Flash Dll ** Fixed Link **
#101
Posted 23 January 2010 - 06:22 AM
#103
Posted 24 January 2010 - 02:25 AM
#104
Posted 24 January 2010 - 05:43 PM
i've configure the FlashPlay and works.
thanks for your help.
#105
Posted 25 January 2010 - 12:10 AM
#106
Posted 27 February 2010 - 10:33 AM
#107
Posted 27 February 2010 - 04:58 PM
#108
Posted 02 March 2010 - 06:37 AM
#109
Posted 02 March 2010 - 11:17 AM
#110
Posted 13 March 2010 - 10:58 PM
Edited by WarriorGamers, 13 March 2010 - 10:59 PM.
#111
Posted 26 March 2010 - 06:07 PM
First off thank you very much for this brilliant DLL.
I am having one problem with it though.
I'm trying to call the FlashSetVar script but it always throws an unexpected error.
Here is what I put in
FlashSetVar(global.Flash,'FlashVars','user_id=5009019');
Am I using the script incorrectly?
Edited by Jay Jogos, 26 March 2010 - 06:08 PM.
#112
Posted 26 March 2010 - 07:19 PM
#113
Posted 11 April 2010 - 02:42 AM
#114
Posted 11 April 2010 - 09:48 PM
#115
Posted 09 July 2010 - 08:19 AM
#116
Posted 09 July 2010 - 08:33 AM
#117
Posted 20 August 2010 - 03:42 PM
#118
Posted 26 June 2011 - 04:06 PM
...But, I have a problem. I made my own .swf, where I set some variables. When I try to read or to write those variables from GM, it throws me an unexpected error if I execute it at the create event, or if I execute it at the step event, it freezes and nothing happens before I close the program with the task manager (taskmgr.exe).
Action Script 3.0 (On frame 1):
var part0:Boolean = new Boolean(false);
var part1:Boolean = new Boolean(false);
var part2:Boolean = new Boolean(false);
var loaded:Boolean = new Boolean(false);
var load_complete:Boolean = new Boolean(false);
var ld_text:String = "Loading...";
var string_tst:String = "String Test 1";
var string_tst2:String = new String("String Test 2");
var int_tst:int = 256
var int_tst2:int = new int(255);Game Maker 8 Script (Create Event):
FlashInit(); global.Flash = FlashCreate(window_handle(), 0, 0, 800, 600); FlashSetMovie(global.Flash, working_directory+"\video.swf"); FlashSetMenu(global.Flash, false) FlashPlay(global.Flash) show_message(FlashGetVar(global.Flash, 'string_tst'));
#119
Posted 13 August 2012 - 11:50 PM
#120
Posted 14 August 2012 - 12:11 AM
Nope. Don't have it.Could you please release the source of this since it's no longer supported?
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