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Snow Slicks Ice Cream Parlour


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#1 firelilee

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Posted 07 August 2008 - 09:51 AM

Hi all, and welcome to my first Work in Progress topic :P


Warning: This game might have you running for the frozen goods!


Game Info:

GM Version: GM7
File Size: 2.91 MB
Screen Resolution: Scalable if you click and drag the game window
Changes Screen Resolution: not yet
System Requirements: Pentium III processor and 300 MB RAM (min)
Potential For Wanting Frozen Indulgences: Very high
Sound: Sorry, I'll add that in later

*** have fun making icecream!!!***

Here's some screen shots:

Posted Image

and

Posted Image

Synopsis: Play as a grandfather & grandson as they scramble to save the family business:


Playable Demo CLICK HERE (3.56MB)


Your Feedback is Kindly Appreciated


--firelilee

UPDATE:New Demo! Play up to the 5th level!!!! Enjoy!!!


Edited by firelilee, 08 November 2009 - 04:22 AM.

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#2 gamemakeraaron

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Posted 07 August 2008 - 10:18 AM

lol cool
its addictive

even so im in nz where its cold, im still ganna have icrecream now lol
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#3 dadio

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Posted 07 August 2008 - 11:42 AM

Heatwave? Wow I wish!
Here in the "sunny south east" of Ireland we're still in a hard, cold *sneezes* rainy "Winter"..
(for the last 8 months straight!)
Not fun.
Weather's getting more & more freaky worldwide lately.

Anyway, on-topic! :P
Really nice little game! Looks like you put alot of work into it! Love the cutesy graphics!
Goodluck! ;)
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#4 firelilee

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Posted 07 August 2008 - 04:59 PM

lol cool
its addictive

even so im in nz where its cold, im still ganna have icrecream now lol


ahaha! yeah, see, no-one is immune from what I liked to call, "the IceCream factor"
even in colder climates :D

Weather's getting more & more freaky worldwide lately.


I agree.

Anyway, on-topic! ;)
Really nice little game! Looks like you put alot of work into it! Love the cutesy graphics!
Goodluck! :)


thankyou dadio :(

Keep it coming guys :P


--firelilee
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#5 Mr. RPG

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Posted 07 August 2008 - 05:33 PM

Looks cute, really needs sound. 8.5/10
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#6 firelilee

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Posted 07 August 2008 - 07:43 PM

Looks cute, really needs sound. 8.5/10


Yeah, I'd figured that I'd wait until the end to add sound..isn't that what everyone does :D

What kinda of background music should I put in it?

Should I make the machine have sound??? Or would that clutter up the game?

What kinda of ice cream treats do you guys think I should add for the last two levels
I don't wanna give every level away but I already have all the obvious ones, I just need two more treats ;)

Edited by firelilee, 07 August 2008 - 07:44 PM.

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#7 3lliot

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Posted 07 August 2008 - 08:09 PM

Hey this reminds me of or two no rayomi (<forgot how you spell) the restraunt game!
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#8 firelilee

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Posted 07 August 2008 - 08:48 PM

Never played it :D

I tried to combine western drawing styles with eastern ones

its cartooname

;)
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#9 bugaham games

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Posted 08 August 2008 - 12:47 PM

Pretty good game, it would be really fun if you could also make milkshakes, popsicles, ice cream sandwiches, but you'd make each of them differently! I can see this game getting really good- and getting a staff pick!

8.5/10. Pretty good, but needs a little more than ice cream, kept me entertained for an hour though!
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#10 firelilee

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Posted 08 August 2008 - 01:12 PM

Oh yes!!! I intend to surprise everyone who plays with every level
Hours of enjoyment is what I strive for :P
thankyou for your suggestions :)
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#11 PurpleFuzzy

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Posted 08 August 2008 - 07:22 PM

Pretty good, particularly for a first attempt.

Here are some things to look into:
*Your menus are really tedious... They take five or six clicks to finally get them to work. Redraw them and turn precise collision checking off (in sprite properties) and it'll help.
*With the customers walking around outside, I was expecting to see them walk through the door, rather than just pop up out of nowhere.
*The game feels really empty without sound, and due to the cartoony graphics and the potentially frantic gameplay, this could end up becoming a game with a lot of personality. But without any sound, it feels a little static so far.

Pretty good so far. Just keep working on it. :)

-PF
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#12 weckar

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Posted 08 August 2008 - 07:34 PM

it was imposible for me to navigate beyond the instructions:

first, in the main menu, the buttons will onlywor when I press in their rightmost region. Then in Instructions, the NEXT button refuses to work.
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#13 firelilee

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Posted 08 August 2008 - 07:36 PM

Thanks Purple Fuzzy the feedback was really helpful, I'll have to redo the menu last, I'm running out of time :GM071: I still have loads to do!

I definitely will add sound as soon as possible

Right now I'm working on getting Ben to pick up those orders

And as for the customers through the window, teehee, I'd love to animate them entering the store and taking a seat, but I don't know if I'll get to it, If was also suppsed to show you whose coming in next...maybe I'll get to that :)


UPDATE:
.............................................
the switches work
grandpapa can't put a million cones into the machine
views work better
.............................................


I'll be posting an updated version as soon as I get more in it, oh and yes, it will have some sound...:P

Edited by firelilee, 12 July 2009 - 12:50 AM.

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#14 PurpleFuzzy

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Posted 08 August 2008 - 08:34 PM

Always glad to give feedback.

Just curious, are you thinking of entering this in the co-op competition?

-PF
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#15 Mr. RPG

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Posted 08 August 2008 - 09:16 PM

Do you need help making music or something
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#16 firelilee

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Posted 09 August 2008 - 09:16 PM

it was imposible for me to navigate beyond the instructions:

first, in the main menu, the buttons will only work when I press in their rightmost region. Then in Instructions, the NEXT button refuses to work.


I had no idea it was so hard to work the menu, it works for me perfectly. I'll definitely have to redo it

Always glad to give feedback.

Just curious, are you thinking of entering this in the co-op competition?

-PF


That's the plan :lol:

Do you need help making music or something


Well, I'm getting help for that already thanks, but I guess there's no harm in requesting for some extra sounds...I'll open a request topic later

Are people having a hard time playing because the game window is too big...I've gotta get on that too...if I can can just get past the first level, the rest will be a piece of cake..I hope...15 days left and I'm only 1/2 level done... ;)

I'm worried


---firelilee
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#17 PurpleFuzzy

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Posted 09 August 2008 - 09:40 PM

Even if you don't finish in time for the competition, I hope you still finish this anyway.

-PF
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#18 firelilee

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Posted 09 August 2008 - 10:50 PM

thankyou PurpleFuzzy ;)

I will finish it :rambo

There's just so much in store, so many surprises, I can't wait for you all to see them :lol:

O! I've got goosebumps

---firelilee

NB: I've got all the sprites I need but no programming ability :huh: perhaps I can find someone willing to work with me...any takers? (PM me)

Edited by firelilee, 07 May 2009 - 11:05 PM.

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#19 Observing Daylight Saving Time?

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Posted 10 August 2008 - 12:01 AM

What are the controls??? All I know is space switches rooms.
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#20 Fyeregg

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Posted 10 August 2008 - 12:20 AM

Amazing firelilee, you are a new user (at least, to this forum) and created this, very great job!

This inspires me. :lol:
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#21 firelilee

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Posted 10 August 2008 - 12:46 AM

I'm sorry Daylight...the menu doesn't work at all for you either???? not to worry I shall post the controls

lets see

to get the machine to work press X to reuse the last item you already used press Z...Ben doesn't do anything yet I'm not a very good coder ;),
thats all you need for now, that and to get a cone from the shelf you have to press X

thank you fyeregg you are too kind :lol: I first got GM in January, I'm slowly picking things up :rambo, or at least I think I am...
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#22 UKDutyPaid

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Posted 10 August 2008 - 09:50 PM

I think this is such an adorable little game, very sweet. I've played something similar to it before and found it very addictive, so this has great potential.

I'm hoping we can attract some attention to your threads and get you the help you deserve to finish this, since my best efforts have fallen flat.

Good luck with this and the comp!
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#23 firelilee

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Posted 10 August 2008 - 11:55 PM

thank you UK ^_^

UPDATE:
.............................................
little ben can now pick up the trays :P
.............................................
sorry guys but I'm gonna need a few more additions before releasing the better version
I'll also see about getting the screen resolution reduced

much thanks to fyeregg, I believe we can get this game finished!!!

Edited by firelilee, 12 July 2009 - 12:49 AM.

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#24 Mr. RPG

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Posted 11 August 2008 - 12:15 AM

Is this your first game firelilee? ^,^
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#25 firelilee

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Posted 11 August 2008 - 03:48 AM

yes its my very first game :P unless you want to count rainbowman (but that doesn't count)

Well, this is really a tough question for me....

I guess you could say that the very first game I ever made was Snow Slicks


I guess...

I put it on hold to enter the competition, I wasn't even going to enter but something told me too, and once I get an idea......
I tend to get carried away :P

ANNOUNCEMENT:

...........................................
Fyeregg and I have decided to work together to finish up Snow Slick's Ice Cream Parlour!

Bugaham Games and I have also decided to team up and make a spinoff game of icecream parlour, WHY??? because its Just That HoT!
He has also been kind enough to help me with music, thanks Bugaham!
...........................................

UPDATE:
..........................................
Looks like we will have the playable version out for download real soon. thanks for waiting guys it will be worth it ^_^

Edited by firelilee, 07 May 2009 - 11:07 PM.

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#26 firelilee

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Posted 12 August 2008 - 08:05 PM

Sorry guys no new updates as of yet :whistle:

Edited by firelilee, 07 May 2009 - 11:09 PM.

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#27 firelilee

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Posted 15 August 2008 - 04:48 PM

:)

UPDATE
.............................................

Fyeregg is no longer working on the project :) that's too bad I shall remember to credit him though!
.............................................

Edited by firelilee, 07 May 2009 - 11:12 PM.

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#28 firelilee

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Posted 20 August 2008 - 01:33 AM

UPDATE
....................................

I will no longer be entering the competition.
But on the upside I can make my game the very best that it can be
I am soon to release the first level demo hopefully by Sept 1st of 2009
....................................

:)

Edited by firelilee, 07 May 2009 - 11:13 PM.

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#29 firelilee

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Posted 20 December 2008 - 10:06 PM

UPDATE
....................................

Wow its been a while until I wrote anything here,

please feel free to try the game out if you have not already

O! and I added one sound to the game :P

Kudos to the first person to post what that sound is :D
....................................


LOL I have been posting to my self for the last 5 posts :P

Edited by firelilee, 21 December 2008 - 03:24 AM.

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#30 James Barnaby

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Posted 21 December 2008 - 03:30 AM

It's cool, can't wait to see it when it's done ^.^

I really like the graphics.

Might also be able to program a bit for you.

Edit: Cash Register Sound

Edited by James Barnaby, 21 December 2008 - 03:45 PM.

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#31 firelilee

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Posted 22 December 2008 - 05:36 AM

yeah you win ;) that's the only sound in the game(so far), Once the customer leaves they give you money on the counter and you have to pick it up and put it in the cash register.

thanks for your support James! My brother said that he hated my graphics though :P he said that I try to mix 3d with 2d graphics, but what's wrong with that ?

;)
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#32 James Barnaby

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Posted 23 December 2008 - 03:58 AM

You can tell him that it's all technically 2d ;) Either way I like them, and it looks fine to me.

I think he might be referring to the tables that the customers sit at though.

Edited by James Barnaby, 23 December 2008 - 04:08 AM.

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#33 Mailas

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Posted 23 December 2008 - 05:52 AM

Graphics definitely look appealing.
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omQasih.jpg


#34 firelilee

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Posted 23 December 2008 - 10:59 AM

I think he might be referring to the tables that the customers sit at though.


yes that was # 1 on his verbal attack on my game :P
were you still helping me with the programming I'm beat! Programming is not my forte, it's just not that interesting and frustrates me at times ;)
Nope. I was not endowed in that area, not at all

please go here

Everything was going great with the game until I got to little Ben's side of the room...but anyways---

Graphics definitely look appealing.

thank you Mailas

--I'll make sure my evil brother pays for his insults :D

--flee(short for firelilee)

Edited by firelilee, 23 December 2008 - 11:01 AM.

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#35 firelilee

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Posted 29 April 2009 - 12:57 AM

UPDATE!!! Just look at the first post!
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#36 Jenner

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Posted 29 April 2009 - 12:09 PM

___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 6
for object customers:

Error in code at line 6:
ds_list_add(spots_available,spot);

at position 16: Unknown variable spots_available
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#37 firelilee

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Posted 29 April 2009 - 10:26 PM

___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 6
for object customers:

Error in code at line 6:
ds_list_add(spots_available,spot);

at position 16: Unknown variable spots_available


Oh jeeze...it seems my list isn't working...I think it might have something to do with my instances...

how I add back into the list after the instance has been destroyed???
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#38 tamper2

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Posted 01 May 2009 - 09:47 AM

Game takes a whole lot of RAM.
You should load stuff externally or something...
It takes like 140mb...
Anyway, the game takes a lot of time until the menu works.
And I didn't understand how to play, because I couldn't find any instructions.
The game itself looks nice, but after a while I had an error, which led to a lot of errors...

Tamper
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#39 firelilee

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Posted 03 May 2009 - 01:09 AM

I'm really sorry about that tamper, I am just starting out (with GM and / programming) so I hate many many objects that I am starting to delete

Once I do that the game should speed up

As for the menu not working:


It only seems to work on certain screen resolutions try 1024 by 760 for now! I will change the screen resolution in the next update


ANNOUNCEMENT:

...........................................
The awesome and fantabulous weckar is now helping me with programming!
YAY!
...........................................


UPDATE:
..........................................
Looks like we will have the playable version out for download real soon. sorry for repeating myself and thanks for waiting guys, it will be worth it :)
..........................................

Edited by firelilee, 07 May 2009 - 11:16 PM.

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#40 firelilee

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Posted 16 May 2009 - 12:31 AM

ANNOUNCEMENT:
...........................................
The awesome and fantabulous weckar appears to have abandoned the project awe :(
thanks anyways weckar!!!
...........................................


UPDATE:
..........................................

Lowest recommended resolution for playing the game is: 1280 x 768

..........................................
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#41 Syynth

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Posted 17 May 2009 - 01:31 AM

I really like the graphics. I agree that it really could use some sound to brighten the mood a little. I also think the machine should make sound, but it's volume should adjust based on the view's distance from the machine. That way it's not too noisy when you're not at the machine.

I was also really confused when I started the game, but I sorta skipped past the instructions when I first looked at it, so I guess it's my fault :(

Really nice work though, it's a very impressive first game, I like it a lot. Certainly a nice deviation from the average game nowadays :D
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#42 firelilee

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Posted 17 May 2009 - 06:41 AM

Hey thanks so much for playing,and for your suggestions! I hadn't even thought of making the machine a little louder for Gramps side than for Ben's side!

I'll add that to my things to do list!

THINGS TO DO!!!
..................................................

Make machine louder on Gramps side

Finish Programming Switches
Program What happens if you lose a life/all lives
Program the remaining 13 levels :D
Program "the bad guy" :(
Find unique store bell sound
Add sound effects/background music
Draw YOU LOSE Background/YOU WON Background
..................................................

thanks again.

--firelilee
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#43 Mr. RPG

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Posted 09 June 2009 - 06:00 PM

Could I help any firelilee? Design?
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#44 firelilee

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Posted 15 June 2009 - 05:56 PM

Could I help any firelilee? Design?


Oh sure you help me, I need all of the help I can get!!!, primarily with coding!!!!

I still need a good random generator system (one that is more efficient then the one I am currently using)

as for design, what do you have in mind?
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#45 Mr. RPG

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Posted 15 June 2009 - 09:42 PM

Generator system? like the one in my game, World of the Strong? I mean where the monsters come out of the small generators. Like that?
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#46 firelilee

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Posted 16 June 2009 - 06:22 AM

kind of like that, each customer has a unique number and if the number doesn't match up (or equal) the icecream that little ben has in his hands then its supposed to go SPLAT!


the problem can be viewed here:
http://gmc.yoyogames...opic=431526&hl=


--firelilee

Edited by firelilee, 26 June 2009 - 07:39 PM.

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#47 firelilee

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Posted 26 June 2009 - 07:40 PM

Anyone have fun playing ?
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#48 firelilee

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Posted 30 June 2009 - 05:15 AM

please play and tell me what you think :P

Sincerly,

--firelilee
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#49 firelilee

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Posted 02 July 2009 - 07:24 PM

please play and tell me what you think :whistle:

Sincerly,

--firelilee
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#50 firelilee

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Posted 05 July 2009 - 10:39 PM

please play and tell me what you think :blink:

Sincerly,

--firelilee


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