Jump to content


Photo

Loot - Bite-sized Dungeon Adventures


  • Please log in to reply
41 replies to this topic

#1 MrFalcon

MrFalcon

    GMC Member

  • New Member
  • 50 posts

Posted 01 June 2008 - 06:11 AM

Loot - A Random Dungeon Game

This game is finished! You can instant-play it here.

This is my attempt to make a casual random dungeon game that can be played easily in one sitting. I've decided to make it in the form of a traditional table-top card game. Tutorial hints will guide you through the game, but here are the rules if you want to read them:

The object of the game is to collect as much loot as possible and then return to the entrance without dying

Click on flashing tiles to reveal rooms in the dungeon. Each room contains one of the following:
  • A trap, in which case you lose one of your three health points (top-left corner). If you lose all your health points you die and get no points. The trap will be triggered every time you enter that room, so it helps to remember where they are.
  • Loot, in which case you draw a loot card, either a treasure worth points or a magic item that does whatever it says on the card.
  • A ladder up or down. Levels get larger and more difficult as you go down, but also have better loot.

The "Good Fortune" card increases your multiplier by 1 every time you cast it, but if your health drops to 1 heart, then your multiplier drops back down to 1.

You can end a game prematurely by pressing "Space".

DOWNLOAD THE GAME (v1.00 -- 3.0 MB)

Optionally, you can download some background music that I wrote. Just put it in the same folder as the game:
DOWNLOAD THE MUSIC (2.9 MB)

Posted Image

Troubleshooting
Some people are getting errors about non-existent surfaces. This is probably caused by surfaces getting erased from video memory. The only way I've been able to duplicate it is by changing the screen resolution during play. So don't do that. Also, if you have screen-savers popping up during play, try disabling them. It might also be caused by old videocards. If you get this error, please report it with as much information as you can about when it happened and anything you may have been doing when it happened.

Edited by MrFalcon, 28 August 2008 - 10:38 PM.

  • 0
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank"><img src="http://www.cjsweb.co...OT-banner1.GIF" border="0" class="linked-sig-image" /></a>
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank">LOOT</a> - A Random Dungeon Game.
<a href="http://www.cjsweb.co...om/unclealias/" target="_blank">Uncle Alias</a>:Because you played videogames before they were cool.

#2 MrFalcon

MrFalcon

    GMC Member

  • New Member
  • 50 posts

Posted 19 June 2008 - 08:23 AM

Uploaded WIP version 2
- added card art, better graphics
- added more cards
- new game over effect
- more sound effects
  • 0
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank"><img src="http://www.cjsweb.co...OT-banner1.GIF" border="0" class="linked-sig-image" /></a>
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank">LOOT</a> - A Random Dungeon Game.
<a href="http://www.cjsweb.co...om/unclealias/" target="_blank">Uncle Alias</a>:Because you played videogames before they were cool.

#3 Taxa

Taxa

    GMC Member

  • New Member
  • 214 posts

Posted 19 June 2008 - 09:43 AM

woah, this is awesome! I like it! I do suggest a main menu however...

Did you make these graphics? I love the work on the cards!

Is there a limited dungeon? If not, I think you should make check points, because there would be some people out there that would want to keep on going deeper and deeper.

Edit:
Oh, and I got a score of 1000, but then I died...

Edit:
I just got a score of 4000! Those crowns give you 1k points! Man, this game is so awesome! You have to add a checkpoint system though....

Edit:

13K score!!!

Edited by Taxa, 19 June 2008 - 10:31 AM.

  • 0

#4 Warmachine

Warmachine

    GMC Member

  • GMC Member
  • 97 posts

Posted 19 June 2008 - 10:17 AM

I like the idea of people making fantasy card games.
  • 0

#5 -Oakleaf-

-Oakleaf-

    Whipslash

  • GMC Member
  • 1420 posts

Posted 19 June 2008 - 12:38 PM

Damn, only 450 points... I'm a chicken :D
  • 0

#6 MrFalcon

MrFalcon

    GMC Member

  • New Member
  • 50 posts

Posted 20 June 2008 - 01:30 AM

woah, this is awesome! I like it! I do suggest a main menu however...


Yeah, the only thing that would be on the menu is "start" so I thought it was superfluous. It will have a title screen eventually, but it'll probably be one of the last things I make.

Did you make these graphics? I love the work on the cards!


Most of the graphics were cobbled together from a tileset by the incomparable Danc at the Lost Garden blog. He very graciously gives away the 2D art assets from defunct games he's worked on. They can all be found on this listing and they are awesome. I should really post it to the graphics forum.

I did draw the two rolled scrolls, which I'm rather proud of, and I did the crown, gems and necklace in 3dstudio. I'm not so proud of them :D, but they are workable for now. I also wrote the music, which I think turned out well.

Is there a limited dungeon? If not, I think you should make check points, because there would be some people out there that would want to keep on going deeper and deeper.


There is, theoretically, an infinite number of levels, but each lower level has an increased percentage of traps, but no increase in helpful items, so you're prolly not going to get much deeper than level 6. After level 6, no new cards are added and the levels don't get bigger. The engine supports 2 larger level sizes, but they seemed a bit unweildy. I think 6 levels will continue to be the framework that the game uses.

This is all by design, though. I wanted to make a game that could be played, in its entirety, in one short sitting. The value is all replay, and the fact that each game plays out differently. One of the reasons for the short playtime is precisely so that I don't have to add checkpoints and saves, which I think would detract from the tension of the game, which was also a major goal. That's why I made the requirement of getting back out. If you've played Nethack or any other rogue-alike game, you'll know what I'm going for: a more light, casual rogue-a-alike game.

As it stands right now, I think its heading in the right direction, but there isn't enough replay value. There isn't enough variety in the way each game plays out. You've already matched my high score, which tells me that the optimal strategies are pretty obvious. This is probably just a matter of adding interesting new cards to make the strategy more complex.

What I might also do is just release the source code and then anyone who wants to take it in a different direction can do so. Its not really well documented and the game uses data structures, you you'd need the registered GM, but I don't mind sharing the code.

Thank you, everybody, for your comments and interest!

Edited by MrFalcon, 20 June 2008 - 01:31 AM.

  • 0
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank"><img src="http://www.cjsweb.co...OT-banner1.GIF" border="0" class="linked-sig-image" /></a>
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank">LOOT</a> - A Random Dungeon Game.
<a href="http://www.cjsweb.co...om/unclealias/" target="_blank">Uncle Alias</a>:Because you played videogames before they were cool.

#7 Binsk

Binsk

    -Insane Kid-

  • GMC Member
  • 3111 posts
  • Version:GM:Studio

Posted 20 June 2008 - 03:45 AM

This was actually very fun! Quite addicting! The only problem is that my highscore wasn't added. It showed me the highscore table, but didn't add anything. Great work on this, good graphics, smooth gameplay. Could use a little bit more eye candy perhaps when mousing over/click on cards, but besides that it was perfect! 9/10!
  • 0

NEWS FLASH! You can't get to heaven by your works. No chance. Hopeless. Give up now. No amount of works will get you anywhere, in fact all your efforts have been botched years ago because you already missed perfection the first time you lied, stole, or performed any of those other lovelies.

 

That said, do you want to go to heaven? Not the hellish picture given by cartoons. You know, the nightmarish one where you are renting a cloud and harp? I mean, holy crap, where did that come from? I am talking about a bonafide city, people, designed by God no less. Heck, read John's Revelation 21 if you want details. Getting to heaven is extremely simple, actually, the how and why is spelled out in Paul's letter to the Romans, summarized in Romans 10:9,10. God lived a perfect life and died in your place, covering every one of your mistakes and failures past and future. All you have to do is believe that He did what he said He did and accept the gift. Bam, you're saved. Done deal. Complicated, no? Questions? PM me.


#8 MrFalcon

MrFalcon

    GMC Member

  • New Member
  • 50 posts

Posted 20 June 2008 - 04:53 AM

This was actually very fun! Quite addicting! The only problem is that my highscore wasn't added. It showed me the highscore table, but didn't add anything.


Thanks for the rave review! As for your highscore, did you get out of the dungeon successfully? If you die in the dungeon, it reduces your score to 0. It will always show the highscore list at the end, but if you died it will say something like "You died! No points for you!" in the highscore title. I'm going to make it easier to read at some point, because I'm sure nobody reads window titles anyway :D
  • 0
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank"><img src="http://www.cjsweb.co...OT-banner1.GIF" border="0" class="linked-sig-image" /></a>
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank">LOOT</a> - A Random Dungeon Game.
<a href="http://www.cjsweb.co...om/unclealias/" target="_blank">Uncle Alias</a>:Because you played videogames before they were cool.

#9 lo_lord

lo_lord

    GMC Member

  • New Member
  • 78 posts

Posted 20 June 2008 - 09:23 AM

Kewl. This game was pretty awesome in my opinion. I like the whole concept, and for some reason having cards makes it awesome. The only real problem i had with the game so far was lack of new and interesting things further in the game. It would be good if it had more cards and also more random treasure and maybe even cards showing interesting rooms. Or key cards to unlock doors. The possibilitys are endless and thats what make this game so awesome. Anyway i hope you continue to work on this, cant wait for the next update.
  • 0

#10 MrFalcon

MrFalcon

    GMC Member

  • New Member
  • 50 posts

Posted 21 June 2008 - 12:56 AM

Kewl. This game was pretty awesome in my opinion. I like the whole concept, and for some reason having cards makes it awesome. The only real problem i had with the game so far was lack of new and interesting things further in the game. It would be good if it had more cards and also more random treasure and maybe even cards showing interesting rooms. Or key cards to unlock doors. The possibilitys are endless and thats what make this game so awesome. Anyway i hope you continue to work on this, cant wait for the next update.


Yes, more card are definitely in order. I'm also starting to think about things like unlockables, achievements and ultra-rare cards that might not show up on the first few plays.
  • 0
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank"><img src="http://www.cjsweb.co...OT-banner1.GIF" border="0" class="linked-sig-image" /></a>
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank">LOOT</a> - A Random Dungeon Game.
<a href="http://www.cjsweb.co...om/unclealias/" target="_blank">Uncle Alias</a>:Because you played videogames before they were cool.

#11 Warmachine

Warmachine

    GMC Member

  • GMC Member
  • 97 posts

Posted 21 June 2008 - 01:04 AM

I really like the idea of fantasy card games. Do you do the art yourself?

Edit: One thing: I got the card that says it reveals all traps. It didn't show traps, but I ran in 3.

Edited by Warmachine, 21 June 2008 - 01:09 AM.

  • 0

#12 Marcling

Marcling

    GMC Member

  • New Member
  • 174 posts

Posted 21 June 2008 - 01:43 AM

This game is awesome!i've been playing this for an hour straight.My best score is 3600

Edited by Marcling, 21 June 2008 - 01:44 AM.

  • 0

#13 Hecore

Hecore

    GMC Member

  • New Member
  • 90 posts

Posted 21 June 2008 - 01:48 AM

The Insight Potion (or whatever it was called) revealed all traps to me, so I'm not sure if the problem is isolated.

If I were making this game I would take a cue from Strange Adventures in Infinite Space. What I would borrow from that game is three things -

A. Classes. At the start of the game you could choose to be a Rogue, Warrior, or Wizard. Rogues start with 3 health and can avoid some traps (damage tiles), Warriors have 4 health and no benefits, and Wizards have a measly 2 health but can decipher items to gain a 1.5x bonus to item value.

B. A time limit. Basically the adventurer has only X many turns to make it back to the start or they start losing points. A finite dungeon size also works well.

C. Ranking. For example if you exit the dungeon with 0-500 points your ranking would be 'Part-time Explorer', 501-1000 points might be 'Hack and/or Slash', 5501-6000 points might be 'Dungeon Lord', and so on.

Something else I would consider adding is a magic item slot that can have a single piece of equipment in it. For example it could be filled with 'Leather Armor', which absorbs the next 2 points of damage before breaking, or a 'Dousing Wand' which may reveal any adjacent traps. These items could also have a point value and be held in the hand to add to your score when you escape the dungeon, but they take up a slot that could otherwise be filled with scrolls and potions.

Below are a few of scrolls and potions that wouldn't be hard to implement into your existing game:

Escape Scroll - Reveals the location of all ladders on a current floor.
Transfer Scroll - Warps you either up or down a floor, to a random room.
Minor Riches Scroll - Adds 25 points to each treasure you pick up for the next 10 turns.
Major Riches Scroll - Fills any empty rooms on the current floor with treasure.
Unlabeled Scroll - Random scroll effect.
Fools Gold Scroll - Halves all treasure value until the reader enters the next 10 unique rooms.
Bad Luck Scroll - Adds 4 random traps on a current floor (replacing treasure if necessary).


Invisibility Potion - Avoid all traps for the next 5 turns.
Unlabeled Potion - Random potion effect.
Blindness Potion - Tiles don't flip over until the imbiber enters the next 10 unique rooms.
Confusion Potion - All tiles (except the one the user is in) flip over to black.
Fleetness Potion - All temporary effects are extended for double the remaining time (5 turns of Minor Riches become 10, ect).
Life Potion - The next time you would die you instead come back to life at 1 health.


This is the kind of game I would love to see more of, so I hope my ideas were of some use!
  • 0

#14 Marcling

Marcling

    GMC Member

  • New Member
  • 174 posts

Posted 21 June 2008 - 01:50 AM

OMg,found glitch,in the place where it shows the most recent card you got that gives point,you ca keep clicking take and it keeps giving points XD
  • 0

#15 MrFalcon

MrFalcon

    GMC Member

  • New Member
  • 50 posts

Posted 21 June 2008 - 02:30 AM

I really like the idea of fantasy card games. Do you do the art yourself?


If you look up at my response to Taxa, it gives the breakdown of original/borrowed work.

Edit: One thing: I got the card that says it reveals all traps. It didn't show traps, but I ran in 3.


That is definitely a glitch, but I can't even begin to think what would have caused it. I will meditate on it :unsure:

If I were making this game ...


Wow. Awesome ideas. Believe me, I have more ideas than I could ever implement, but I might make room for some of you suggestions. Thanks for taking time out to write all that!

OMg,found glitch,in the place where it shows the most recent card you got that gives point,you ca keep clicking take and it keeps giving points XD


HA! Good one. That should be an easy fix. Good to see someone really putting the game through its paces.
  • 0
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank"><img src="http://www.cjsweb.co...OT-banner1.GIF" border="0" class="linked-sig-image" /></a>
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank">LOOT</a> - A Random Dungeon Game.
<a href="http://www.cjsweb.co...om/unclealias/" target="_blank">Uncle Alias</a>:Because you played videogames before they were cool.

#16 Stryke

Stryke

    fcuκ

  • GMC Member
  • 606 posts

Posted 21 June 2008 - 04:31 AM

There's a glitch if you click Take for the Jewel card like 20 times, you points are so maxxed out you crash lol
  • 0

#17 Marcling

Marcling

    GMC Member

  • New Member
  • 174 posts

Posted 22 June 2008 - 12:27 AM

mr falcon this is one of the best GM games i've ever played......my msn is spottymouth@yahoo.com.....i wanna talk to you soon
  • 0

#18 Marcling

Marcling

    GMC Member

  • New Member
  • 174 posts

Posted 22 June 2008 - 12:41 AM

i see you're online........message me.......also what is your msn?
  • 0

#19 negen99

negen99

    GMC Member

  • New Member
  • 567 posts

Posted 22 June 2008 - 07:25 AM

Sweet game! Only complaint I have is that it is way too short. Graphics look excellent!.
  • 0

#20 grandhighgamer

grandhighgamer

    Village Idiot

  • GMC Member
  • 3876 posts
  • Version:GM:Studio

Posted 22 June 2008 - 10:09 AM

Just a tip while it downloads on my crappy connection, zip it in future, it's alot faster to download generally (Right Click > Send To > Compressed Folder).

The game is really nice although the disarm traps card seems a little useless unless you need to backtrack.
Bugs:
You could continuely click on Take Loot while the card was in your hard to get an unlimited score.
After a while I also got this:

ERROR in
action number 1
of Draw Event
for object obj_card:

Trying to use non-existing surface.


Edited by grandhighgamer, 22 June 2008 - 10:45 AM.

  • 0

GHG WUZ ERE


#21 MrFalcon

MrFalcon

    GMC Member

  • New Member
  • 50 posts

Posted 23 June 2008 - 07:15 AM

Uploaded WIP 2.1
- Fixed infinite treasure taking
- Fixed non-existing surface glitch (I hope) not actually

Edited by MrFalcon, 23 June 2008 - 11:42 PM.

  • 0
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank"><img src="http://www.cjsweb.co...OT-banner1.GIF" border="0" class="linked-sig-image" /></a>
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank">LOOT</a> - A Random Dungeon Game.
<a href="http://www.cjsweb.co...om/unclealias/" target="_blank">Uncle Alias</a>:Because you played videogames before they were cool.

#22 Rayne the Betrayer

Rayne the Betrayer

    GMC Member

  • New Member
  • 259 posts

Posted 23 June 2008 - 10:06 AM

I got that non-existing surface glitch. :S
  • 0

#23 MrFalcon

MrFalcon

    GMC Member

  • New Member
  • 50 posts

Posted 24 June 2008 - 12:22 AM

I got that non-existing surface glitch. :S


Are you sure its the same error that the other guy got? Can you give me any more information? Did happen when a card was being drawn or just out of the blue?

Did you task-swap or change the screen resolution or did your screen saver pop up or anything like that?

Edited by MrFalcon, 24 June 2008 - 12:42 AM.

  • 0
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank"><img src="http://www.cjsweb.co...OT-banner1.GIF" border="0" class="linked-sig-image" /></a>
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank">LOOT</a> - A Random Dungeon Game.
<a href="http://www.cjsweb.co...om/unclealias/" target="_blank">Uncle Alias</a>:Because you played videogames before they were cool.

#24 novaz

novaz

    GMC Member

  • GMC Member
  • 592 posts
  • Version:Unknown

Posted 25 June 2008 - 12:22 PM

very good game :) it's good that you can save your game. Also good
graphics and good music.
  • 0

#25 MrFalcon

MrFalcon

    GMC Member

  • New Member
  • 50 posts

Posted 26 June 2008 - 04:14 AM

Uploaded WIP 2.2
- Game can't be run in full screen
- Save and load are disabled (sorry novak)
- Link to this page added to bottom of screen
- Improved cleanup so that it runs better on older machines and (hopefully) reduces non-existent surface problems

Troubleshooting
Some people are getting errors about non-existent surfaces. This is probably caused by surfaces getting erased from video memory. The only way I've been able to duplicate it is by changing the screen resolution during play. So don't do that. Also, if you have screen-savers popping up during play, try disabling them. It might also be caused by old videocards. If you get this error, please report it with as much information as you can about when it happened and anything you may have been doing when it happened.
  • 0
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank"><img src="http://www.cjsweb.co...OT-banner1.GIF" border="0" class="linked-sig-image" /></a>
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank">LOOT</a> - A Random Dungeon Game.
<a href="http://www.cjsweb.co...om/unclealias/" target="_blank">Uncle Alias</a>:Because you played videogames before they were cool.

#26 PurpleFuzzy

PurpleFuzzy

    Punk Rock Princess

  • GMC Member
  • 1589 posts
  • Version:None

Posted 26 June 2008 - 04:59 AM

Really nice start, but it got repetitive after a few levels. You've got add more in than just treasure collecting and skulls that take away your health. And also, there really didn't seem like there was any strategic thinking to be had in the game... It seemed more like a game of chance.

I like it so far, though. Keep working on it.

-PF
  • 0

#27 Grey Matter

Grey Matter

    GMC Member

  • GMC Member
  • 236 posts

Posted 26 June 2008 - 05:07 AM

Love the concept and execution.

I realize the intent was to have a game where you grab treasure and avoid traps, thus the name, but if you take this game down to its "nuts and bolts", it is simply a game of luck, with a small amount of strategic interaction. Unless I missed something, the key to the game is to get as many health potions, so you can keep at least 2 life at all time. I hate to over-simplify, but the player has limited control other than clearing the occasional trap and playing the 2X treasure card at the start of a new level.

A key component that would take the game to the next level and give it some new depth would be encounter cards; simple card vs. card melee.
You draw a few henchmen cards at the start of the game to build your party, and occasionaly hire new ones, they have Combat rating, maybe a special ability (rez, scout, fireball room to room, disarm, etc.) and you occasionaly encounter enemies, you play one of your henchmen, compare values, and if the henchmen you played doesn't out-rank the enemy, you lose the party member, either way the enemy is eliminated.

Traps, instead lowering player life, takes out a henchmen, either at random or by player choice.

Again, this would take it from being a game of limited stategy, to one that would keep me playing more than once.
  • 0

#28 MrFalcon

MrFalcon

    GMC Member

  • New Member
  • 50 posts

Posted 26 June 2008 - 10:52 PM

Yes, I realize there isn't enough cards and, thus, not enough strategy. I've been busy lately and the time that I have been able to devote to the game has been spent trying to solve a boring technical problem that doesn't actually happen on my system.

Also consider that the strategy that you are using might not be the optimal strategy. What's your score? I just scored 24600 points with this version (WIP2.2). Granted, that was an exceptional game, but its not uncommon to get around 10,000. Did you get out of the dungeon alive? It doesn't count if you don't You might be surprised at how much skill plays a part in this game, even in its primitive form. Memorization, in particular, plays an important role as you start using potions of sudden insight and when it comes time to find your way back out of the dungeon. I've played this game dozens of times and I still genuinely enjoy it.

There will be no combat in this game (though future games will). Ultimately, designing this game is an exercise in simplicity, which is something I think is sorely lacking in the game industry. When you take most RPGs down to their "nuts and bolts" they are about healing yourself faster than you get hurt. Too many game designers try to mask this by throwing in more features and needless complexity and zillions of numbers without actually adding much of value. I will be adding more cards to this game, certainly, but I want to focus more on tuning the existing gameplay elements to be more satisfying. The final version of this game will still be about getting as much treasure as you can while avoiding traps.

Also keep in mind that this is basically a casual game meant to be played in a short period of time over and over. Some hard-core RPG players might not ever enjoy this game. My apologies to anyone whose suggestions I do not implement. Its not that they're not good suggestions, it just that I'm taking this in a particular direction for a particular kind of player and it's not going to satisfy everyone.

Edited by MrFalcon, 26 June 2008 - 10:54 PM.

  • 0
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank"><img src="http://www.cjsweb.co...OT-banner1.GIF" border="0" class="linked-sig-image" /></a>
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank">LOOT</a> - A Random Dungeon Game.
<a href="http://www.cjsweb.co...om/unclealias/" target="_blank">Uncle Alias</a>:Because you played videogames before they were cool.

#29 MrFalcon

MrFalcon

    GMC Member

  • New Member
  • 50 posts

Posted 14 July 2008 - 01:38 AM

Uploaded WIP version 3
- title screen!
- 2 new cards
- 3 difficulty settings
- tweaked card distribution
- more efficient graphics
- revised multiplier system
- hotkeys added

The "Good Fortune" card now increases your multiplier by 1 every time you cast it, but if your health drops to 1 heart, then your multiplier drops back down ro 1. I think this makes for much more interesting gameplay.

You can clear the highscore list by pressing "Enter" and kill your player by pressing "Space".

The scores for my first 3 successful runs (on Easy):
84350
61200
14100

Feel free to share your scores!
  • 0
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank"><img src="http://www.cjsweb.co...OT-banner1.GIF" border="0" class="linked-sig-image" /></a>
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank">LOOT</a> - A Random Dungeon Game.
<a href="http://www.cjsweb.co...om/unclealias/" target="_blank">Uncle Alias</a>:Because you played videogames before they were cool.

#30 MrFalcon

MrFalcon

    GMC Member

  • New Member
  • 50 posts

Posted 17 August 2008 - 01:22 AM

Uploaded WIP version 4:
- new graphical touches
- better menu system
- tutorial hints
- fixed gaseous form bug
- difficulty levels are "unlockable"

This is the last major update I'm going to make before uploading the finished product, so this is your last chance to report any bugs or annoyances. I will probably return to this game and add more cards and features at some point, but for now I'm not going to make any major changes. Thanks to everyone for your input!
  • 0
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank"><img src="http://www.cjsweb.co...OT-banner1.GIF" border="0" class="linked-sig-image" /></a>
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank">LOOT</a> - A Random Dungeon Game.
<a href="http://www.cjsweb.co...om/unclealias/" target="_blank">Uncle Alias</a>:Because you played videogames before they were cool.

#31 MrFalcon

MrFalcon

    GMC Member

  • New Member
  • 50 posts

Posted 17 August 2008 - 02:33 AM

Oops! That last one had a problem with the card distribution. You are not supposed to get Gaseous Form cards on the first level. I've uploaded a new version, WIP4.1 thatworks properly.
  • 0
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank"><img src="http://www.cjsweb.co...OT-banner1.GIF" border="0" class="linked-sig-image" /></a>
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank">LOOT</a> - A Random Dungeon Game.
<a href="http://www.cjsweb.co...om/unclealias/" target="_blank">Uncle Alias</a>:Because you played videogames before they were cool.

#32 PurpleFuzzy

PurpleFuzzy

    Punk Rock Princess

  • GMC Member
  • 1589 posts
  • Version:None

Posted 17 August 2008 - 02:45 AM

I like the improvements. So, is the game close to being finished?

-PF
  • 0

#33 ninjutsu63

ninjutsu63

    GMC Member

  • New Member
  • 1128 posts

Posted 17 August 2008 - 02:52 AM

A great game, love the graphics. i can't wait until you add some more depth and cards to it. My best (and only) score was 1900, if anyone cares...
9/10 (taking into account its WIP status)
  • 0
The Entropy Movement

Agent-Third Person Shooter -"Wow! That was the best 3d TPS I've ever played on GM!"

#34 Coffee

Coffee

    Light and Sweet

  • GMC Member
  • 2351 posts
  • Version:GM:Studio

Posted 17 August 2008 - 03:48 AM

ERROR in
action number 1
of Draw Event
for object obj_card:

Trying to use non-existing surface.
  • 0

vmh.png Come Play Hungry Hungry Frogs!


#35 MrFalcon

MrFalcon

    GMC Member

  • New Member
  • 50 posts

Posted 18 August 2008 - 12:37 AM

There's some info on the non-existent surface glitch in the "Troubleshooting" section of the original post. I've done all I can, but it seems to be something about how gamemaker stores surfaces. The program is creating the surfaces, but they are disappearing from video memory for some people. Do you have a very old video card by any chance?
  • 0
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank"><img src="http://www.cjsweb.co...OT-banner1.GIF" border="0" class="linked-sig-image" /></a>
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank">LOOT</a> - A Random Dungeon Game.
<a href="http://www.cjsweb.co...om/unclealias/" target="_blank">Uncle Alias</a>:Because you played videogames before they were cool.

#36 MrFalcon

MrFalcon

    GMC Member

  • New Member
  • 50 posts

Posted 18 August 2008 - 12:39 AM

I like the improvements. So, is the game close to being finished?

-PF


Yes. The finished product will be almost exactly the way it is now.
  • 0
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank"><img src="http://www.cjsweb.co...OT-banner1.GIF" border="0" class="linked-sig-image" /></a>
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank">LOOT</a> - A Random Dungeon Game.
<a href="http://www.cjsweb.co...om/unclealias/" target="_blank">Uncle Alias</a>:Because you played videogames before they were cool.

#37 MrFalcon

MrFalcon

    GMC Member

  • New Member
  • 50 posts

Posted 27 August 2008 - 06:00 AM

IT IS FINISHED!

Grab it here.

It took a while, since I kept seeing more things that I wanted to add or polish. Mostly:
- added a summary page when you exit the dungeon
- improved the graphics a little more

The one that I uploaded doesn't have the soundtrack, though. I want to use instant play, but I also want to allow people the option of not downloading the rather large MP3 file. I think I'll embed the file for now. That makes it over 7MB. What do you think? Is that prohibitively large?
  • 0
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank"><img src="http://www.cjsweb.co...OT-banner1.GIF" border="0" class="linked-sig-image" /></a>
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank">LOOT</a> - A Random Dungeon Game.
<a href="http://www.cjsweb.co...om/unclealias/" target="_blank">Uncle Alias</a>:Because you played videogames before they were cool.

#38 PurpleFuzzy

PurpleFuzzy

    Punk Rock Princess

  • GMC Member
  • 1589 posts
  • Version:None

Posted 27 August 2008 - 06:17 AM

There will be some people who will not download the 7mb, but most people probably would because it's clearly not a low-quality game.

Glad to see you finished it. I'm enjoying it so far. :ph34r:

-PF
  • 0

#39 MrFalcon

MrFalcon

    GMC Member

  • New Member
  • 50 posts

Posted 27 August 2008 - 06:28 AM

There will be some people who will not download the 7mb, but most people probably would because it's clearly not a low-quality game.

Glad to see you finished it. I'm enjoying it so far. :ph34r:

-PF


*BLUSH* Aw, thanks. I'm going to look into lowering the quality of the music. In the meantime, the full, complete game is downloadable from the top of this topic if you want to keep it and/or play it with the music.

Is there a way to do Instant Play AND allow people to download the .exe if they want?
  • 0
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank"><img src="http://www.cjsweb.co...OT-banner1.GIF" border="0" class="linked-sig-image" /></a>
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank">LOOT</a> - A Random Dungeon Game.
<a href="http://www.cjsweb.co...om/unclealias/" target="_blank">Uncle Alias</a>:Because you played videogames before they were cool.

#40 MrFalcon

MrFalcon

    GMC Member

  • New Member
  • 50 posts

Posted 28 August 2008 - 10:16 PM

Okay, I had some trouble changing the game file so I deleted it and re-uploaded it so, just for the record, the page for this game is Here
  • 0
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank"><img src="http://www.cjsweb.co...OT-banner1.GIF" border="0" class="linked-sig-image" /></a>
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank">LOOT</a> - A Random Dungeon Game.
<a href="http://www.cjsweb.co...om/unclealias/" target="_blank">Uncle Alias</a>:Because you played videogames before they were cool.

#41 JTR

JTR

    GMC Member

  • GMC Member
  • 407 posts

Posted 29 August 2008 - 01:19 AM

Funny little game! Who doesn't like looting dungeons?
-I unlocked Medium difficulty and it works, but it's still grayed out in the menu.
-Is it worth the trouble in this version to go deeper than level six? (Or 10?)
-From a design-standpoint, personally I'm not a fan of the memory-game part with the traps. Stuff like that can be easily cheated with grid paper, for example, so I would've done it by maybe reducing the amount of trap-revealing potions, and leaving a small sign on trapped tiles after they've been noticed/stepped on. But that's just me, so I'm not complaining or anything.

I had fun, and I plan to keep the game around for a good while. Thanks for sharing it with us!
  • 0

"One man's constant is another man's variable." - Alan Perlis
The Black Tome


#42 MrFalcon

MrFalcon

    GMC Member

  • New Member
  • 50 posts

Posted 29 August 2008 - 05:36 AM

Funny little game! Who doesn't like looting dungeons?
-I unlocked Medium difficulty and it works, but it's still grayed out in the menu.
-Is it worth the trouble in this version to go deeper than level six? (Or 10?)
-From a design-standpoint, personally I'm not a fan of the memory-game part with the traps. Stuff like that can be easily cheated with grid paper, for example, so I would've done it by maybe reducing the amount of trap-revealing potions, and leaving a small sign on trapped tiles after they've been noticed/stepped on. But that's just me, so I'm not complaining or anything.

I had fun, and I plan to keep the game around for a good while. Thanks for sharing it with us!


Yes, I realized early on that people can cheat, and doing so would spoil the "intended" fun of the game, but I really don't see how that's my concern. If people want to ruin the fun game they can play it with clothespins on their nipples for all I care. Granted, it shouldn't be too easy to cheat at a game, but if people really feel the need to drag out graph paper to cheat in a single-player game, I can't think of any good reason to stop them.

As for the worth of going deeper, well, if you go deeper you can get more treasure and that is the whole point of the game! There are no new cards after the 7th level, if that's what your asking. The last card added is the map scroll. A crown is added to the deck on every level after that, so the percentage of treasure goes up, but the percentage of trapped squares also goes up, leading to an inevitable impasse. If you've unlocked medium, then I suspect you've seen everything. Now its more about refining your strategy and making it work on the higher difficulty settings (which give better treasure sooner).

Speaking of which, thank you for pointing out the difficulty unlocking glitch. Nobody has said anything about the other difficulty settings yet. Good to know somebody played it long enough to unlock it! Anyway, its an easy fix and should be up soon.
  • 0
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank"><img src="http://www.cjsweb.co...OT-banner1.GIF" border="0" class="linked-sig-image" /></a>
<a href="http://gmc.yoyogames...owtopic=378734" target="_blank">LOOT</a> - A Random Dungeon Game.
<a href="http://www.cjsweb.co...om/unclealias/" target="_blank">Uncle Alias</a>:Because you played videogames before they were cool.