The first version was very similar to J2, the second played closer to this version but with a retro art direction.

I actually never really decided to go retro for this version and that isn't what I'm going for - I just wanted to simplify the graphics as much as I could, since Jumper has always been all about minimalism at its core and I wanted the visuals to finally represent that as well as the gameplay. In the past (for the previous Jumper games) I wasn't skilled enough to know how to simplify the graphics, but I feel like this is much closer to how Jumper always should have looked (and sounded). The blockiness wasn't meant to make the game look retro, but instead make everything look more square, to match Ogmo. I guess the label of "retro" comes with the territory I'm treading.

To be honest these games don't look retro to me. More just simple graphics on a PC. I think they look great though but I would have gone with different color schemes for J3's backgrounds. Just personal taste.


"I think they look great..." means a lot coming from you, Wolv, you're an amazing artist. But yeah, the color choices could definitely have been better in some places - I've still got a lot to learn as far as color composition goes, but I think I'm gradually improving!

To everyone who thinks J2 looks better... I really don't agree at all. J2's visuals were crazily inconsistent and unpolished. The only good graphics in J2 were the ones not drawn by me! (pondwater did some for me)
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#91 Carnivac

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Posted 05 September 2008 - 12:56 PM

I guess the label of "retro" comes with the territory I'm treading.


Yeah, the term 'retro' seems to be getting increasingly misused these days. Constantly being confused with 'simple'. Plenty of 8/16 bit games can be called retro due to their age but still contain highly detailed sprites/backgrounds and animation with lovely use of the 'limited' colors available. Even the aliens in Space Invaders were well defined and iconic and highly recognisable, as are the ghosts and player sprite of Pacman.

"I think they look great..." means a lot coming from you, Wolv, you're an amazing artist.


I think this is the first Jumper that really has it's own identifiable unique style graphically. The others while recognisably Jumper were still quite similar to a lot of platformers that had come before. I also prefer this new simpler Ogmo to the old one, especially the Redux sprite I did. I learnt something from doing that sprite. While it did seem (to me) the shading helped Ogmo feel more solid and three-dimensional I felt perhaps it wasn't really suited to the character. He's an extremely simple but charming design and should be portrayed that way graphically too. This newer version of him is as basic as it gets and it works beautifully.

But yeah, the color choices could definitely have been better in some places - I've still got a lot to learn as far as color composition goes, but I think I'm gradually improving!


Yeah you are. When I saw the most recent screenshots I already could see an improvement to the ones you posted a few months before. The color choices are better than they were but there is always room for further improvement.

I do think this is the most accessible and fun Jumper game. The coin collecting is a simple but effective addition. It's like in other games where I've sometimes felt like I just wanted to get that level completed and leave the 'perfecting' part til later when I'm more experienced. Same reason why I try to have lil extra parts of levels in my projects like little detours that while not essential to completing a level do offer further reward and a greater sense of satisfaction if achieved. I think the first game I ever played where I felt that way was Turrican II on the Amiga where, while there was a general route to finishing the level there was often a lot of potential for exploration and getting more 1-Ups, crystals and points, if you preferred to take time and look around. That simple choice meant it could appeal to fast action fans who want to rush to the end, or reward the more patient curious player who likes to wander about a bit. I don't know if I want to collect every coin here in Jumper but I do want to finish every level, and the coins then just add further replay value and room for improvement.

Anyways am babbling now. Point is, I do feel this is the best Jumper, and a brave direction for the series even just graphically.

Edited by Carnivac, 05 September 2008 - 12:59 PM.

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#92 grandhighgamer

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Posted 05 September 2008 - 08:24 PM

Does expressing my opinion about the graphics make me rude?

I just don't like this kind of graphical style.

B.S. You were plain insulting the game:

I think it's just crap.

That is not a valid opinion. You can dislike parts, but saying **** like "stop making terrible graphics" is insulting through and through.
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GHG WUZ ERE


#93 cheeserules

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Posted 06 September 2008 - 01:22 AM

w00t new jumper!!!!
untitled story is the best game ever!!!!
Will edit...

In my opinion, this is the worst in the Jumper series. Maybe because I don't like these retro graphics!
I mean, why do people still like this age-old graphical style? I think it's just crap.
An Untitled Story and now this!? Why make terrible graphics!!?
I'm very disappointed.
Jumper 1 and 2 are way ahead.

OMG!!! WTH YOU JUST INSULTED UNTITLED STORY ARE YOU FREAKING CRAZY UNTITLED STORY HAS AMAZING GRAPHICS AND THE GAME IS WAY BETTER THAN 99.99% OF COMMERCIAL GAMES OMG ARE YOU INSANE OMG WTH??????

sorry...but DO NOT insult untitled story. *gives the evil eye*

Edited by cheeserules, 06 September 2008 - 01:28 AM.

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SOMETHING WITTY!

#94 makerofthegames

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Posted 06 September 2008 - 03:47 AM

Does expressing my opinion about the graphics make me rude?

No but saying its terrible and questioning why he made it like that is.
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#95 hiro-niro

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Posted 06 September 2008 - 03:59 PM

I think the graphics are nice, but some are just too simple and pixely, like they were made in MSPaint (were they?).
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#96 Doogie_Forever

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Posted 07 September 2008 - 10:16 AM

I think the graphics are nice, but some are just too simple and pixely, like they were made in MSPaint (were they?).


Arghh, Using MSPaint doesn't make the graphics style. Im sure you could look at a few games here with awesome graphics that used MSPaint.
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#97 Spaceoff

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Posted 07 September 2008 - 10:36 AM

OMG!!! WTH YOU JUST INSULTED UNTITLED STORY ARE YOU FREAKING CRAZY UNTITLED STORY HAS AMAZING GRAPHICS AND THE GAME IS WAY BETTER THAN 99.99% OF COMMERCIAL GAMES OMG ARE YOU INSANE OMG WTH

You're insane too... But I agree...

Translation for people who are put off by capital letters:

What the hell have you got against untitled story!?
The graphic style was awesome!
It should have costed more than most commercial games!


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#98 hiro-niro

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Posted 07 September 2008 - 12:32 PM

I think the graphics are nice, but some are just too simple and pixely, like they were made in MSPaint (were they?).


Arghh, Using MSPaint doesn't make the graphics style. Im sure you could look at a few games here with awesome graphics that used MSPaint.

ehhh... True, but I was trying to say is the graphics are to jaggy and pixelly, no smoothing. Btw YMM, I LOVE that you added Gamepad support. It makes the game SO much more fun (for me at least). I've been DYING to play some GM games with gamepad.
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#99 Dmaster270

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Posted 08 September 2008 - 01:25 AM

I think the graphics are nice, but some are just too simple and pixely, like they were made in MSPaint (were they?).


Arghh, Using MSPaint doesn't make the graphics style. Im sure you could look at a few games here with awesome graphics that used MSPaint.

ehhh... True, but I was trying to say is the graphics are to jaggy and pixelly, no smoothing. Btw YMM, I LOVE that you added Gamepad support. It makes the game SO much more fun (for me at least). I've been DYING to play some GM games with gamepad.

Any pixeling I could do with Photoshop I could do with Paint. Because Smoothing isn't done with brushes. But gamepad support is great.
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#100 Diptoman

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Posted 09 September 2008 - 12:44 PM

B.S. You were plain insulting the game:

I think it's just crap.

That is not a valid opinion. You can dislike parts, but saying **** like "stop making terrible graphics" is insulting through and through.

You didn't quote the full thing. I said the graphics are crap. I never said the gameplay is.
If the nice language you're using isn't rude, then mine is definitely not.
I feel the graphics are terrible and I said it. That's all!
P.S if you want to further argue for whatever reason, please do so by PM and let's not spam the topic.
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