Well now, this is a surprise.
I hate you. Self-co-operation was my gimmick. D:I kid, of course.
Let's see... Well, I like the new graphics style. Like... a lot. Like... "why didn't you do this for Jumper 1-2" a lot. I like the intro to the game very much... Something about the style makes me go "ooh." I really like how Ogmo is no longer in block-based levels, but actual environments now. Very glad to see that you had some new mechanics worked in to make the game fresh. Personally, I think this is much better than the original Jumper 3 project, which I was never too fond of. Also, I admire that you fought the urge you must've had to create a more-of-the-same final chapter in the trilogy. I enjoyed that this game wasn't immediately face-numbingly hard. I've yet to get into any really challenging levels yet, but I'm sure they're there.
In general, I think the professionalism here is remarkable, and leaps and bounds ahead of the other Jumper games.
Some things I didn't like were that I think for selecting different levels of options (music volume, for instance) in the options screen would've been better if you had them select with left/right rather than pressing enter. This way if I accidentally go on to the next option when I really wanted the one before it, I wouldn't have to go through the entire cycle again to get back to where I wanted.
I also didn't like the S key as the default jump button, but the custom controls take care of that... Also, when I press the A key to view the stage I'm on, it returns me to the menu.
Some of the sounds got annoying, especially the jumping noise, but I hadn't predicted that when I was playing, so maybe make a way to edit your sound options mid-game?
I think giving target times on the tutorial levels is a bit unfair, since the text explaining the tutorial doesn't show up until after the timer has started, and plus, the whole point of a tutorial level is to practice your skills without having to worry about any repercussions of staying on the same screen for a long while.
One last quirk of mine is that it's always bothered me when a game automatically ends when I press ESC. I've always preferred for them to return to the title, rather than just terminate the game completely. Or maybe you could make the ESC key trigger a pause menu. Either way, just something other than completely ending the game.
Overall though, really nice work. I finished the tutorial levels in the process of writing this (which explains why it may seem scatter-brained) and I'm looking forward to playing it some more.
Best of luck to you in the competition as well, mister.
-PF
P.S. Congratulations on crushing everyone's hopes of winning this competition.
This post has been edited by PurpleFuzzy: 21 August 2008 - 01:32 AM