
Introduction - "Why play this if there's already HeartGold and SoulSilver going to be released by Nintendo?"
Pokémon: Last Crystal Hidden (or it's current short name, Crystal 2) is a fangame attempt to revive the 2nd generation of Pokémon with Game Maker. No, it's not trying to give it "updated graphics," it's basically just an improvement of the original, as it's goal is to play exactly like the original Pokémon Crystal, take the game itself, and expand it. This engine is most known for having a "perfect replica" or well, pretty darn close replica of the battle engine used in Crystal.
Pokémon fangame attempts have a reputation of never getting finished because the authors always make the mistake of advertising their game too much -- to the point where they don't even work on the game at all. I'm not wasting my time on this, because it's a pointless thing to do. My goal every since I first played Pokémon Crystal was to get a sequel with more stuff to do. Nintendo is not willing to do that (they don't have a reason to), so I will. Besides, HeartGold and SoulSilver aren't going to come out for a while.
The storyline will not be the same for the most part, it will have some parts of the original, but it's main similarity is that it will be held in Johto. Also, like HeartGold and SoulSilver, Johto will be expanded. Except, a lot more.
Screenshots - "Downloading and playing games for the lazy."

How to Play - "Quick tutorial for anyone who has never owned a Game Boy."
Default Controls:
Arrows (D-Pad): Move the player/Menu cursor
Z Key (A): Accept/Interact with an object
X Key (B): Cancel
Enter (Start): Bring the menu
Backspace (Select): Use a selected item
Downloads - "I want to play it, it's too good to be true. Looks just like an emulator..."
Latest Release: Demo 5 / Beta 1.1.2 Nightly Build [10-18-09] 
NOTE: My old host went down. All links below are broken, sorry. I will try my best to upload them all again, but it could take a while as I have dialup. For now, only nightly release links work. Please use those for beta testing.
(Demos 3 and below are just battle engine test and do not work with custom controls -- all sources are .gm6)
Demo 5 (June 5, 2009 Beta 1)
Game - Vista Compatible - Source
Demo 4 (September 15, 2008 Alpha)
Game - Vista Compatible - Source
Demo 3 (August 26, 2008 Alpha)
Game - Vista Compatible - Source
Movement
Source - Game
Demo 2 (August 10, 2008 Alpha)
Game - Vista Compatible - Source
Demo 1 (August 2, 2008 Alpha)
Game - Vista Compatible - Source
Author's Status - "I know I took this idea from ShinyGold's Zel, but it's a good idea overall."
(The purpose of this is to stop the "is this project dead or not?" talk. No, it's not dead. I'm not quitting until it's finished.)
School is cutting development time back a lot. Nightly releases will now be done weekly. Also, I'm getting closer to bringing in the new story for this. No, the begining will not be like Crystal.
Changelog
Beta 1.1.2 Changelog [10-18-09]:
- SOURCECODE ONLY VERSION
- Changed the way rooms work
- Added obj_warp2:
Transports player between rooms without fading or sounds
- Added Elm's Lab (no people yet)- Added grass (edited from old and buggy PKLH version)
- Added grass walking animation (edited from old and buggy PKLH version)
- Added day, midday, and night tileswaps. Based on the computer's clock,
like POKeGEAR
Beta 1.1.1 Changelog [09-12-09]:
- SOURCECODE ONLY VERSION
- New scripting functions:
MOVE SELF
FACE ME
ASK YES/NO
IF QUESTION
SOUND LOOP
- Added all text for mom (no longer says the same thing)
- Added music for mom
- Fixed bug: Scripting error with SHOW TEXTBOX -END. Effects:
Game doesn't start as soon as "HERO, are you ready?" shows
Game doesn't advance as soon as "Are" shows in Boy/Girl select
- Fixed bug: Hero now faces in proper direction when teleported
Beta 1.1.0 Changelog [08-20-09]:
- SOURCECODE ONLY VERSION
- New scripting functions:
SHOW EXCLAMATION
ADD POKEGEAR
SHOW TEXTBOX -ITEM
- Most, if not, all objects now have their script
- Now able to exit house
- Mom now gives you a PokeGear when you talk to her (she no longer has beta text)
- Wraps now play sounds
- Water fixed
- Debug Change: Intro text re-added, music volume set to 100.
- Fixed bug: Hero no longer flickers when trying to view Town Map
- Fixed bug: Can no longer escape a wrap by turning around really fast
- Fixed bug: Now able to use previously unusable textbox slots
- Known bug: Boy/Girl and Intro to Overworld textbox animations start unexpectedly
- Known bug: Hero appears face down when re-entering house
Beta 1.0.1 Changelog [06-28-09]:
- SOURCECODE ONLY VERSION
- Added beta scripting system. Currently working functions:
LOCK HERO
UNLOCK HERO
INT TEXTBOX
SHOW TEXTBOX
FADE TO -WITH TEXTBOX
INT MAP
SHOW MAP
EVENT SWITCH
IF EVENT CHECK
FACE HERO
- Added beta warps
- Added beta save animation (currently wrecks game)
- Added bag animation -- invetory system still not added
- Added people
- Debug Change: Removed extra text in intro to make the transition to ingame faster
- Debug Change: Set music volume for all background music (except title and cont.) to 0
- Fixed animation bug: Wrong coordinates in animation when making the chatacter smaller in intro
- Fixed bug: Removed lag from the beggining of the Chapter Display screen
- Fixed bug: Able to beat the game to an input (self-continuing textbox of last line in intro)
- Other minor bugs fixed
Beta 1 Changelog [05-02-09]:
- First Release
Thanks for playing! Any comments or questions are welcome.
Edited by DavidX, 18 October 2009 - 09:59 PM.









