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[> Kingdom Hearts: Arena <]


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#1 Azure

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Posted 12 July 2008 - 06:15 PM

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I've recently working on a game which takes the concepts of Quake III Arena and mixes it with the story/characters/style with Kingdom Hearts.

Anyways, here is a link:

>>>> Last Update: July 23rd

=> [Win98-XP] ZIP
=> [VISTA] ZIP

Please check the controls below. There is no in-game F1.

And if you would like some screenshots:

--- 1
--- 2
--- 3

I'm not sure if this counts as original, but I'm sure that no one has ever done it so far.

So if you like it post.

--------------------------------------------------

=> CURRENT BUG LIST:

- Profile Loading isn't fully done yet. Will most likely spit out errors.
- I haven't made Thunder when you get the magic wand. Don't fret.

=> NOTES:

- Yes, the transitions are from J-Factor's engine.


=> CONTROLS:

Arrows/WASD - Moving
Mouse Click Left - Attack
Mouse Wheel - Weapon Change
Number Keys - Weapon Change
F4 - Fullscreen
Num 1 2 3 - Fire/Blizzard/Thunder
H - Toggle Bot Textbox
J - Toggle Health info
Q - Display In-Game-Scores
R - Go back to menu

Frozen in ice? Repeatedly press Left/Right or A/D to escape!

C H E A T - Cheat System [I'm not giving out answers, kids.]

Enter - In the room select



=>CURRENTLY:

You can move around, attack, lose if you want to, and use teleporters based on the Quake style. Also, there are 4 weapons.

Weapon / Quake Reference

- Keyblade -> Guantlet (Always Present)
- Bow & Arrow -> Machine Gun
- Wand/Staff -> Rocket Launcher
- Axel's Fire Wheel -> Shotgun



=> TO-DO LIST:

- Story [HUGE]
- Skirmish Levels
- Weapons
>> Larxeane's Thunder Claws??
>> Cloud's Sword??
>> Mickey's Keyblade (CHEAT ACCESSIBLE)
>> Light of Faith (Reference to BFG)

----------------------

I'm trying to make this as close to the Quake III "Unreal Tournament"-styled game, however sticking to Kingdom Hearts grounds. If you've got some ideas, please share them. Thanks!


- Azure

Edited by Azure, 26 July 2008 - 07:11 AM.

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#2 Josh @ Dreamland

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Posted 12 July 2008 - 06:26 PM

Interesting little game. I don't like how you can't walk onto a bounce pad or off a cliff, and releasing up should not stop you if you were bounced by something else
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#3 Frostblade

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Posted 12 July 2008 - 07:47 PM

I'm pretty sure this belongs in WIP. Because it's, well, a work in progress.

First post reported, if I'm incorrect you have my apologies.
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#4 Ampersand

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Posted 13 July 2008 - 03:08 AM

Wow. Pretty cool concept. Once you have the engine finished, perhaps add an online function? That's where the real fun wold be in this game. Fighting the bots is too easy, as their too dumb.
Graphics (23/25)
Mainly for the effects, which were pretty tight, but not abused.
Concept (25/25)
Epic idea! I only wish I'd thought of it first.
Gameplay (22/25)
It would have a ten out of ten if it was online, but of course it isn't yet.
Engine (20/25)
It has a few glitches (ZOMG getting stuck was annoying) but is pretty solid.
Overall (90/100)
Thats a solid A right there. Keep up the good work, and I expect this to go places.

---Ampersand

Edited by Ampersand, 13 July 2008 - 03:08 AM.

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#5 Azure

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Posted 13 July 2008 - 03:27 AM

Alright thanks for posting. My primary focus now then will be to fix up those movement glitches.

@Frostblade: I didn't know if this was considered "well-underway" since I thought this wasn't much content.

@Ampersand: Thanks for the numbers mate. Eventually, (since this is supposed to be a 2D replica of Q3A), I'll figure out a way to get online going.

@Josh: Thank you, I'll get to fixing that.

Another question of mine... where there any lags? I'm currently working on this in an old Win98, so it tends to jam up for me around 6+ players.


EDIT: I've fixed the moving bug. That shouldn't happen anymore.

Edited by Azure, 13 July 2008 - 06:06 AM.

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#6 Ampersand

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Posted 13 July 2008 - 02:06 PM

Cool! I'll re-download and test it again. Ya know, this is the first WIP I've actually started following in a long time. Will edit once I've tried again.

---Ampersand
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#7 Azure

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Posted 14 July 2008 - 10:07 AM

Thanks! For all other viewers out there. Other than this turning out to be a WIP, it is still in the idea process.

I was considering adding experience to the storymode. What are your thoughts?

Currently, I'm working on an exp/lvl system in which the story characters give a set amount of experience for the first time beaten (yes, I might make it so you can choose story chapters to replay) which adds to your profile amount.

As of now, the experience and levels do general improvements of strenght, meaning stronger magic spells, enhanced keyblade, better defense against enemy attacks, and overall awesomeness.

However, due to the overall broadness of this (and since this is not in Quake3), I might not keep it. So, what are your opinions? What would you like to see?

Lastly, I made the fire/blizzard spells as simple particle effects, but how would you like to see "Thunder"?
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#8 Ampersand

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Posted 14 July 2008 - 01:30 PM

Leveling sounds like a good idea. As does story-mode. Try to make this a story driven game. Also, as for the Thunder spell, More than anything, use a glowing effect, such as the bm_add. And perhaps some spark particles.

---Ampersand
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#9 kamen

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Posted 16 July 2008 - 10:40 PM

Very nice game, I don't like how the sword works, it just kinda feels week to me, The camera view I personally feel is a bit small, what you could do is make it so that the view goes more in the direction that your traveling so you could see better, or simply make the view bigger, or simply do nothing and not take my advice because advice is overrated anyway. Oh while I'm on a role, I didn't like so much how the arrows worked, I felt like I was using more of a squirt gun then a bow and arrow (aka I prefer a little more speed and such) naturaly because the view is so small and the levels so small it probably would be a bad idea to make them go any faster but yeah... IDK...

Nice though. I like this game! It just needs more game in it.
-K
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#10 Azure

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Posted 24 July 2008 - 05:46 AM

Thanks for the posts everyone. I've updated the game. Now you can look forward to:

- A intro to Traverse Town (Still planning on how to enact cutscenes)
- Level Up System which only affects Story Mode at the moment. Redo levels to get more experience.
- 2 New Skirmish Rooms including "Watering Hole" and "Vertical Velocity" (Based on Q3)
- A new game mode, TOURNAMENT, where you fight one enemy on a time-to-kills basis.
- Pathed/Noded Bot Movement to make them a bit smarter

Also, you may hear some music while playing Skirmish mode. If you do, you are actually listening to game music being streamed off the internet. Hope you like it.

Check it out and post! Thanks!

Edited by Azure, 24 July 2008 - 05:48 AM.

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#11 Obel_Isk

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Posted 24 July 2008 - 09:25 AM

I see you've made changes.

You should probably still change the bow's animation. As in, switch it.

I never played Kingdom Hearts (Nintendo fanboy here), but I'm pretty confident that the main character isn't a ball.

Just needs polishing. Maybe change out those default textboxes and work on some of the images and this'll be good to go.
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#12 Blaze984089

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Posted 24 July 2008 - 01:45 PM

Heh, I'm a big sucker for Kingdom Hearts, I GOTTA try this.

@Obel_Isk:Your right, the main person (Sora) is NOT a ball, nor a cube, or a triangle, but he is pretty difficult to sprite in my opinion. My guess his these sprites are just place-holder.
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#13 Azure

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Posted 24 July 2008 - 02:44 PM

Yeah, they are. For the time being. I've just created a graphics request topic, and this project will most likely become a collaborative project. So if you're interested, check it out!
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#14 Blaze984089

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Posted 24 July 2008 - 03:08 PM

OK, I tried it, and it was pretty hard. The enemies knew JUST when to attack, even if they were running against me, and its like they had perfect aim too.

And sorry, I'm not a spriter...
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#15 sr101

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Posted 24 July 2008 - 05:18 PM

We would love to help here at my crappy summer camp
give us the .GMK and we will help!
we love to play KH2 and we are making a KH game with GM
(Being released soon!)


Plz add GMK ~Sonicring and everyone here! :GM109: <- sucks compared to sora
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#16 Azure

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Posted 24 July 2008 - 05:27 PM

So you're offering to help with the spriting? Alrighty, please check out the topic in the Graphics forum. If you're offering help with the game, it's all right, thank you. Also, this was written in GM6, not GM7, so I can't give the editable.

Sorry mate. Hope you enjoyed the game!


@ Blaze: It shouldn't have been too hard. Did they abuse a weapon or something? Is it the keyblade that is overpowering? Please elaborate. Thanks for playing. :GM109:
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#17 Blaze984089

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Posted 25 July 2008 - 04:56 AM

Well, it seemed that EVERY weapon they had, here's a list of the ones I encountered and there problems:

1. Keyblade: Enemies had perfect aim and timing when using this, and yeah, they did kinda abuse it.

2. Fire/ice wand: Again, perfect aim, even if I was off their screen... (I mean I couldn't see them on my screen.)

I think that might be it, I forgot, any way, overall, nice game.
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#18 Azure

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Posted 26 July 2008 - 07:09 AM

Thanks for the post Blaze. In my editable, I had it so that the enemies ran head first into you, and then auto attacked. I've removed that to make them seem less accurate. Also, in the next release, you can look forward to scenery objects and a few different images. :P
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#19 Blaze984089

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Posted 26 July 2008 - 07:29 AM

Ah, great. I suggest adding something from Treverse Town. Just throwing that out there.
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#20 Azure

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Posted 26 July 2008 - 03:05 PM

Alright thanks again. FYI for all future players, I've set my mind.

With all Skirmish Levels, there will be little/no references to Kingdom Hearts locations and worlds.
With all Story levels, you follow the main plotline of KH1 and KH2, featuring as many worlds as I end up making.

@Blaze: If you've checked out story mode, there is a bit of Traverse Town in it. :P


Screen shots to look forward to:

-> Vertical Velocity Revamped
-> A Whole New Place Unnamed!
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#21 TheCommonFlame

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Posted 14 November 2008 - 08:09 PM

This game is awesome!
The HuD type of thing sort of annoyed me a bit.

Really good game though!
I hope the story continues to get bigger.
Is it based on Sora's stoy?

I might try with the sprites.
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#22 leaf ike

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Posted 16 January 2009 - 02:52 AM

links not working
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#23 Blaze984089

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Posted 16 January 2009 - 05:07 AM

No duh, this thread a few months old. November of last year. Although, I do kinda miss this game. Just throwing that out there.
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#24 Azure

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Posted 19 January 2009 - 02:18 AM

Did you like it really?
I was planning on abandoning it considering I couldn't possibly sprite all of those Kingdom Hearts characters. And even if I used ripped sprites, they wouldn't work with the game's weapons and whatnots.
If you people find it entertaining despite its lack of sprites, I'm willing to continue this project.
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#25 TheCommonFlame

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Posted 28 February 2009 - 02:38 AM

Yes, We do like it.
Please continue it.
I can help with anything you need, if you want.

I sent you a PM about the graphics. 'Coz I can sprite in this style: http://img3.imagesha...tertemplate.png

And that style worked quite well in my old game (Note: I did not release it)
Posted Image
Posted Image


-TCF

Edited by TheCommonFlame, 28 February 2009 - 02:53 AM.

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