Well now, this is a surprise.
I hate you. Self-co-operation was my gimmick. D:I kid, of course.
Let's see... Well, I like the new graphics style. Like... a lot. Like... "why didn't you do this for Jumper 1-2" a lot. I like the intro to the game very much... Something about the style makes me go "ooh." I really like how Ogmo is no longer in block-based levels, but actual environments now. Very glad to see that you had some new mechanics worked in to make the game fresh. Personally, I think this is much better than the original Jumper 3 project, which I was never too fond of. Also, I admire that you fought the urge you must've had to create a more-of-the-same final chapter in the trilogy. I enjoyed that this game wasn't immediately face-numbingly hard. I've yet to get into any really challenging levels yet, but I'm sure they're there.
In general, I think the professionalism here is remarkable, and leaps and bounds ahead of the other Jumper games.
Some things I didn't like were that I think for selecting different levels of options (music volume, for instance) in the options screen would've been better if you had them select with left/right rather than pressing enter. This way if I accidentally go on to the next option when I really wanted the one before it, I wouldn't have to go through the entire cycle again to get back to where I wanted.
I also didn't like the S key as the default jump button, but the custom controls take care of that... Also, when I press the A key to view the stage I'm on, it returns me to the menu.
Some of the sounds got annoying, especially the jumping noise, but I hadn't predicted that when I was playing, so maybe make a way to edit your sound options mid-game?
I think giving target times on the tutorial levels is a bit unfair, since the text explaining the tutorial doesn't show up until after the timer has started, and plus, the whole point of a tutorial level is to practice your skills without having to worry about any repercussions of staying on the same screen for a long while.
One last quirk of mine is that it's always bothered me when a game automatically ends when I press ESC. I've always preferred for them to return to the title, rather than just terminate the game completely. Or maybe you could make the ESC key trigger a pause menu. Either way, just something other than completely ending the game.
Overall though, really nice work. I finished the tutorial levels in the process of writing this (which explains why it may seem scatter-brained) and I'm looking forward to playing it some more.
Best of luck to you in the competition as well, mister.
P.S. Congratulations on crushing everyone's hopes of winning this competition.
Edited by PurpleFuzzy, 21 August 2008 - 01:46 AM.