It IS a good comparison, for the exact reasons you mentioned. Didn't you read my review? The whole point is that Execution has zero substance, even compared to games made in the 1980s. Ugh, kids these days...
Hmm well that post had some substance, so you're getting better. You were still mostly factually incorrect though. Comparing Execution to a roguelike is valid since they both have permadeath, but permadeath is effective in roguelikes and ineffective in Execution. And saying that video game reviews need to be objective? Lol, you obviously haven't read many video game reviews.
You were right that I don't like 2dcube's games, though. They are, without exception, complete trash.
Well, there's a difference between getting one try and Roguelike permadeath. If you die in a Roguelike you can always make another Chaotic Evil Monk named Asdf and dive right back in. And this game has no way to build up your character, progress through levels or anything of that nature so it's not really a good comparison. You don't really lose anything in this game.
The object of Execution is not to retrieve the Amulet of Yendor. And Rogue wasn't just some old game made in the 1980s. It's been called by many expert sources, one of the greatest computer games of all time so your comparison is just *SLIGHTLY* lofty.
You could argue with that logic that one of the most popular games in the world right now also has little if any substance compared to Rogue. The entire goal of the game is to knock pigs over with birds using a slingshot.
But it makes about as much sense as comparing cheese to a lion.
Execution isn't supposed to be a game with incredible depth, a massive world to explore and character progression. It's supposed to make you stop and think. Whether or not you think it achieves that is certainly fair game for debate but lets not go comparing cheese to lions.
Edited by needsfoodbadly, 02 March 2012 - 05:52 PM.