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#1 2Dcube

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Posted 11 May 2008 - 08:58 AM

"EXECUTION"

Posted Image

"Execution" is a short experimental game. It takes only a few minutes to play.
Controls are self-explanatory, runs at full screen only.

:P Download (2 MB)

Please note: Do not read the rest of this topic if you don't want the game to be spoiled for you.


Edited by 2Dcube, 20 May 2008 - 09:29 PM.

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#2 supakody

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Posted 11 May 2008 - 09:01 AM

due to playing many violent games over my years on this planet...i have lost at this game. have i become numb to remorse? i loaded it again to realize that i lost permanently. well dammit...
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#3 Benaroth

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Posted 11 May 2008 - 09:03 AM

Can you win? How long must you wait?

EDIT: LOL don't mind me, I found out...

Edited by Benaroth, 11 May 2008 - 09:16 AM.

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#4 arylic

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Posted 11 May 2008 - 09:31 AM

Its 1.3 mb actually just edit it.

Well the game was short but really has a good point of view, i highly concern the game play was a bit not normal but hey its all about fun right ?.

Dude how many games are you gonna flood us with your games keep coming out like gold from a gold mine try sharing the ruby with us.

Ratings:

9/10 (considering the short game play)

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#5 Nobody

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Posted 11 May 2008 - 11:38 AM

Nice one, sort of predictable though. :P Seven minutes style.

Also: I shot his leg and he died. -_- Didn't want to kill him. SNIF SNIF
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#6 Khelder

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Posted 11 May 2008 - 11:54 AM

...

Am I right in thinking this was an experiment in storing data in the registry? If so, where! I've searched everywhere, so unless you gave it an obscure name I can't find it... (I got bored, shot him, and want to reset :P)
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#7 ShadowSaber

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Posted 11 May 2008 - 01:46 PM

Is there anyway I can win? I looked around, but there was nothing to do but shoot him. SHould I have pressed ESC or something?
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andrergsanchez - Art is a limited representation of reality. You choose what to represent, to give it emphasis. A movie isn't how many scenes or actors or characters there are, a painting is not how big it is. Making a game is more about choosing the most important things than trying to pile stuff up.

#8 Overman

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Posted 11 May 2008 - 02:54 PM

Ugh games aren't meant for moralizing, they're meant for killing people.

#9 Aryogaton

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Posted 11 May 2008 - 04:15 PM

What happens when you win?

Edited by Aryogaton, 11 May 2008 - 04:15 PM.

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#10 Hartless

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Posted 11 May 2008 - 04:41 PM

Um, this is veary confusing, you cant win, you just shoot the dude, or exit the game.. sorry 2d but this isnt that good..
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#11 jusoyuno

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Posted 11 May 2008 - 05:36 PM

yeah

what are you getting at?
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#12 2Dcube

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Posted 11 May 2008 - 06:02 PM

Nice one, sort of predictable though. :P Seven minutes style.

Also: I shot his leg and he died. -_- Didn't want to kill him. SNIF SNIF

I'm sorry... ):
Predictable, sure. But you didn't win (;

Um, this is veary confusing, you cant win, you just shoot the dude, or exit the game.. sorry 2d but this isnt that good..

You can win though. But for you it's too late.

yeah

what are you getting at?

I don't know. Do you?
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#13 Hambone4097

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Posted 11 May 2008 - 06:13 PM

I'm almst certain that he's trying to show us that we're all ******s for shooting the guy without reason and that killing anything, even a video game character is heartless and cruel. Although, If I'm right, karoshi kinda goes against the message of this game.
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#14 Hartless

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Posted 11 May 2008 - 06:13 PM

i think 2d has lost his marbles XD
just kidding,i deleted the file then redownloaded, i think i won..
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#15 TD Games

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Posted 11 May 2008 - 06:17 PM

Challenging, and effective game. Fun and predictable. If the game was posted on YoYoGames i would give it 5*!

~ You make me laugh, 2Dcube - you're comments put them in an awkward position!

Edited by tomo95, 11 May 2008 - 06:19 PM.

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#16 Hartless

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Posted 11 May 2008 - 06:19 PM

AWSOME I BEAT IT! ha ha ha, i see the point now :P
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#17 Necromian

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Posted 11 May 2008 - 06:50 PM

Well, that was indeed interesting. I think a better scenario would've been where the person to be executed was replaced with something like a small child sleeping outside of a house, and if you kill him, his mother runs outside and starts crying over him. Now THAT would make me depressed.
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#18 Hartless

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Posted 11 May 2008 - 07:18 PM

Not to be rude or disrespectful to you necromain, but who would kill a child, i dont think 2dcube would be able to pull himself to program that :P also why would a child sleep outside of his house? (then again why would there be a dude tied up to a post outside in the middle of the day.)
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#19 arylic

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Posted 11 May 2008 - 11:27 PM

I shot the guy and he died and then a message came up, you loose. Then i pressed esc and played it again but when the game started the guy was still dead. I think thats the reason about it he's trying to save the game data from a pre-played game and then load it to a new game.

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#20 Overman

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Posted 11 May 2008 - 11:32 PM

Well it's really easy to get around what he's doing... after killing him I was able to win. Not worth the effort though.

#21 Mr. Limbojello

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Posted 12 May 2008 - 01:04 AM

He's using a highscore table to see whether you lost or not. Smart idea IMO. But anyways, I lost.
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#22 Necromian

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Posted 12 May 2008 - 01:20 AM

Not to be rude or disrespectful to you necromain, but who would kill a child, i dont think 2dcube would be able to pull himself to program that :wacko: also why would a child sleep outside of his house? (then again why would there be a dude tied up to a post outside in the middle of the day.)

I'm thinking it'd make sense with what I think 2d was trying to accomplish in this game. People have to live with the decisions that they make - forever. Plus, I think it would be a bit more devastating to the player if you realize that you just killed an innocent child for no apparent reason and seeing the reaction of his mother. At least, more devastating than killing some random guy tied to a pole.
Oh, and the child doesn't have to be sleeping, he could be running around playing or something.
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#23 Freelancer Studios

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Posted 12 May 2008 - 01:32 AM

I like it. All that can be said.

FLS



PS: It took me about 10 seconds to beat, perhaps we think alike? *smirk*

Edited by Freelancer Studios, 12 May 2008 - 01:35 AM.

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#24 Lukearentz

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Posted 12 May 2008 - 01:47 AM

Well it's really easy to get around what he's doing... after killing him I was able to win. Not worth the effort though.

Well aren't you smart?. So... does it matter that you did that?
Nice concept... I shot him :wacko:
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#25 St. Patrick

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Posted 12 May 2008 - 01:59 AM

I won
it was interesting

I would've simply shot him out of boredom if I hadn't read the thread, I think it's a fascinating look into "game psychology" or whatever you want to call it. I'd love to see what comes of this

consider me a supporter 2d
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#26 jakman4242

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Posted 12 May 2008 - 04:25 AM

I "spoiled" my experience. Still, seems the answer wasn't in here. At least, I wasn't looking for it. I was just wondering if some scary image was gonna pop up if I shot him. I though it was gonna come to be a "classic 2d prank".

Way too easy though. Seems I'm a good person and won. Should I go back and shoot him for the fun of it now?
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#27 Lukearentz

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Posted 12 May 2008 - 06:09 AM

He's using a highscore table to see whether you lost or not. Smart idea IMO. But anyways, I lost.

How would you know that? Are you admitting to decompilation?
Is there are way to reset the game? Apart from destroying my computer with a hammer?

Edit: I know how to reset it, but that defeats the purpose of the game

Edited by Lukearentz, 12 May 2008 - 06:14 AM.

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#28 vibemaster

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Posted 12 May 2008 - 06:26 AM

vibemaster's review

an interesting idea, but it's far too simplified to have any sort of artistic significance. everyone knows that sparing a person is preferable to killing them, and labeling the outcomes either "win" or "lose" is heavy-handed and clumsy. there are some really good mechanics at work though that only a game could offer.

first, the player is not told how to spare the victim. most players will assume that their options to finish the game are either to shoot the victim or to wait until a message tells them they made the right choice. they will not consider pressing esc, because that is the button to exit. the player does not want to exit; he wants to win and be rewarded for winning and be told he made the right decision. in this way a slick dynamic is at play: patience vs. justice. ("should i wait until i win? this is taking a while. maybe i should shoot him and get it over with? but look at his pathetic eyes! i can't shoot a man like that! but this is taking so long!", etc.)

next, the visuals are very effective at getting the player to recognize the victim's piteous situation. the player can see only his eyes. the player can see only through a gun's vision. the player is vertically higher than the poor victim, a common trick in cinematography to suggest power.

the thing about not being able to change your decision is a nice addition.

i personally tried pointing the gun in the corner for a few minutes with the hope that the victim will be able to escape if i'm not keeping close enough watch. when i returned the aimer to him i was disappointed to see him still there tied to a stick. the game wouldn't let me passively wait for something to happen. i had to make a decision.

it's important for games like this to be made for the advancement of games as an art form. however, works of art are significant because they offer unique glimpses at humanity and what it means to be human, something this game does not do. the execution of this game (sorry, no pun intended) is deep and interesting but it tells us nothing we don't already know. obviously we should spare the victim if we can!

VERDICT: i was thinking about the game's mechanics when i should have been thinking about the game's message, solely because its message was so thin. it fails to suggest the complexities of good or bad or any shades of gray. the game is a step in the right direction but until game mechanics are used to explore meaningful aspects of human nature in ways that only videogames can, no progress will be made.
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#29 name

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Posted 12 May 2008 - 06:32 AM

I WON!
:wacko:
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#30 thebogeyman

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Posted 12 May 2008 - 07:35 AM

A great idea...

I used to think it would be interesting if you could buy little game devices at stores (very cheap) that if you lost the game it would stop working. This is the closest I've seen to that idea.

I lost. But I realize now how to do it, and it sort of seems almost like something you would find on accident.

Cool, though.

I would love to see something like this turned into a more lengthy, full game. Maybe not so much that if you made the wrong decision you can't play, but something that tracks your decisions so you can't go back and do things differently.

Edited by thebogeyman, 12 May 2008 - 07:37 AM.

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#31 Cameron:D

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Posted 12 May 2008 - 10:31 AM

awwwww i failed :wacko:
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#32 Doogie_Forever

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Posted 12 May 2008 - 10:59 AM

I lost, No idea what your trying to do with this game.
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#33 2Dcube

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Posted 12 May 2008 - 11:03 AM

Well, that was indeed interesting. I think a better scenario would've been where the person to be executed was replaced with something like a small child sleeping outside of a house, and if you kill him, his mother runs outside and starts crying over him. Now THAT would make me depressed.

That would be a rather illogical situation though, imo. In this case you're obviously given orders to shoot him, it's clear that that is what you need to do. I also didn't intend to make you depressed.

I "spoiled" my experience. Still, seems the answer wasn't in here. At least, I wasn't looking for it. I was just wondering if some scary image was gonna pop up if I shot him. I though it was gonna come to be a "classic 2d prank".

Way too easy though. Seems I'm a good person and won. Should I go back and shoot him for the fun of it now?

Sure.

vibemaster's review

an interesting idea, but it's far too simplified to have any sort of artistic significance. everyone knows that sparing a person is preferable to killing them, and labeling the outcomes either "win" or "lose" is heavy-handed and clumsy. there are some really good mechanics at work though that only a game could offer.

first, the player is not told how to spare the victim. most players will assume that their options to finish the game are either to shoot the victim or to wait until a message tells them they made the right choice. they will not consider pressing esc, because that is the button to exit. the player does not want to exit; he wants to win and be rewarded for winning and be told he made the right decision. in this way a slick dynamic is at play: patience vs. justice. ("should i wait until i win? this is taking a while. maybe i should shoot him and get it over with? but look at his pathetic eyes! i can't shoot a man like that! but this is taking so long!", etc.)

next, the visuals are very effective at getting the player to recognize the victim's piteous situation. the player can see only his eyes. the player can see only through a gun's vision. the player is vertically higher than the poor victim, a common trick in cinematography to suggest power.

the thing about not being able to change your decision is a nice addition.

i personally tried pointing the gun in the corner for a few minutes with the hope that the victim will be able to escape if i'm not keeping close enough watch. when i returned the aimer to him i was disappointed to see him still there tied to a stick. the game wouldn't let me passively wait for something to happen. i had to make a decision.

it's important for games like this to be made for the advancement of games as an art form. however, works of art are significant because they offer unique glimpses at humanity and what it means to be human, something this game does not do. the execution of this game (sorry, no pun intended) is deep and interesting but it tells us nothing we don't already know. obviously we should spare the victim if we can!

VERDICT: i was thinking about the game's mechanics when i should have been thinking about the game's message, solely because its message was so thin. it fails to suggest the complexities of good or bad or any shades of gray. the game is a step in the right direction but until game mechanics are used to explore meaningful aspects of human nature in ways that only videogames can, no progress will be made.

Wow, such a lengthy review for such a short game! Very interesting read. I agree with what you say, and personally I don't know if this is an art game or not, I'd rather stay out of that discussion.

Basically, I just got an idea that I hadn't seen before. The initial idea was to make a game you could play only once (when you're game over it's REALLY game over). It got turned into this. I may still do something with the original idea...

I didn't base my design on an artistic viewpoint initially, but rather a new gameplay mechanic. It came out a little artsy, but I guess it's natural because it wouldn't be interesting otherwise, being such a short game and all.

I used to think it would be interesting if you could buy little game devices at stores (very cheap) that if you lost the game it would stop working. This is the closest I've seen to that idea.

I wonder whether Tamagotchis could be resetted? It'd be interesting if they were really dead forever if they died. Would even teach kids something.

I would love to see something like this turned into a more lengthy, full game. Maybe not so much that if you made the wrong decision you can't play, but something that tracks your decisions so you can't go back and do things differently.

I agree, not sure yet how it'd work though. I really like that idea.
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#34 Cameron:D

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Posted 12 May 2008 - 11:34 AM

Basically, I just got an idea that I hadn't seen before. The initial idea was to make a game you could play only once (when you're game over it's REALLY game over). It got turned into this. I may still do something with the original idea...


A friend of mine had that idea, but for an MMOPRG - once you were killed you needed to re-register
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#35 Pallas

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Posted 12 May 2008 - 11:54 AM

It gave me chillings. The idea is very interesting - I felt so guilty about my impulsive action. And no way to turn it back... Absolutely something that produces fear. We completely lost this element of life in games: we gave the player over and over the chance to start again, make other choices, etc.

Very, very interesting; really something that pop-ups from 2D-Cube's brain.

Edited by Pallas, 12 May 2008 - 11:55 AM.

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#36 Doogie_Forever

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Posted 12 May 2008 - 12:14 PM

Basically, I just got an idea that I hadn't seen before. The initial idea was to make a game you could play only once (when you're game over it's REALLY game over). It got turned into this. I may still do something with the original idea...


A friend of mine had that idea, but for an MMOPRG - once you were killed you needed to re-register


Then I thought that was a stupid idea and would tend to piss off players :wacko:
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#37 tdub311

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Posted 12 May 2008 - 08:09 PM

Along with what Necromain said about the moral or this game being you having to live with your descision forever
I think that is a good idea but it would work better if you put like a really fun replayable game in front of it so if you shot the guy you wouldnt be able to play the game ever again
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#38 Mr. Limbojello

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Posted 12 May 2008 - 09:59 PM

He's using a highscore table to see whether you lost or not. Smart idea IMO. But anyways, I lost.

How would you know that? Are you admitting to decompilation?
Is there are way to reset the game? Apart from destroying my computer with a hammer?

Edit: I know how to reset it, but that defeats the purpose of the game

Lol no. I couldn't find anything in the registry so I figured it was a highscore table.

Edited by Mr. Limbojello, 12 May 2008 - 10:01 PM.

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#39 t3mp3st

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Posted 13 May 2008 - 03:06 AM

You completely ruined the entire post by using that smiley at the end.


You ruined a topic by drawing attention away from the game and to a particular smiley, which I hardly would have noticed otherwise. :P


I lost, I guess... Then again, if man to be executed is set free to rape and pillage, does that mean I win? It could also even be debated that it may be more humane to kill someone outright, than to lock them in a windowless box for the rest of their life. I'd prefer the former, and 'do unto others', as they say:)

Decision to make, but not enough info to make it with.

Otherwise though, it was interesting reloading a game to see it was still over.
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#40 Dangerous_Dave

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Posted 13 May 2008 - 03:54 AM

Well I won, but I think its from too many hours playing Karoshi. Exhausting all options until you find a solution that suits, as it was obvious you weren't supposed to shoot him. I also like the idea of a game you can only play once, but the idea of making decisions you can't change may be more realistic. I don't know how you could incorporate it into a game though, the idea screams sim game, but I think it would be more interesting done in a different genre.
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#41 erty906

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Posted 13 May 2008 - 07:26 AM

Seriously, I don't understand why my game doctor__1.2_.exe haven't had 3 pages of replies.
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#42 Lukearentz

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Posted 13 May 2008 - 07:55 AM

Seriously, I don't understand why my game doctor__1.2_.exe haven't had 3 pages of replies.

I don't see the relevance of this post? Care to clarify?
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#43 Benaroth

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Posted 13 May 2008 - 08:01 AM

Seriously, I don't understand why my game doctor__1.2_.exe haven't had 3 pages of replies.

I don't see the relevance of this post? Care to clarify?


I think he is complaining about how many replies 2Dcube gets on his games in a short span of time from his reputation. I think its quite natural to feel this way.
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#44 Lukearentz

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Posted 13 May 2008 - 08:04 AM

Oh well I feel the same way. I think that if 2DCUBE made a copy of my game it would become a smash hit. :P
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#45 SquareWheel

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Posted 13 May 2008 - 08:36 AM

I waited for about two minutes, then finally decided the only way to progress in this game was to shoot the poor feller.

Curiosity, not the urge to kill, was the cause of my defeat.
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#46 fawful

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Posted 13 May 2008 - 09:23 AM

Aww i feel like a right pycho now:C
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#47 2Dcube

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Posted 13 May 2008 - 11:12 AM

Along with what Necromain said about the moral or this game being you having to live with your descision forever
I think that is a good idea but it would work better if you put like a really fun replayable game in front of it so if you shot the guy you wouldnt be able to play the game ever again

Yeah, that could be really interesting and was my inital idea. I may make that still.

Oh yeah and about the game. I think its condescending and pretentious of you to present this game in such a way. People think all art has to have a "message" or "meaning". Sometimes games can have good meanings if executed well (pun also not intended), however, it is very rare. :medieval:

The message also fails. There are several messages really. Video game violence, morality, power, no turning back, bla bla bla. Its hypocritical to pose morality questions in violent video games when the creator makes violent video games himself. If you are going to suggest such themes then why not go one-sided instead of going both paths? The no turning back is the condescending part I was typing of. You're preventing players from reaching an ending he/she may want to see and in doing so it makes the people who "won" (although winning or losing is doubtful in this game because some players may see shooting the chippy as success or failure) seem like they have greater intelligence over those who didn't win, and it seems to me like this is what you are trying to do. This also contradicts the game's meaning. I, the "player" (although not a lot of playing has been done), obviously has more power over the guy on the stick because I am the one with the gun and he is the one tied to a stick, yet it seems like by having a "winning" or "losing" option in such a game allows for the creator to have control over the player as well. Consider the fact that you are power hungry as well.
:P

This game is not a statement against or for anything, neither did I have the intention to spread a message. Of course I understand fully that people will look for one and if they find one for themselves I'm fine with that.

In response to your question whether killing him is success or failure, the game tells you to "do the right thing" which most people will assume is not killing him.

I lost, I guess... Then again, if man to be executed is set free to rape and pillage, does that mean I win? It could also even be debated that it may be more humane to kill someone outright, than to lock them in a windowless box for the rest of their life. I'd prefer the former, and 'do unto others', as they say:)

Decision to make, but not enough info to make it with.

Otherwise though, it was interesting reloading a game to see it was still over.

That' s really one of, or THE key element.

Seriously, I don't understand why my game doctor__1.2_.exe haven't had 3 pages of replies.

I don't see the relevance of this post? Care to clarify?


I think he is complaining about how many replies 2Dcube gets on his games in a short span of time from his reputation. I think its quite natural to feel this way.

I know how it feels. I do believe my game is worth talking about; the discussion going on here is very interesting to me.

What can you do? it's the nature of [these] forums. Either way good luck with the game(s)!

Curiosity, not the urge to kill, was the cause of my defeat.

Yeah that's a tricky part in the design.
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#48 yoshermon

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Posted 13 May 2008 - 12:22 PM

GRR!!! *****!!!*****!!!*****!!!*****!!!*****!!!*****!!!*****!!!*****!!!*****!!!!! Man, you're cruel. I really want to reset the game somehow but I CAN'T!!!!!! I'm emotionally scarred for life!!!! Thanks, 2Dcube, thanks. I am emotionally scarred for life because I don't even get a second chance at a flippin game. *****. And why is everyone reviewing this game in such depth?!??? Either you shoot the man, or you don't. If you do, then you're screwed for life. There's not much else to it people!!
[/anger]
Ok, I'm calm now. I can just beat it on my brother's computer! MUAHAHAHAHAHA!!!! But seriously, a game that you don't even get another chance on is just cruel. It's like writing a story that is so amazing and wonderful and then having it cut off right before the climax, having it just end right there in the middle....
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Beware the wrath of the patient man.


#49 Benaroth

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Posted 13 May 2008 - 12:57 PM

Seriously, I don't understand why my game doctor__1.2_.exe haven't had 3 pages of replies.

I don't see the relevance of this post? Care to clarify?


I think he is complaining about how many replies 2Dcube gets on his games in a short span of time from his reputation. I think its quite natural to feel this way.

I know how it feels. I do believe my game is worth talking about; the discussion going on here is very interesting to me.

What can you do? it's the nature of [these] forums. Either way good luck with the game(s)!


Oh sorry, if that came out a bit wrong. I also think the discussion this 'game' is generating is quite interesting. Especially the wide range of levels of interpretation and insight. Some people clearly miss the point while others go far beyond what was originally a decievingly simple concept.

What can we do? Send those pesky Mubblies after them! After that the forums will be so nicey-nicey that there will only be one emote - a rather large and overly happy Mubbly face. In fact no typing would be required; we will all never have problems to ask nor questions to cloud our minds! Hooray for the Mubblies, I welcome our new masters! :3
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#50 2Dcube

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Posted 13 May 2008 - 01:09 PM

It's like writing a story that is so amazing and wonderful and then having it cut off right before the climax, having it just end right there in the middle....

Something I've always wanted to do....

Oh sorry, if that came out a bit wrong. I also think the discussion this 'game' is generating is quite interesting. Especially the wide range of levels of interpretation and insight. Some people clearly miss the point while others go far beyond what was originally a decievingly simple concept.

Well said. You didn't came out wrong though, not sure what you meant. Also what do you mean with " sending mubblies after them" (who?) lol...
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