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Sound & Music F A Q


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#21 PC Caesar

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Posted 30 July 2005 - 06:05 PM

Q: i can play guitar. Is it good if i give my recorded music for games
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#22 Jedi Questmaster

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Posted 06 August 2005 - 05:30 AM

Q: i can play guitar. Is it good if i give my recorded music for games

<{POST_SNAPBACK}>


Is it copyrighted? If not, sure. I might recommend a midi program that enables guitars if anybody might want a midi instead, but I don't know your situation.
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#23 jonny burton

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Posted 10 August 2005 - 08:53 AM

This sounds crazier tha its meant, but... How can I rip the music that is coming out of my soundcard for free? Windows recorder will work, but only for 60 seconds?

<{POST_SNAPBACK}>


:( If you absolutely must use Windows Recorder, you can get more than 60 seconds by letting it record for a minute, and then copying that and pasting it at the end of the file as many times as you need; then you just put it to the start of the file and record to your ripping li'l heart's content. :(

Cheers,
+Jonny Burton Tvedte :blink:
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#24 Michael1347

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Posted 11 August 2005 - 10:01 PM

Is there a way to make GM check if a sound has ended?
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#25 PLAY: More

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Posted 31 August 2005 - 07:09 AM

A.
Yes there is a way to check if a sound has ended.
:whistle: If a sound is NOT playing
Use that. It's a little difficult, though.
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#26 HolyCause

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Posted 31 August 2005 - 05:53 PM

That function is broken, sometimes it doesn't work.

Best not to rely on that. Audio DLLs support a function like that.

Kind Regards,
-- HolyCause :medieval:
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#27 Highwaydog

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Posted 02 October 2005 - 07:27 PM

Q: i can play guitar. Is it good if i give my recorded music for games

<{POST_SNAPBACK}>


Is it copyrighted? If not, sure. I might recommend a midi program that enables guitars if anybody might want a midi instead, but I don't know your situation.

<{POST_SNAPBACK}>


Additional to what Jedi Questmaster said, it depends on whether you're able to record in a good quality. I mean, if it's clicking and making noises frequently, then nobody will enjoy listen to it, and then nobody wants to use the music in his/her game.

Another thing is, that you then would have guitar-only background music... and such music tracks can sound monotone if there's just one instrument in it... But it's not said that it has to. I think if you can play the guitar so that it's still interesting after a while (good riffs, chord progressions, that stuff), then there's nothing against it.

Of course you're also limited then... Guitar just doesn't fit to every scenery.. but if you have absolutely no other way, and really want to make background music, why not? Like I said, there just shouldn't be too much background noise in there, like clicking and scratching thing that would disturb the music.
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#28 neutron

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Posted 25 November 2005 - 10:01 PM

Q: How to make a seamless audio loop?
This is a simple explanation of how to make a seamless audio loop.
1-Download Audacity which is a free multi track recorder
2-Set input to 'microphone'
3-Hit the record button
4-say 'ohhhhhhhhh' into your microphone ( or any other noise. crashing pots and pans...whatever your need. )
5-Hit the stop button
6-Depending on the sort of sound your dealing with, you may want to delete the first or last parts of your recording, such as the silent bits that you won't use, any extraneous coughing noises, and accent, whatever. Now...With the selection tool, select the first part of your recording. Go to 'effect' > 'fade in'.
7-Now go to the end of your sound and select a piece. Go to 'effect' > 'fade out'. Do not deselect the piece you just faded out. Hit control X to cut that piece to the buffer. now your sound ends abruptly, but we're about to fix that.
8-Now go to 'project' > 'new audio track'. Hit the rewind button so you're at the beginning of your new track, and hit 'ctrl V' to paste the buffered piece into the first part of your new track.
9-Go to 'edit' > 'select all', then, go to 'project' > 'quick mix'.
10-If all went well you should have a seamless audio loop, so with the shift key down, hit the play button for looped playback. If it has a little glitch, no problem. chances are you will get it the second time around if not the first.
good luck!

Edited by neutron, 25 November 2005 - 10:03 PM.

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#29 Neur0n

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Posted 20 December 2005 - 07:18 AM

Q: what is the best site to upload my mp3's/midi's?
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#30 stinger9

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Posted 19 January 2006 - 04:28 PM

Q. So am I not allowed to use real songs in a free game?
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#31 horodnicdragos

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Posted 21 January 2006 - 12:45 PM

How about if I want to use a song and I give credit?
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#32 HolyCause

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Posted 22 January 2006 - 02:53 AM

Q. So am I not allowed to use real songs in a free game?

<{POST_SNAPBACK}>

http://forums.gamema...howtopic=180728

And please don't use the term "real" so loosely. It's incorrect and is rather insulting in a way.

horodnicdragos, are you refering to what stinger9 was talking about? Then you can look in that other topic. If not, you either have to ask the original composer; or, if they made the music piece for that purpose, then of course you give credit. It's your way of saying thanks.

Kind Regards,
-- HolyCause :blink:
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#33 TurquoiseStar

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Posted 07 April 2006 - 02:51 AM

About taking music from http://www.vgmusic.com, quite a few people will actually be turned away from playing your game if you just grabbed music off there and put it in. It's a sign of laziness. Music is an important aspect of any game, and should be taken seriously.

Personally, I don't believe in it. Every piece of music that's ever gone into my games, I wrote myself. I realize there are many here who don't have the experience, and if you don't, find someone who does, and is willing to create music for you.
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#34 mitchbbaker

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Posted 18 May 2006 - 05:18 AM

Q what is chip music
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#35 ky, the utimate game designer

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Posted 31 May 2006 - 09:55 PM

Q I went to http://www.vgmusic.com/, but I can't download the music!
the only way to get it is to record it but then it becomes wav and makes GM take forever to load! :)
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#36 frank34443

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Posted 10 June 2006 - 03:51 PM

Ok wait, Im confused... So are you saying that if I save the sound as a wav I can use it with or without credit, or that I can use it with credit, or that I can't use it no matter how i save it?

And also, would a wav file really increase the size of a gm game?

All these questions are about vgmusic.com, thats where im getting my music from.
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#37 HolyCause

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Posted 10 June 2006 - 04:12 PM

Based on what you said about VGmusic.com, you're better off leaving the files as MIDIs because saving them as WAVs or MP3s does nothing useful.

WAVs will bloat your game beyond belief, and will only cause you frustration.

As for giving credit, I'm not sure if it's required to use anything from VGmusic.com, but you should do it anyway. If you save it as a WAV the same philosophy applies.
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#38 frank34443

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Posted 10 June 2006 - 05:38 PM

That i understand, but it said in the vgmusic faq that they dont care if we use the midis since they are not their files, but the composer's. So if I give credit would it work out or would that still count as illegal? In other words, if I give credit to the composer without asking them if I can use them for a non-commercial (not for profit) game, would the composer have legal rights to sue or anything like that?
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#39 HolyCause

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Posted 10 June 2006 - 11:42 PM

If the files aren't released under something like the Creative Commons (they aren't on VGmusic...), then it's legal for you to not give credit.
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#40 frank34443

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Posted 12 June 2006 - 09:40 PM

So long story short, VGMUSIC is illegal, but if you find it on other websites, you could just use it? Or am I still confuesd?
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