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#41 erty906

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Posted 13 May 2008 - 07:26 AM

Seriously, I don't understand why my game doctor__1.2_.exe haven't had 3 pages of replies.
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#42 Lukearentz

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Posted 13 May 2008 - 07:55 AM

Seriously, I don't understand why my game doctor__1.2_.exe haven't had 3 pages of replies.

I don't see the relevance of this post? Care to clarify?
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#43 Benaroth

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Posted 13 May 2008 - 08:01 AM

Seriously, I don't understand why my game doctor__1.2_.exe haven't had 3 pages of replies.

I don't see the relevance of this post? Care to clarify?


I think he is complaining about how many replies 2Dcube gets on his games in a short span of time from his reputation. I think its quite natural to feel this way.
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#44 Lukearentz

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Posted 13 May 2008 - 08:04 AM

Oh well I feel the same way. I think that if 2DCUBE made a copy of my game it would become a smash hit. :P
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#45 SquareWheel

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Posted 13 May 2008 - 08:36 AM

I waited for about two minutes, then finally decided the only way to progress in this game was to shoot the poor feller.

Curiosity, not the urge to kill, was the cause of my defeat.
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#46 fawful

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Posted 13 May 2008 - 09:23 AM

Aww i feel like a right pycho now:C
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#47 2Dcube

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Posted 13 May 2008 - 11:12 AM

Along with what Necromain said about the moral or this game being you having to live with your descision forever
I think that is a good idea but it would work better if you put like a really fun replayable game in front of it so if you shot the guy you wouldnt be able to play the game ever again

Yeah, that could be really interesting and was my inital idea. I may make that still.

Oh yeah and about the game. I think its condescending and pretentious of you to present this game in such a way. People think all art has to have a "message" or "meaning". Sometimes games can have good meanings if executed well (pun also not intended), however, it is very rare. :medieval:

The message also fails. There are several messages really. Video game violence, morality, power, no turning back, bla bla bla. Its hypocritical to pose morality questions in violent video games when the creator makes violent video games himself. If you are going to suggest such themes then why not go one-sided instead of going both paths? The no turning back is the condescending part I was typing of. You're preventing players from reaching an ending he/she may want to see and in doing so it makes the people who "won" (although winning or losing is doubtful in this game because some players may see shooting the chippy as success or failure) seem like they have greater intelligence over those who didn't win, and it seems to me like this is what you are trying to do. This also contradicts the game's meaning. I, the "player" (although not a lot of playing has been done), obviously has more power over the guy on the stick because I am the one with the gun and he is the one tied to a stick, yet it seems like by having a "winning" or "losing" option in such a game allows for the creator to have control over the player as well. Consider the fact that you are power hungry as well.
:P

This game is not a statement against or for anything, neither did I have the intention to spread a message. Of course I understand fully that people will look for one and if they find one for themselves I'm fine with that.

In response to your question whether killing him is success or failure, the game tells you to "do the right thing" which most people will assume is not killing him.

I lost, I guess... Then again, if man to be executed is set free to rape and pillage, does that mean I win? It could also even be debated that it may be more humane to kill someone outright, than to lock them in a windowless box for the rest of their life. I'd prefer the former, and 'do unto others', as they say:)

Decision to make, but not enough info to make it with.

Otherwise though, it was interesting reloading a game to see it was still over.

That' s really one of, or THE key element.

Seriously, I don't understand why my game doctor__1.2_.exe haven't had 3 pages of replies.

I don't see the relevance of this post? Care to clarify?


I think he is complaining about how many replies 2Dcube gets on his games in a short span of time from his reputation. I think its quite natural to feel this way.

I know how it feels. I do believe my game is worth talking about; the discussion going on here is very interesting to me.

What can you do? it's the nature of [these] forums. Either way good luck with the game(s)!

Curiosity, not the urge to kill, was the cause of my defeat.

Yeah that's a tricky part in the design.
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#48 yoshermon

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Posted 13 May 2008 - 12:22 PM

GRR!!! *****!!!*****!!!*****!!!*****!!!*****!!!*****!!!*****!!!*****!!!*****!!!!! Man, you're cruel. I really want to reset the game somehow but I CAN'T!!!!!! I'm emotionally scarred for life!!!! Thanks, 2Dcube, thanks. I am emotionally scarred for life because I don't even get a second chance at a flippin game. *****. And why is everyone reviewing this game in such depth?!??? Either you shoot the man, or you don't. If you do, then you're screwed for life. There's not much else to it people!!
[/anger]
Ok, I'm calm now. I can just beat it on my brother's computer! MUAHAHAHAHAHA!!!! But seriously, a game that you don't even get another chance on is just cruel. It's like writing a story that is so amazing and wonderful and then having it cut off right before the climax, having it just end right there in the middle....
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#49 Benaroth

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Posted 13 May 2008 - 12:57 PM

Seriously, I don't understand why my game doctor__1.2_.exe haven't had 3 pages of replies.

I don't see the relevance of this post? Care to clarify?


I think he is complaining about how many replies 2Dcube gets on his games in a short span of time from his reputation. I think its quite natural to feel this way.

I know how it feels. I do believe my game is worth talking about; the discussion going on here is very interesting to me.

What can you do? it's the nature of [these] forums. Either way good luck with the game(s)!


Oh sorry, if that came out a bit wrong. I also think the discussion this 'game' is generating is quite interesting. Especially the wide range of levels of interpretation and insight. Some people clearly miss the point while others go far beyond what was originally a decievingly simple concept.

What can we do? Send those pesky Mubblies after them! After that the forums will be so nicey-nicey that there will only be one emote - a rather large and overly happy Mubbly face. In fact no typing would be required; we will all never have problems to ask nor questions to cloud our minds! Hooray for the Mubblies, I welcome our new masters! :3
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#50 2Dcube

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Posted 13 May 2008 - 01:09 PM

It's like writing a story that is so amazing and wonderful and then having it cut off right before the climax, having it just end right there in the middle....

Something I've always wanted to do....

Oh sorry, if that came out a bit wrong. I also think the discussion this 'game' is generating is quite interesting. Especially the wide range of levels of interpretation and insight. Some people clearly miss the point while others go far beyond what was originally a decievingly simple concept.

Well said. You didn't came out wrong though, not sure what you meant. Also what do you mean with " sending mubblies after them" (who?) lol...
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#51 Benaroth

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Posted 13 May 2008 - 01:35 PM

It's like writing a story that is so amazing and wonderful and then having it cut off right before the climax, having it just end right there in the middle....

Something I've always wanted to do....

My next game, providing I do the idea I have currently, will have a very anti-climatic ending...
However, it will 'end' unlike leaving at the middle. I don't see how this is such a great idea though, if by ending in the middle you mean not ending the story. Think Crysis or Unreal Tournament 3 but not having a sequel - a few sore fists (not to mention bruised tables) would arise.

Oh sorry, if that came out a bit wrong. I also think the discussion this 'game' is generating is quite interesting. Especially the wide range of levels of interpretation and insight. Some people clearly miss the point while others go far beyond what was originally a decievingly simple concept.

Well said. You didn't came out wrong though, not sure what you meant. Also what do you mean with " sending mubblies after them" (who?) lol...


What I meant by coming out a bit wrong was when you said "I do believe my game is worth talking about" this came across to me as if you thought I was saying or impling that your game wasn't 'worth' these replies. I do like all of your games, they are worth the replies they recieve, though I do think you interpreted me right in the first place. :P

Oh and those Mubblies? They are after the forums themselves, and all who delve within their sheltered catacombs. Don't ask why, ask why not?
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#52 PetzI

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Posted 13 May 2008 - 04:55 PM

Ha! I won! Thanks for the opening message, or I would've shot the guy. I did play again after winning to see what happened if I shot him. I tried to find an external file that made the game say I already losed, but I seems it's actually in the executable. Very nice, any game you make is awesome even if it isn't a game :P

Oh, and it reminds me a bit of "People hate what they can't understand", because of the "actions have consequences" thing.

Edited by PetzI, 13 May 2008 - 05:00 PM.

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#53 erty906

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Posted 13 May 2008 - 05:06 PM

"People hate what they can't understand"

Oh man, this game was great.
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#54 Necromian

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Posted 13 May 2008 - 07:27 PM

Wow, this topic is getting to existential for me.

I lost, I guess... Then again, if man to be executed is set free to rape and pillage, does that mean I win?

This is kind of the same reason why I suggested a different scenario. As far as I know, the man tied up to a pole could be a serial killer who brutally murdered my entire family - in which case I would consider killing him to be a victory rather than a defeat.
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#55 2Dcube

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Posted 13 May 2008 - 08:09 PM

Necromian, the game tells you to "do the right thing".

As you said, you don't know what the man did, so how can shooting him be the right thing to do?

Personally I also do not believe in death penalty but that differs per person of course.

It might have been better if you were told you're a terrorist and the guy's just kidnapped, so I agree a slightly different scenario would have been more clear.
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#56 tdub311

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Posted 13 May 2008 - 08:11 PM

Along with what Necromain said about the moral or this game being you having to live with your descision forever
I think that is a good idea but it would work better if you put like a really fun replayable game in front of it so if you shot the guy you wouldnt be able to play the game ever again

Yeah, that could be really interesting and was my inital idea. I may make that still.

Cool
That would probably make people regret shooting the guy.
And if you added a little game in front of it people probably wont complain as much as they did about it being a small game
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#57 TGOC

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Posted 13 May 2008 - 10:22 PM

I don't understand why my post was deleted here. Just because I had negative comments doesn't always mean it is meant to insult. Why are authority figures so sensitive?

It was removed because you quoted someone who said something they shouldn't have and the batch of replies to that post were removed.
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#58 2Dcube

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Posted 14 May 2008 - 09:47 PM

I'm curious now what you wanted to say TGOC. Maybe you can try again, playing it safe so they can't remove it. :)

Otherwise just PM me.
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#59 LimmingKenny

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Posted 14 May 2008 - 10:11 PM

This sort of inspired me to make a new game.
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#60 dimitri

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Posted 14 May 2008 - 11:01 PM

It's funny how people refer to this as a game, when at the least it is a point and shoot affair. There is no substance, very little interactivity, no storyline, no clear objective or goal and the graphics aren't exactly brilliant either. This is more of a mindgame to encourage discussion about whether killing indiscriminately is right or wrong.

That being said, well done for creating the shortest ever GM game to achieve such a response.
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