Now, i'm making a Spyro game mased on the Original trilogy, but a 2d sidescroller style, i have a few questions on things.
1.I'm trying to set up an inventory system for my game where i can see the amount of items for not only the whole game in general, but for spacific levels, any ideas on how to do this? I would also like it so if i collect a gem, the counter for the gems will pop up for about a second and then disappear.
2.I'm trying to make it so when i enter a level, all gems, objects, characters like moneybags who will go away once i've payed him to all be deleted, BUT i want all enemies, minigames (so i can do them again but not get the object reward) all the things i opened (Such as moneybags payments) to respawn. So, how do i do this? Do i sound too confusing? In other words, i want everything except for enemies and minigames (except for the reward) to be persistant.
3.Wall kick (like Mario or ratchet)
I'll have more questions later but it would be good if someone could answer these!
Edited by Cotote1, 28 May 2008 - 12:04 PM.











