If You Viewed the Discussion Forum Before Playing
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If You Just Played the Game, Pressed "Escape" (or clicked the X).
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Feel free to read the next question; I recommend that you learn a thing or too from it. Congradulations.
If You Shot the Man
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As you can see in these forums, this message will be long because it will go to a majority of people who had this result. You read the instructions, followed them, played the game, but still lost. You are reading this post to recieve comfort in your decision, or at least of your personality. I apologize, but I will initially tell you that you were wrong. For those that just went right up and shot him, please see the top group.
For those who hesitated, or looked for some specific graphic, waited to be scared, etc: This message is for you. Allow me to start with how you came into this position. You started the game, saw the man, then looked around. Here's the thing. You were already treating this as if it were a real-life case. The first thing humans do when making a decision is find information. You looked around to find nothing. Then, you looked back at the man and reviewed what little information you have. The words say "YOUR ACTIONS WILL HAVE CONSEQUENCES." That is all you have, besides the option to shoot him. In a real life case, you will ALWAYS have the option of looking for new information. There's always a resource, a person to talk to, etc. But in this game, there is nothing. You have the option to shoot a defenseless man. The next feeling you have is stress. The alarm in your head is ringing; you are now experiencing a situation in which a life is in your hands. What do you do?
Unfortunately, this is where your doing-everything-right streak comes to a screeching halt. The game says "Execution," therefore, you assume that there is somebody to kill. You have looked around for something to tell you that this wasn't right. When nobody was there, you ignored your conscious, disregarded doubt and blew that sucka down like it was nobody. In this game, it pretty much was, I assure you. This person was not real, so it still does not matter. Regardless, you lose at this game; it PUNISHES you for KILLING someone.
Let me ask you this; if you were in this situation in real life, and life was oddly called "EXECUTION," instead of "Life," would you kill the man that is being held prisoner? No? Then, in this game called "Execution," why did you infer that the name gave you permission to shoot this man? That's totally unrealistic and illogical. You acted without reason or thought! Now, this man is dead. There's nothing that you can change about it (well, you can change the registry, but that's not the point). Why don't I just go ahead and say that this man was captured by bad guys, and you just killed a nice person? That's exactly how you feel, right?
Fortunately, this is where the pain ends. First off, the fact that you read the rules defines your personality, or at least the good traits versus ONE bad trait. For one thing, you are patient. You will wait until you recieve the message. You're better than the first group, already. Second, you are observant. You looked for possible situations behind the game. Third, you are judgmental. You made, although hasty, a decision. Most games need you to make hasty decisions, especially First-Person-Shooters. Not only that, but the decision involves killing people. This game defies that concept, like a revolutionary idea triumphing over some Aristotle concept of Earth's flatness.
Is it not ridiculous that you take a gun and go around the world shooting as you please? You're not free to do that in real life, but isn't it morally the same in video games? Sure, they provide some venting outlet, and it's healthy to relieve stress, but the moral concept is ridiculous. In games, it should also be wrong to kill people. Games like Grand Theft Auto depict this kind of situation, but pretty much to the same effect as any other FPS, even Half-Life. This is where your reasoning comes in; "It's just a game. There are no consequences."
That's perfectly correct. You will not hurt any living creature by killing a digital being. There are no consequences. This game is specifically designed to target people who are patient, observant and judgmental and point out that they are impulsive decision-makers in video games. In this category, you fall between the non-shooters and the cheaters. You are not "bad" on this scale. Simply "normal."
If we eliminate this bad trait by the reason being that it was just a harmless video game lacking consequences, and that you have enough reasoning to know better in the real world, this game actually says something nice about society. Because the majority of this game's players were the people I described here, in this category, then it is pretty much proven that most people are good at heart; the only wrong traits are that they are somewhat impulsive, make decisions too quickly and are a little fickle in their reasoning.
This game is, by far, one of the most controversial games I have ever played. This game uses the concepts of Punishment and Fear in all of the right ways. When you get scared by a game that just wanted to be scary, like a creepy zombie game, that's just some good old fun. When you get suddenly surprised by a game in some stupid flash maze, then it is terrible. Why do we feel differently about these different situations?
If you want a game to use fear correctly, the creation of a frightful situation or the ability to cause fear must be there for a meaningful reason. There is no purpose in the flash maze example. The zombie game was to provide atmosphere, and this game used fear to teach you a lesson. There are games that give you hints, or notions. The music in the zombie game gave the sense that there was danger, thus creating anxiety, fear, and a creepy feeling. In the maze, there's no real reason, or a warning. It just happens. There's no goal; it's not even a game. It's just some guy trying to be funny for himself. As for this game, however, there are no warnings besides "YOUR CHOICE WILL HAVE CONSEQUENCES," which is a good warning, and your target is there, complete with creepy music. Since you've experienced this in a zombie game, you possibly associated this game with a murderfest type of gameplay that you're accustomed to. You shoot the guy.
So, it is also a bad idea to associate games with others. The wrong pair could make the difference between winning and losing.
Finally, punishment. In the maze, you recieve punishment for playing the game. You should have known better. I'm sorry, but that sucks. The zombie game only punishes you if you fail to defend yourself. This game, however, is more complicated than that. You can easily replay both of the first two games, but this game won't let you play again. That is your punishment. The game focuses on taking things from you; information and logic (in a video game), leaving you with two roads: Act based on inferrence or reasoning.
The real lesson this guy tried to provide was that people should not act irrationally. We must look before we leap, think before we act, and consider the consequences of any important action. Killing someone, whether in a game or not, is important. So in the end, what should you have reasoned? If you chose to reason like the second group, you would've stopped and thought about your situation one more time. Do you really have command over this man's life? Is it your right to decide the fate of a man's life? Every one of these questions would've led you to press Escape, thus winning the game.
As far as reasoning goes, it goes without saying that the number one thing that you must have before playing this game is that you must be able to stop and think. No impulsive actions will control me, any longer. This punishment was the perfect lesson for me, at the cost of a digital life.

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