Game Maker Community: Jumper Three - Game Maker Community

Jump to content

  • (6 Pages)
  • +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Jumper Three Now in the cagematch!

#1 User is offline   YoMamasMama 

  • Your Grandma
  • Group: GMC Member
  • Posts: 437
  • Joined: 10-October 03

Posted 21 August 2008 - 12:54 AM

Jumper Three

Ogmo co-operates with himself.

Posted ImagePosted ImagePosted Image


Ogmo returns in Jumper Three, 3 years since his last appearance. Guide Ogmo in his search for a home on a myserious planet. Over the course of the game Ogmo will split into five seperate forms with completely different abilities, and you will have to switch between each of them to overcome the many obstacles in your path. Features 50+ stages. USB gamepad support is included.

(this game is entered in the YoYoGames co-operation contest)

YoYo Games Page:
http://www.yoyogames...ames/show/49558

Download:
http://mattmakesgames.com/games.php

Additional screenshots:
http://mattmakesgame...umperThree4.png
http://mattmakesgame...umperThree5.png


Matt Thorson
www.mattmakesgames.com

This post has been edited by YoMamasMama: 28 September 2008 - 03:43 AM

0

#2 User is offline   gamewizkid 

  • GMC Member
  • Group: GMC Member
  • Posts: 395
  • Joined: 03-February 07

Posted 21 August 2008 - 01:01 AM

First post!! Will edit when I play..

I'll try it when it's done being virus scanned on Yoyo.

Awww...now it says the game is being edited....

This post has been edited by gamewizkid: 21 August 2008 - 02:21 AM

0

#3 User is offline   name 

  • Lithium Games
  • Group: GMC Member
  • Posts: 1347
  • Joined: 02-February 07

Posted 21 August 2008 - 01:12 AM

Looks nice, still bieng virus scaned, but I wanted to claim second post.
:P
Il'e edit later.
0

#4 User is offline   Destron 

  • GMC Member
  • Group: GMC Member
  • Posts: 610
  • Joined: 19-August 04

Posted 21 August 2008 - 01:15 AM

Awesome so far . . .

I love the pure challenge that goes in to these games. Reminds me of the good old days when games were actually challenging.

expected nothing less of course ;)

This post has been edited by Destron: 21 August 2008 - 01:20 AM

0

#5 User is offline   PurpleFuzzy 

  • thesodamachine
  • Group: GMC Member
  • Posts: 1447
  • Joined: 05-June 05

Posted 21 August 2008 - 01:24 AM

Well now, this is a surprise.

I hate you. Self-co-operation was my gimmick. D:I kid, of course. :D

Let's see... Well, I like the new graphics style. Like... a lot. Like... "why didn't you do this for Jumper 1-2" a lot. I like the intro to the game very much... Something about the style makes me go "ooh." I really like how Ogmo is no longer in block-based levels, but actual environments now. Very glad to see that you had some new mechanics worked in to make the game fresh. Personally, I think this is much better than the original Jumper 3 project, which I was never too fond of. Also, I admire that you fought the urge you must've had to create a more-of-the-same final chapter in the trilogy. I enjoyed that this game wasn't immediately face-numbingly hard. I've yet to get into any really challenging levels yet, but I'm sure they're there.

In general, I think the professionalism here is remarkable, and leaps and bounds ahead of the other Jumper games.

Some things I didn't like were that I think for selecting different levels of options (music volume, for instance) in the options screen would've been better if you had them select with left/right rather than pressing enter. This way if I accidentally go on to the next option when I really wanted the one before it, I wouldn't have to go through the entire cycle again to get back to where I wanted.

I also didn't like the S key as the default jump button, but the custom controls take care of that... Also, when I press the A key to view the stage I'm on, it returns me to the menu.

Some of the sounds got annoying, especially the jumping noise, but I hadn't predicted that when I was playing, so maybe make a way to edit your sound options mid-game?

I think giving target times on the tutorial levels is a bit unfair, since the text explaining the tutorial doesn't show up until after the timer has started, and plus, the whole point of a tutorial level is to practice your skills without having to worry about any repercussions of staying on the same screen for a long while.

One last quirk of mine is that it's always bothered me when a game automatically ends when I press ESC. I've always preferred for them to return to the title, rather than just terminate the game completely. Or maybe you could make the ESC key trigger a pause menu. Either way, just something other than completely ending the game.

Overall though, really nice work. I finished the tutorial levels in the process of writing this (which explains why it may seem scatter-brained) and I'm looking forward to playing it some more.

Best of luck to you in the competition as well, mister. ;)

-PF

P.S. Congratulations on crushing everyone's hopes of winning this competition. :P

This post has been edited by PurpleFuzzy: 21 August 2008 - 01:32 AM

0

#6 User is offline   Dmaster270 

  • GMC Member
  • Group: GMC Member
  • Posts: 1736
  • Joined: 21-November 07

Posted 21 August 2008 - 02:16 AM

Awesome. I love it. Great job.

Edit: I'm getting a missing sound error when using it on Yoyo.

This post has been edited by Dmaster270: 21 August 2008 - 02:25 AM

0

#7 User is offline   t3mp3st 

  • Damaged's Tool
  • Group: Local Moderators
  • Posts: 2024
  • Joined: 28-October 03

Posted 21 August 2008 - 02:25 AM

Heh, here comes the first complaint I guess?

Anyways, awesome as expected. I really like the new abilities. Actually the complaint is something that you really have no control over. For some reason about 25% of GM games run really slow on my PC, and for some reason this is one of them :/ To be honest, I think it is the text displays, I had the same problems playing flail.

Pretty funny though, because I think the timer ignores the lag somehow. I'll finish a straightforward level in 40 seconds, meanwhile the target is 2.

#8 User is offline   YoMamasMama 

  • Your Grandma
  • Group: GMC Member
  • Posts: 437
  • Joined: 10-October 03

Posted 21 August 2008 - 04:19 AM

View Postt3mp3st, on Aug 20 2008, 08:28 PM, said:

Heh, here comes the first complaint I guess?

Anyways, awesome as expected. I really like the new abilities. Actually the complaint is something that you really have no control over. For some reason about 25% of GM games run really slow on my PC, and for some reason this is one of them :/ To be honest, I think it is the text displays, I had the same problems playing flail.

Pretty funny though, because I think the timer ignores the lag somehow. I'll finish a straightforward level in 40 seconds, meanwhile the target is 2.


Yes, the timer does ignore lag.

I actually get a similar problem with GM games myself (including this and FLaiL), but it goes away if I play for about a minute or restart my PC. Sorry it's unplayable for you, wish I could do something.

Dmaster270 said:

Edit: I'm getting a missing sound error when using it on Yoyo.


I just tried Instant Play and didn't get this error. When did the error happen (during loadtime?), and has anyone else seen it?

This post has been edited by YoMamasMama: 21 August 2008 - 04:20 AM

0

#9 User is offline   Dmaster270 

  • GMC Member
  • Group: GMC Member
  • Posts: 1736
  • Joined: 21-November 07

Posted 21 August 2008 - 04:29 AM

View PostYoMamasMama, on Aug 20 2008, 08:22 PM, said:

Dmaster270 said:

Edit: I'm getting a missing sound error when using it on Yoyo.


I just tried Instant Play and didn't get this error. When did the error happen (during loadtime?), and has anyone else seen it?

It happened when I dled, and set the music to off, and sounds to off.
0

#10 User is offline   Lukearentz 

  • My Two Cents
  • Group: GMC Member
  • Posts: 2586
  • Joined: 30-July 06

Posted 21 August 2008 - 05:09 AM

Nice to see Jumper 3. At first I thought It was a hoax, but good work ;) I am still a jumper and Ogmo fan....

Sounds were a little buggy at some points. It was a little jumpy in a way. Could possibly be my computer though

This post has been edited by Lukearentz: 21 August 2008 - 05:18 AM

0

#11 User is offline   Explicit 

  • Destroyer of zeds
  • Group: GMC Member
  • Posts: 1620
  • Joined: 20-June 07

Posted 21 August 2008 - 05:12 AM

the other ogmos are much harder to use, but i still love the game

love the new planet, great graphical style.

still the best platformer in the gmc
0

#12 User is offline   Dannerz 

  • GMC Member
  • Group: GMC Member
  • Posts: 135
  • Joined: 18-August 08

Posted 21 August 2008 - 05:39 AM

View PostDestron, on Aug 21 2008, 02:18 AM, said:

I love the pure challenge that goes in to these games. Reminds me of the good old days when games were actually challenging.


The game speed is set to 60.
It's pretty fast for me.
There's different kinds of 'challenging', too.
Like with this, it's about fast reflexes and your central neurvous system.
There are other games out there, though, which have a different kind of challenge. Like some strategy games are all about planning, especially a turn-based game has nothing to do with how fast or precisely your neurves and muscles respond to your brain signals and intentions. So a game of chess could require more smarts and foresight to win at, but then the chess master can't beat jumper because he's an old fart and he's too slow.

I'm on stage 2-5, with 41 coins.
We'll see how far I can get.
0

#13 User is offline   TheMordeus 

  • The Dark Lady
  • Group: GMC Member
  • Posts: 1379
  • Joined: 13-October 03

Posted 21 August 2008 - 07:33 AM

Big gratz on gettting the game done, and best of luck in the Comp! It looks really sweet from what I've seen. I'll leave a better reply when I've had time to play it more though, rite now Im busy with that deadline...

This post has been edited by TheMordeus: 21 August 2008 - 07:33 AM

0

#14 User is offline   zap284 

  • GMC Member
  • Group: GMC Member
  • Posts: 274
  • Joined: 30-June 07

Posted 21 August 2008 - 10:52 AM

it reminds me of The misadventures of p.b. winterbottom
0

#15 User is offline   Carnivac 

  • The Hunter
  • Group: GMC Member
  • Posts: 2022
  • Joined: 20-October 03

Posted 21 August 2008 - 12:26 PM

Never been much of a fan of Jumper to be honest but this is ok. I like that you've gone for an all new style of graphics rather than recycle the old (though please give a fullscreen mode without the godawful cheap looking blur).

Main problem I'm having playing it though, is Ogmo seems to have a mind of his own when I got to the level where you have to use the skid jump for the first time. For first few seconds I'm in control but then he starts sliding about, turning and jumping without me doing anything, then runs off again, gives me control temporarily and then as I'm bout to do the skid jump he goes off on his own again. I don't get why it's doing that. My friend says it does it on her PC too so is it meant to happen or just something really weird going on? I can't get past the level because of it.

Anyways this ain't bad. I like it more than the other Jumper games but I can't see it ever becoming a favorite of mine. Just not my kind of game.
0

#16 User is offline   Spaceoff 

  • Orbital Debris
  • Group: GMC Member
  • Posts: 763
  • Joined: 17-January 05

Posted 21 August 2008 - 12:31 PM

View PostPurpleFuzzy, on Aug 21 2008, 02:27 AM, said:

Congratulations on crushing everyone's hopes of winning this competition. ;)

0

#17 User is offline   Recneps 

  • GMC Member
  • Group: GMC Member
  • Posts: 188
  • Joined: 29-May 08

Posted 21 August 2008 - 01:19 PM

Pretty good but not nearly as good as Jumper2
0

#18 User is offline   Spaceoff 

  • Orbital Debris
  • Group: GMC Member
  • Posts: 763
  • Joined: 17-January 05

Posted 21 August 2008 - 01:26 PM

View PostRecneps, on Aug 21 2008, 02:22 PM, said:

Pretty good but not nearly as good as Jumper2

Yeah, I do agree with that also.
0

#19 User is offline   bugaham games 

  • GMC Member
  • Group: GMC Member
  • Posts: 783
  • Joined: 17-March 07

Posted 21 August 2008 - 02:04 PM

It's fun, but a horrible learning curve, and I HATE THE GREEN GUY. Because of the later two problems, I give this a 6.2/10, didn't rate on yoyo because I am also in the competition.

Btw, jumper 1 and 2 were about 5 times better.

And unless red system, rhys , or scream enter the comp, you pretty much have 1st place.
0

#20 User is offline   TurkishGamer 

  • Da Turk
  • Group: GMC Member
  • Posts: 492
  • Joined: 07-October 03

Posted 21 August 2008 - 02:37 PM

Another addition to a very good series. It reminds me of the hours that I spent trying to finish a few levels on Jumper 2.

Great Game and good luck in the competition
0

Share this topic:


  • (6 Pages)
  • +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users