
I've recently working on a game which takes the concepts of Quake III Arena and mixes it with the story/characters/style with Kingdom Hearts.
Anyways, here is a link:
>>>> Last Update: July 23rd
=> [Win98-XP] ZIP
=> [VISTA] ZIP
Please check the controls below. There is no in-game F1.
And if you would like some screenshots:
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I'm not sure if this counts as original, but I'm sure that no one has ever done it so far.
So if you like it post.
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=> CURRENT BUG LIST:
- Profile Loading isn't fully done yet. Will most likely spit out errors.
- I haven't made Thunder when you get the magic wand. Don't fret.
=> NOTES:
- Yes, the transitions are from J-Factor's engine.
=> CONTROLS:
Arrows/WASD - Moving
Mouse Click Left - Attack
Mouse Wheel - Weapon Change
Number Keys - Weapon Change
F4 - Fullscreen
Num 1 2 3 - Fire/Blizzard/Thunder
H - Toggle Bot Textbox
J - Toggle Health info
Q - Display In-Game-Scores
R - Go back to menu
Frozen in ice? Repeatedly press Left/Right or A/D to escape!
C H E A T - Cheat System [I'm not giving out answers, kids.]
Enter - In the room select
=>CURRENTLY:
You can move around, attack, lose if you want to, and use teleporters based on the Quake style. Also, there are 4 weapons.
Weapon / Quake Reference
- Keyblade -> Guantlet (Always Present)
- Bow & Arrow -> Machine Gun
- Wand/Staff -> Rocket Launcher
- Axel's Fire Wheel -> Shotgun
=> TO-DO LIST:
- Story [HUGE]
- Skirmish Levels
- Weapons
>> Larxeane's Thunder Claws??
>> Cloud's Sword??
>> Mickey's Keyblade (CHEAT ACCESSIBLE)
>> Light of Faith (Reference to BFG)
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I'm trying to make this as close to the Quake III "Unreal Tournament"-styled game, however sticking to Kingdom Hearts grounds. If you've got some ideas, please share them. Thanks!
- Azure
Edited by Azure, 26 July 2008 - 07:11 AM.











