Castelian Platformer
#21
Posted 31 July 2008 - 03:40 AM
#22
Posted 23 August 2008 - 10:10 PM
#23
Posted 20 September 2008 - 06:09 PM
#24
Posted 22 September 2008 - 10:05 PM
I was wondering why I recognised the name, I own this game on NES!
Oh I've already posted here
Also: its a great game on NES and quite fun, I might add some better graphics and make a cool game out of this.
Glad its open source!
Thanks,
Rybo.
#25
Posted 23 September 2008 - 03:35 PM
Do not use the character sprite in this file for your own use, its only partially mine.
All the sprites contained in this file were redone by me, if you use them credit me.
If you want to help implement things with this code you may contact me via PM or IM
Finished:
-Updated Sprites
-Character Animation
-Tutorials/Messages
-Switches and Reactionary Blocks.
-7 New Levels to Play In.
-Death by Spikes and Falling off Tower
-Objective: Collecting object to move to next level.
-Ledge Catching *wink*
Not Finished/Wishlist:
-Objects that rotate around tower and collide with the walls and cause death.
-Castelian-style Doors
-Lives/Health System
-Elevators
-Enemies
-A form of Attack
Edited by jikaru, 20 October 2008 - 08:21 PM.
#26
Posted 15 October 2008 - 12:34 AM
#27
Posted 15 October 2008 - 12:49 AM
#28
Posted 15 October 2008 - 02:46 AM
#29
Posted 17 October 2008 - 10:17 PM
#30
Posted 18 October 2008 - 11:32 PM
I must say this is quite a nice visual effect, good job!
#31
Posted 20 October 2008 - 08:19 PM
Hey sunstroke. Very nice stuff you posted here. I'm trying to add doors just like in that old game. Could you give me a hand? I'm just not able to do it. Since you made all these code, I'm guessing you'd be able to. Like... make a door that just moves like the bricks, without copying itself (surface), not like the "blocks". It has to be like a texture for the tower that you could place anywhere.
The tower is not 3D so you can't use a texture. Im not sure how you would do a door in this case. You would have to change the sprite depending on the position of the door on the tower as it is rotating around.
#32
Posted 21 October 2008 - 02:03 AM
However, it would be completely possible to draw everything you want on the tower to be drawn on a surface and then have that surface distorted to look like a cylinder. Right now though, I'm too lazy to do that.
#33
Posted 24 October 2008 - 02:49 AM
I realize now that my method for drawing the tower isn't very flexible.
However, it would be completely possible to draw everything you want on the tower to be drawn on a surface and then have that surface distorted to look like a cylinder. Right now though, I'm too lazy to do that.
Aww come on! Anyway, if you ever have time to help the poor guy I am... I tried to do what the other guy said, but like you said, it's not very flexible and I'm not getting every aspects of the code. What's I've done, is half done. But I know there's a way to make a "texture".
#34
Posted 25 October 2008 - 08:08 PM
Castelian Platform Engine vJ.1
Do not use the character sprite in this file for your own use, its only partially mine.
All the sprites contained in this file were redone by me, if you use them credit me.
If you want to help implement things with this code you may contact me via PM or IM
Finished:
-Updated Sprites
-Character Animation
-Tutorials/Messages
-Switches and Reactionary Blocks.
-7 New Levels to Play In.
-Death by Spikes and Falling off Tower
-Objective: Collecting object to move to next level.
-Ledge Catching *wink*
Not Finished/Wishlist:
-Objects that rotate around tower and collide with the walls and cause death.
-Castelian-style Doors
-Lives/Health System
-Elevators
-Enemies
-A form of Attack
yeah plz make enemies and elevator and those doors
i would love you for this
#35
Posted 28 October 2008 - 11:09 PM
#36
Posted 28 October 2008 - 11:28 PM
I have a moving platform but it doesn't collide with the other walls. It just kinda goes through them, and the player won't go with it. The player just stays in place as the floor moves beneath it. As for the wishlist, if anyone makes any of the things on that list, I will add it to the unofficially-official release of VJ.2 lol. I'll be adding an interface, life/health system, and i'll be trying to fix the moving platforms and objects that are potentially hazardous soon, The elevator will be tricky for me to do, so if someone can get an elevator and enemies working that would be great.
Well, well, well, it looks as though someone has taken over this project
I'll leave you to it, although I'll make a better way to draw the tower real quick and post it here for you to add to your engine...
[Edit] Alright, here you go. You'll have to put it into the engine yourself though, cause that's boring and I don't want to do it
Edited by sunstroke, 29 October 2008 - 12:55 AM.
#37
Posted 01 November 2008 - 06:15 PM
I have a moving platform but it doesn't collide with the other walls. It just kinda goes through them, and the player won't go with it. The player just stays in place as the floor moves beneath it. As for the wishlist, if anyone makes any of the things on that list, I will add it to the unofficially-official release of VJ.2 lol. I'll be adding an interface, life/health system, and i'll be trying to fix the moving platforms and objects that are potentially hazardous soon, The elevator will be tricky for me to do, so if someone can get an elevator and enemies working that would be great.
Well, well, well, it looks as though someone has taken over this project
I'll leave you to it, although I'll make a better way to draw the tower real quick and post it here for you to add to your engine...
[Edit] Alright, here you go. You'll have to put it into the engine yourself though, cause that's boring and I don't want to do it
I didn't mean to take it over I just started messing with it to improve on it so you wouldn't have to do some of the boring stuff. I would still appreciate your help with things on the list since you seem experienced.
As per your new tower work-up, Im highly confused by the room setup. Im not sure whats going on. cause when I test it the block moves and the tower moves and so does your test sign. I understand the tower but I don't understand why there is a block there and I don't understand how the room works So I can't really implement it into the old engine to work with the rooms I currently have setup. So if you could try to setup the tower to work off a single point like you did with the old one, and to add onto that do you think you could have the player spawn and stay underneath the tower creation point. So that when you move the tower the player will always spawn on the tower in the game. If you not sure what I mean I could try a mock-up in photoshop of what Im thinking.
Edited by jikaru, 01 November 2008 - 06:26 PM.
#38
Posted 21 March 2010 - 08:56 PM
Any help would be greatly appreciated at the moment I'm having an issue where the horizontally moving platforms only register collision properly in one 16 pixel height row.
#39
Posted 26 March 2010 - 03:40 AM
9/10
#40
Posted 25 March 2012 - 04:18 AM
[Edit:]
- Got the doors to work and act appropriately visually.
- First monster sprites are done, working on implementing simple function like walking towards the player.
- Coins being updated to have purpose, perhaps a level completion task.
- Health will be next, then Armor, and the rest of the power ups.
Edited by jikaru, 09 April 2012 - 07:03 AM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











