Title: PlayGate Framework
Species: C++ & GML Framework
The system by which you can connect GML with C++, it's will allow for greater (and even the total) to safeguard and improve the efficiency of games operation. In this version, there is no encryption algorithm, so it is possible only partial decompilation of generated module (GML code cut into pieces, but rather unable to do so throughout the GML game only on pieces of code - the rest of a valid code, remains in the module as the active variables ;p). The license, informations and example how to use, are placed in the file "PlayGateFramework.cpp". Framework was written in Dev-C++ IDE 220.127.116.11 and I recommend it to use. It may be useful, although basic knowledge of C++.
How can we use PlayGate?
Your best way, may be to place the pursuit of individual GML code, which will behave as normal GM application, but you can also get information from GM, to collect them and then use with other C++ components (various sophisticated calculations, which will perform faster than GM would have to do this). PlayGate uses GMThreads (author: Snake) so that we can produce code GML only when you want and wait for the result and adequately perform the next command.
File size: 1475KB
Programming: PsichiX (PlayGate Framework) + Snake (GMThreads)
^ Tools for creating encrypted resources, which will be loaded and decrypted.
^ Examples of different methods of building applications using PlayGate.
Edited by PsichiX, 14 August 2008 - 11:07 AM.