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Doomsday


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#1 EliteBeatAgent

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Posted 30 July 2008 - 07:29 PM

DOOMSDAY
A dungeon-shooter inspired by the games Hexen and Doom, among others. This is a demo that contains one hub and two dungeons. The objective is to complete the dungeon by reaching the exit, which appears once the player has collected the key. Treasure Chests can contain nothing, a worthless '100 points', a life or a landmine. Collecting Coins also gives a '100 points'. Picking up the Speed Boots in Dungeon II makes you move faster.

There are two enemy types so far, as well as a spawner/nest, eggs and spike traps. The setting for this game is similar to Doom, with technology and demonic elements. Props include sliding doors and computer desks, with enemy monsters such as floating eyeballs.

Enemies & Hazards:
Floating Eyeball - Unpredictable movement pattern. Takes one life upon contact.
Eyeball Nest - Spawns eyeball demons if you're nearby.
Spider - Heads towards you if you're nearby. These don't slow down if you shoot them (but they do die, of course).
Spider Eggs - Hatch spiders when you get too close.
Metal Heads - Metal circular enemies. Slow, and not much of a threat. However, they are almost invulnerable, and your bullets will only slow them a little.
Spike Traps - They're harmless when the spike isn't showing, but touch it when it's out and you'll lose a life. Timing is everything.

This relies on the save file it creates (doomsave), so keep it in the same directory and don't delete it, or you'll get an error if you get horribly mutilated to death.

Made with GM5, 830Kb (zipped)
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Controls
WASD to Move
Arrow Keys to Shoot (Smash TV-style)
E to place a Landmine
Space to use Portals and Savepoints

Old Screens:
Posted Image

By the way, I HATE mouse aiming except for when it is needed (Quake II deathmatches ^^). I have the controls as I have them because I own a gamepad. I can just map the controls to any buttons I want on my controller and be happy while I sit back on my sofa, not having to reach for the mouse <_<

Edited by EliteBeatAgent, 31 July 2008 - 03:43 PM.

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#2 EliteBeatAgent

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Posted 31 July 2008 - 01:13 PM

UPDATE
+ More effects
+ Changed AI of Eyeball Demons - more unpredictable movements
+ Dead nest sprite
+ Dungeon 2
+ Coin item
+ Barrel sprite slight change
+ Spider Eggs

... of course, this means the current screenshots are out of date :P bah

Edited by EliteBeatAgent, 31 July 2008 - 01:14 PM.

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#3 clystron

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Posted 31 July 2008 - 10:17 PM

Just curious.. which resolution is your Windows set to? Because the graphics are tiny and F4 doesn't scale them.
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#4 DarkFlame

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Posted 31 July 2008 - 11:39 PM

=[ people need to choose thier names a little more carefully,...

I was hoping this would be like the movie:

A lethal virus spreads throughout the British isles,infecting millions and killing hundreds of thousands. To contain the threat, acting authorities brutally quarantine the country as it succumbs to fear and chaos. The quarantine is successful. Three decades later, the Reaper virus violently resurfaces in a major city. An elite group of specialists, including Eden Sinclair, is urgently dispatched into the still-quarantined country to retrieve a cure by any means necessary. Shut off from the rest of the world, the unit must battle through a landscape that has become a waking nightmare. Written by Nicolettea


Great Britain, 2007. A deadly plague, known as the "Reaper Virus," has broken out, killing hundreds of thousands in its wake. In desperation, the British Government evacuates as many survivors as it can out of the infected area, and then builds a wall, preventing the remainder from escaping. Thirty years later, with the wall still up and the victims all but forgotten, the virus breaks out again. The Government decides to send a crack team of operatives, led by Major Eden Sinclair, into the hot zone to investigate the possibility of a cure. Written by manikman


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