Execution
#61
Posted 14 May 2008 - 11:08 PM
Personally I think this is one of my best looking games yet, why do you not like the graphics?
#62
Posted 14 May 2008 - 11:24 PM
I killed the guy, but not before waiting long enough... didn't think of the Escape key
Excellent concept.
Edited by Snail Productions, 15 May 2008 - 12:31 AM.
#63
Posted 15 May 2008 - 02:33 AM
"Oh yeah and about the game. I think its condescending and pretentious of you to present this game in such a way. People think all art has to have a "message" or "meaning". Sometimes games can have good meanings if executed well (pun also not intended), however, it is very rare.
The message also fails. There are several messages really. Video game violence, morality, power, no turning back, bla bla bla. Its hypocritical to pose morality questions in violent video games when the creator makes violent video games himself. If you are going to suggest such themes then why not go one-sided instead of going both paths? The no turning back is the condescending part I was typing of. You're preventing players from reaching an ending he/she may want to see and in doing so it makes the people who "won" (although winning or losing is doubtful in this game because some players may see shooting the chippy as success or failure) seem like they have greater intelligence over those who didn't win, and it seems to me like this is what you are trying to do. This also contradicts the game's meaning. I, the "player" (although not a lot of playing has been done), obviously has more power over the guy on the stick because I am the one with the gun and he is the one tied to a stick, yet it seems like by having a "winning" or "losing" option in such a game allows for the creator to have control over the player as well. Consider the fact that you are power hungry as well."
There was something else before that but it was directed towards someone else and you didn't quote it.
#64
Posted 15 May 2008 - 04:26 AM
short, to the point, and meaningful
I like it
#65
Posted 16 May 2008 - 10:00 AM
Video games are to escape reality not to reflect on it.
#66
Posted 16 May 2008 - 04:45 PM
I didn't say it wasn't a game. But I won't argue over that - I'll avoid the arbitraryness.There is no reason to say this is not a game. Sure it's short but it's definitely a game.
It's not like I don't like the graphics. They are fitting in a sense, I was just pointing out the key elements that your game lacks in.Personally I think this is one of my best looking games yet, why do you not like the graphics?
#67
Posted 16 May 2008 - 05:24 PM
#68
Posted 16 May 2008 - 08:30 PM
Edited by Mercury92, 16 May 2008 - 08:30 PM.
#69
Posted 16 May 2008 - 09:06 PM
Too bad I shot the victim with no second thoughts.
#70
Posted 16 May 2008 - 11:18 PM
#71
Posted 16 May 2008 - 11:30 PM
(highlight to see)
the highscore table
here is the link to the image:
#72
Posted 17 May 2008 - 02:45 AM
This kind of violent gameplay is tasteless. Maybe you should delve into more complex, unique areas other creators have not tried; that would truly make you an artist.
As they say
"There is no originality in Hollywood"
#73
Posted 17 May 2008 - 07:31 AM
It says in the first couple of pages on how it was done.
#74
Posted 17 May 2008 - 06:00 PM
#75
Posted 18 May 2008 - 05:46 AM
Press the esacpe key to win.
Video games are to escape reality not to reflect on it.
That was the smartest thing I ever read on the GMC.
#76
Posted 18 May 2008 - 08:43 PM
#77
Posted 19 May 2008 - 10:13 PM
2Dcube, props for being such a darn good person.
#78
Posted 20 May 2008 - 12:25 AM
A unique idea, but weird implementation. If he is on death row, and deserves to be executed, then I believe that the right thing to do is to kill him. He does look kinda depressed though...
[And nobody tell me that that's wrong because I am a Christian. The Bible says "Thou shalt not murder," not "Thou shalt not kill."]
#79
Posted 20 May 2008 - 01:42 AM
#80
Posted 20 May 2008 - 07:17 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











