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Ps2 Gm?


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#1 cdanoguy

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Posted 27 July 2008 - 12:48 AM

I'm very confused. In the help file of the DLL FMOD:

Firelight Technologies FMOD Ex
PLAYSTATION 2 SPECIFIC ISSUES / FEATURES
Installation.

EE libraries.
Link this into your project. One of these files must be linked.


PLAYSTATION 2?!?! WTFrick? :) :) :D :D
I need an explanation here....

Oh wait, apparently...

PLAYSTATION 3 SPECIFIC ISSUES / FEATURES

PLAYSTATION PORTABLE SPECIFIC ISSUES / FEATURES

XBOX SPECIFIC ISSUES / FEATURES

And also GameCube, Xbox, Xbox 360, and Wii... :huh: :blink: :blink:

How the -OK, sorry...no cursing ^_^- would you use FMOD.dll on any of those? :wacko: :huh:
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#2 ragarnak

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Posted 27 July 2008 - 01:42 AM

I'm very confused. In the help file of the DLL FMOD:
<snip>

Maybe you should allso post the URL to where you found that DLL ? That way we can "check it out" and really say something about it ...

With the info you have posted I don't think that that DLL is ment for the platforms you mentioned, but (maybe) for some PC-based emulator (Your guess is as good as mine) ?
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#3 zubzubman_2004

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Posted 27 July 2008 - 02:24 AM

I think you're forgetting that fmod isn't GM specific. It was designed to run on many different platforms so people can use it for whatever.
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#4 tuntis

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Posted 27 July 2008 - 11:51 AM

fmod's also used for console games.

(In case you're wondering, no, this doesn't mean GM on PlayStation/Xbox/whatever)
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#5 cdanoguy

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Posted 27 July 2008 - 06:32 PM

Oh. Right. I get it. You can use it for HTML or for real console programmers. Thanks. Btw, did you know that GM8 might be PS2 compatible?
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#6 Bami

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Posted 27 July 2008 - 06:40 PM

Btw, did you know that GM8 might be PS2 compatible?

World War 3 might happen tomorrow.

Spreading rumours is stupid, fmod is written with cross-system compatibility in mind, so it's unrelated to GM.
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#7 Zezuken

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Posted 27 July 2008 - 06:50 PM

I thought DLL's were windows only too (after all that's the big worry of GM games on Mac, not to mention Wikipedia says DLL is Windows only also).
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#8 Shining_Saber

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Posted 27 July 2008 - 06:54 PM

I thought DLL's were windows only too (after all that's the big worry of GM games on Mac, not to mention Wikipedia says DLL is Windows only also).

Yeah, the only way to get a DLL running another another system is via Wine, its just like an EXE, Win16/32 only.
No. Frankly, even if it was possible, how would you get your game onto the ps2? Think. :P
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#9 Bami

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Posted 27 July 2008 - 06:54 PM

Dynamic Link Libraries exist in pretty much every operating system nowadays. the .dll suffix only exists in Windows though.
Take a peek in your /etc/ directory. It's pretty similar to windows' system32.
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#10 PickleMan

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Posted 29 July 2008 - 07:54 PM

Even if DLLs didn't exist on other operating systems; if the dll was made with a standard programming language, (C, C++), and you have the source; then you can just make a program or something specific to that operating system with that operating system's compiler!


(Sorry for the huge run on)


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#11 uuf6429

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Posted 29 July 2008 - 10:54 PM

Windows: *.dll / *.ocx / *.lib (not GM's)
Linux: *.so / *.a
MAC: *.DyLib

Edited by uuf6429, 29 July 2008 - 10:58 PM.

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#12 cdanoguy

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Posted 29 July 2008 - 11:24 PM

Btw, did you know that GM8 might be PS2 compatible?

World War 3 might happen tomorrow.

Spreading rumours is stupid, fmod is written with cross-system compatibility in mind, so it's unrelated to GM.

It's not a rumor.
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#13 Mephistho

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Posted 30 July 2008 - 08:30 AM

Btw, did you know that GM8 might be PS2 compatible?

World War 3 might happen tomorrow.

Spreading rumours is stupid, fmod is written with cross-system compatibility in mind, so it's unrelated to GM.

It's not a rumor.

It is if there's a "might."

Honestly, why even bother trying to get your games on another platform, especially a console? Why not stick with the good ol' PC?

If you want to develop for the PS2, get off of Game Maker. Simple as that.
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#14 gm_nerd

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Posted 30 July 2008 - 08:33 AM

I thought DLL's were windows only too (after all that's the big worry of GM games on Mac, not to mention Wikipedia says DLL is Windows only also).


Don't believe everything you see on wikipedia.
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#15 uuf6429

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Posted 30 July 2008 - 10:55 AM

As they are used, dlls ARE windows only. The PE file format is NOT natively supported on any other operating system except windows. There ARE ways to still use it though, but dlls were not intended for use outside windows.
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#16 ragarnak

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Posted 30 July 2008 - 12:05 PM

As they are used, dlls ARE windows only. The PE file format is NOT natively supported on any other operating system except windows.

@all
Allso,
1) a DLL is exactly the same as a Windows executable (but just exposes some "entrypoints" to other program)

If you can't run a (simple) windows-executable on a system than you can forget about (extra) DLLs too.

2) A DLL quite often uses other DLLs to work. Mostly those other DLLs are Kernel32, User23, etc (the standard Windows DLLs). If you do not have them (one way or another) on the target-system/OS you can, again, forget about using Windows-style DLLs on that system.

3) GM (and the executables it creates) allso depends on the availability of, for instance, DirectX. Although Direct-X exposes some functionality by way of DLLs most of it is done by COM-objects (which are registered in windows, etc). Does your target device support them too ?

In short : The target-system would need to emulate quite a lot of what Windows does/is to be able to run GM. If it does not do that you can forget about "just" (re)writing a single DLL in the hope game will run.
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#17 Slammin

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Posted 30 July 2008 - 01:31 PM

Btw, did you know that GM8 might be PS2 compatible?

World War 3 might happen tomorrow.

Spreading rumours is stupid, fmod is written with cross-system compatibility in mind, so it's unrelated to GM.

It's not a rumor.

Did Yoyo games say that? If not, then it's a rumor.
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