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Flash Dll ** Fixed Link **


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#101 TheMagicNumber

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Posted 23 January 2010 - 06:22 AM

It will not work in fullscreen, can you give me more details?
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#102 joaoneto

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Posted 23 January 2010 - 08:57 PM

Here is my .swf and the example.

Thanks for your time.
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#103 TheMagicNumber

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Posted 24 January 2010 - 02:25 AM

Call the FlashPlay function on your SWF, it wasn't auto-playing.
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#104 joaoneto

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Posted 24 January 2010 - 05:43 PM

really. this is and old flash presentation (made in flash 4 i guess).
i've configure the FlashPlay and works.
thanks for your help.
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#105 TheMagicNumber

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Posted 25 January 2010 - 12:10 AM

No problem.
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#106 borut

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Posted 27 February 2010 - 10:33 AM

So now it's posible to play games from webpage?
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#107 TheMagicNumber

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Posted 27 February 2010 - 04:58 PM

No, you can have those Flash games inside your GM game, if you'd want that...
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#108 borut

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Posted 02 March 2010 - 06:37 AM

Ohhh okay. Does there exists any DLL that could compile gml to flash?
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#109 TheMagicNumber

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Posted 02 March 2010 - 11:17 AM

No... There might be a program to convert GM7 games to SWFs, still. Look up G-Flash.
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#110 WarriorGamers

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Posted 13 March 2010 - 10:58 PM

You are a saint good sir!

Edited by WarriorGamers, 13 March 2010 - 10:59 PM.

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#111 Jay Jogos

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Posted 26 March 2010 - 06:07 PM

Hi,

First off thank you very much for this brilliant DLL.

I am having one problem with it though.

I'm trying to call the FlashSetVar script but it always throws an unexpected error.

Here is what I put in
FlashSetVar(global.Flash,'FlashVars','user_id=5009019');

Am I using the script incorrectly?

Edited by Jay Jogos, 26 March 2010 - 06:08 PM.

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#112 TheMagicNumber

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Posted 26 March 2010 - 07:19 PM

FlashSetVar(flash_id, variable_name, new_value);
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#113 mrpeanut188

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Posted 11 April 2010 - 02:42 AM

I don't have the file but I have Flash installed.I'm baffled.I checked C:\Windows\Sytem32\ and no fold and files.
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#114 TheMagicNumber

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Posted 11 April 2010 - 09:48 PM

Does it work, though? I ca't update this DLL sadly.
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#115 AngelPL98

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Posted 09 July 2010 - 08:19 AM

I know this is old ... but there is one nice bug that stops its compatibility ... EX : I load any .swf file and it is blank white ( and as menu only that it is not loaded and the main settings ... ) ... In any Internet Browser it works ... please help ( I know nobody will reply , but ... ) !
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#116 TheMagicNumber

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Posted 09 July 2010 - 08:33 AM

Just don't try to use Flash with GM. They should be kept separate.
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#117 HvE

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Posted 20 August 2010 - 03:42 PM

Thank you very much! This is great for adding a fast way of watching tutorials on different tricks from youtube, in my skateboarding trainer.
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#118 motadoros

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Posted 26 June 2011 - 04:06 PM

GREAT DLL! GREAT WORK, Very useful thing!

...But, I have a problem. I made my own .swf, where I set some variables. When I try to read or to write those variables from GM, it throws me an unexpected error if I execute it at the create event, or if I execute it at the step event, it freezes and nothing happens before I close the program with the task manager (taskmgr.exe).

Action Script 3.0 (On frame 1):
var part0:Boolean = new Boolean(false);
var part1:Boolean = new Boolean(false);
var part2:Boolean = new Boolean(false);
var loaded:Boolean = new Boolean(false);
var load_complete:Boolean = new Boolean(false);
var ld_text:String = "Loading...";
var string_tst:String = "String Test 1";
var string_tst2:String = new String("String Test 2");
var int_tst:int = 256
var int_tst2:int = new int(255);

Game Maker 8 Script (Create Event):
FlashInit();
global.Flash = FlashCreate(window_handle(), 0, 0, 800, 600);
FlashSetMovie(global.Flash, working_directory+"\video.swf");
FlashSetMenu(global.Flash, false)
FlashPlay(global.Flash)
show_message(FlashGetVar(global.Flash, 'string_tst'));

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#119 blizter

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Posted 13 August 2012 - 11:50 PM

Could you please release the source of this since it's no longer supported?
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#120 TheMagicNumber

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Posted 14 August 2012 - 12:11 AM

Could you please release the source of this since it's no longer supported?

Nope. Don't have it.
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