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#101 Dokushin

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Posted 21 May 2008 - 08:48 PM

other games give you disclaimers about extra information being stored on your computer. this does not. I don't care if you guys take it as Running a stop sign when nobody is around.


No, they do not. It is YOUR responsibility to set disk quotas and access protocols concerning data storage on your computer. Most people do not because for the large part it is not a problem. If it offends you that there are a few extra dozen bytes of data in your registry it is your own fault for not implementing tighter controls on your registry. Most people choose to leave the registry open and clean it out later; that is usually less time-intensive. But nowhere -- nowhere -- is a program required to tell you it is writing to the registry, or, indeed, anywhere.
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#102 GloryAndBen

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Posted 21 May 2008 - 11:29 PM

Such original ideas... Exactly what the world needs...
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#103 C.Zorg

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Posted 21 May 2008 - 11:34 PM

I deleted the Scores folder from HKEY_CURRENT_USER\Software\Game Maker\ to reset the game just so I could shoot the guy again...
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#104 DarkFlame

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Posted 22 May 2008 - 05:42 AM

if people have a problem with this i strongly advise they dont voice it,...since it is obviously here to cause a ruckas

anyone who likes it should alert the creator to the points they liked and possibly make suggestions

and for the 'hey it edited my registry' people i really strongly advise that you grow up and think to yourself 'hey theres more to life then fretting about 1kb of data.

also to the person who said:

What gives YOU the right to put information on MY computer that I cannot easily get rid of. I purchased this piece of hardware, not you. You have no right stealing any of my hard drive space, I dont care how miniscule it is.


i would like to point out that the author said the file was 2mb and it really was 1.3mb so dont worry you saved some space (in a round about way)
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#105 the_real_gumby

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Posted 22 May 2008 - 05:44 AM

This made me feel really guilty. I shot the poor little guy. He bled and died. He probably had little starving children back at home who depended on him to provide food. Who knows what unfortunate circumstances led up to his being tied to that post.
... but then, he could have been a terrorist - that backdrop did look a little like it could have been somewhere in the middle east. But then, it's pretty much against the law (US military) to shoot a guy tied to a pole. I don't think we use firing squads, anyway.
So this game is a lose-lose situation for everyone except 2D Cube. I lost, the little man in the game lost and 2D Cube got a topic full of replies and debate.
I almost expected this game to be a screamer :)

anywayz, great lesson to learn here - if you shoot a guy tied to a pole, he won't come back to life so you can shoot him again.

cool... bye

-Gumby
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#106 joshuarobillos

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Posted 22 May 2008 - 07:02 AM

OMG! u people are drama queens! u say OMG i accidentally shot him or i feel sorry! thats gebrish! I shot him and i was happy! its fun playing voilent games or there wont be any fun at all!


EDIT: whay if im forced to kill a creature... this message sais do the right thing. and i had a choice of killing this creature:

im forced to kill it but i want to do the rite thing. and in this game u gotta press esc and in real life there is no esc button so i haf to shoot it!

Edited by joshuarobillos, 22 May 2008 - 07:07 AM.

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#107 C.Zorg

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Posted 22 May 2008 - 10:05 AM

[...] anywayz, great lesson to learn here - if you shoot a guy tied to a pole, he won't come back to life so you can shoot him again.

I did
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#108 sithlord6

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Posted 22 May 2008 - 03:46 PM

Would be better if it wasn't put in the context of winning and losing, in my opinion.
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#109 LimmingKenny

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Posted 22 May 2008 - 05:02 PM

This game has nothing to do with trying to present moral values or anything of the sort. It was an experimental game of only being able to make 1 choice 1 time and this is the situation he chose. He is not trying to say anything about what is right or wrong.
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#110 vibemaster

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Posted 22 May 2008 - 09:18 PM

but it tells you to "do the right thing".
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#111 LimmingKenny

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Posted 23 May 2008 - 12:17 AM

This game is not a statement against or for anything, neither did I have the intention to spread a message.


This is what I mean.

The reason I am saying this is because people are reviewing the game based on the morality factor rather than the mechanics factor. In my opinion, the issue of killing shouldn't be discussed, but rather the effect on the player when they realize they can't change what they have done. It could have just as easily been any other situation but he just chose this because it is something that most people would believe the right thing to do was to not kill him.

Edited by LimmingKenny, 23 May 2008 - 12:26 AM.

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#112 desertdweller

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Posted 23 May 2008 - 03:20 AM

it is something that most people would believe the right thing to do was to not kill him.

Except for those people who put two and two together, and killed him because the game is titled Execution. That kinda implies that the guy should die, and I believe the right thing to do in that case is to kill him.

But anyways, I see the point, and it is a unique one, but 2DCube is pushing his luck...
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#113 MrFalcon

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Posted 24 May 2008 - 06:37 AM

I came at this from Destructoid.com (yes, them too), so I already guessed that it was an arthouse affair. I lost fast but wasn't surprised. I thought it was a little trite until I loaded it up again. I was not expecting that and it really made everything else work. My mouth is agape at all the people who keep saying that the persistence is "a nice touch" or whatever. Like you say, its pretty much the whole damn point!

It did seem a bit oversimplistic that the result was labeled "win/lose". I don't think you can say that this game doesn't have a message when there is a definite value judgement attached to those two outcomes. I suppose "You lost" could be considered an ambiguous statement. For instance, it could simply refer to the loss of a human life, which is definitely what happens if you shoot the prisoner. On the other hand, if you say that winning doesn't carry a value judgement... well then, at the very least, you're making a pretty radical statement about the nature of winning! One could argue, as many have, that losing this particular life would qualify as a win for the rest of humanity.

In any event, I can't think of any other way that it could work. You kinda have to say something and just saying "He Lived!" or "He's Dead" just seems dumb. In any event you aren't doing anything that every other violent videogame maker does. I'm not sure why people insist on getting upset about it, especially since most of them have probably played games that will happily call them losers for trying to play as a pacifist!

Edited by MrFalcon, 27 May 2008 - 02:10 AM.

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#114 blaketheawesomedude

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Posted 24 May 2008 - 07:02 AM

shoot that guy for being tied to a post teach him to be on a post
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#115 MMORPGguy

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Posted 24 May 2008 - 07:03 AM

I won!

XD

lol, this game is genius. commercial games should be more like this.
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#116 ad134

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Posted 24 May 2008 - 02:40 PM

This game is brilliant. My instinct was to shoot him, so I clicked on him. He died. I thought "was that it?". It said "You lose." I restarted the game, only to find that he was still dead.

What a great idea. 10/10
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#117 Doogie_Forever

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Posted 24 May 2008 - 02:57 PM

I think this has gotten waaay too many posts then it deserves.
It was a short experiment to see that you only have 1 chance to do something.

I think peoples should be commenting more on 2DCube's other great games, like PaperBlast or MubblyTower.
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#118 Kapser

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Posted 24 May 2008 - 04:37 PM

I've seen a pretty similar experimental game few weeks ago in a game conference. You were a sniper looking at a house where you see a very long cinematic of shadows of a mom and his girl talking and when you decide to shoot you see newspaper about the murder you did.

Funny thing is I tought of translating this to gm few days ago but execution does it better than i would have anyways. I really like the fact that it saves the game to your registry so you cannot try again.

Nice "game".
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#119 smudgypoo

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Posted 10 June 2008 - 09:42 PM

Wow -
It's a powerful game. That probably obvious from the 6 pages of comments.

I have to wonder if it's an immoral game. I don't mean it's something some weird ass
ESRB would have trouble with. It's much more insidious (and interesting).
Think about the Milgram experiment. Volunteers were told they were taking part in a
study of using punishment to reinforce learning. They were asked to 'shock' a third person
(presented as a volunteer, but actually a confederate of the researcher) with increasing shocks.
Most people, cowed by the researcher's white lab coat and authoritative demeanor, complied.
At least one of the 'volunteers' was deeply troubled by being involved, even though at the
end of the experiment they were told that the 'shocks' were faked. Many people have condemned
the research as unethical.
From the posts, it's clear that a fair number of players find the game deeply disturbing. But then,
that's the function of art. To make us ask questions about ourselves. Are we the sort of people who
would participate in an execution unthinkingly?
And then there are other questions. Does having lost the game mean anything about real life?
After all, most people on this forum have undoubtedly played FPS games. Yet I doubt this forum is
full of maniacal spree killers. It's the distinction the ESRB doesn't get - that nobody ever died from
being blown away by a hell missile on level fourteen of Dungeons of Boomba. Nobody was killed during
the making of Saving Private Ryan. And the RAM in my laptop is just as alive or dead as it ever was after
playing the game (for the record, I got the idea immediately, shot all around but not AT the guy, trying to get it to exit, and finally tried the esc key). And the game makes us ask important questions. Would you participate in
an execution? A war?
I've been playing Call of Duty recently. I have some German friends. They have parents, some of whom
I've met, or at least talked to on the phone, and who were in the war. I sometimes wonder if the machine gunner I just shot had a wife and children. But, since he doesn't have any polygons on his backside, I suspect not. The dead
Germans in Saving Private Ryan are waiting tables in LA right now, not buried in Normandy. And I'm quite sure
most people playing Call of Duty would be have very different emotions if they were in a war.
I'm more disturbed by the people who are most interested in how the win/lose bit is being stored. I hope that
discussion is driven by a desire to undo the finality of the execution, and not by simply missing the point.

Thanks for the great game.
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#120 CrayonBreaker

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Posted 10 June 2008 - 10:41 PM

I don't understand how you win :D
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#121 Dangerous_Dave

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Posted 10 June 2008 - 11:43 PM

If you shot him, you have lost forever.

And since it was worked out how this game remembers, the system wont work for any actual game :D but there are many other ways of doing the same thing.
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#122 hiro-niro

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Posted 11 June 2008 - 12:07 AM

nice graphics
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#123 heyufool1

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Posted 11 June 2008 - 12:07 AM

what happens when you win!? I lost, and i wanna know what happens when you win. if you don't wanna post it can you pm it to me? thanks!

oh and a 9/10 because i like executing people also the guy u killed kinda of looked like Jason (from friday the 13th)
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Posted ImagePosted Image

#124 LimmingKenny

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Posted 11 June 2008 - 07:10 AM

9/10 because i like executing people


...
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#125 desertdweller

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Posted 11 June 2008 - 05:50 PM

I don't understand how you win :GM068:

Read through the first 5 pages of this topic. It should be fairly obvious.
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#126 Orc Leader

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Posted 12 June 2008 - 01:01 AM

what happens when you win!? I lost, and i wanna know what happens when you win. if you don't wanna post it can you pm it to me? thanks!

oh and a 9/10 because i like executing people also the guy u killed kinda of looked like Jason (from friday the 13th)


Nothing it just says that you won.
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#127 Troncoso

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Posted 12 June 2008 - 01:35 AM

anyone else notice how the crosshairs arent steady? even when the mouse isnt moving, it twitches...
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#128 Lukearentz

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Posted 12 June 2008 - 01:37 AM

I think that it is designed that way so that it replicates the not exactly 100% stillness of when a human is holding a sniper rifle
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#129 sithlord6

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Posted 12 June 2008 - 02:33 PM

Wow -
It's a powerful game. That probably obvious from the 6 pages of comments.

I have to wonder if it's an immoral game. I don't mean it's something some weird ass
ESRB would have trouble with. It's much more insidious (and interesting).
Think about the Milgram experiment. Volunteers were told they were taking part in a
study of using punishment to reinforce learning. They were asked to 'shock' a third person
(presented as a volunteer, but actually a confederate of the researcher) with increasing shocks.
Most people, cowed by the researcher's white lab coat and authoritative demeanor, complied.
At least one of the 'volunteers' was deeply troubled by being involved, even though at the
end of the experiment they were told that the 'shocks' were faked. Many people have condemned
the research as unethical.
From the posts, it's clear that a fair number of players find the game deeply disturbing. But then,
that's the function of art. To make us ask questions about ourselves. Are we the sort of people who
would participate in an execution unthinkingly?
And then there are other questions. Does having lost the game mean anything about real life?
After all, most people on this forum have undoubtedly played FPS games. Yet I doubt this forum is
full of maniacal spree killers. It's the distinction the ESRB doesn't get - that nobody ever died from
being blown away by a hell missile on level fourteen of Dungeons of Boomba. Nobody was killed during
the making of Saving Private Ryan. And the RAM in my laptop is just as alive or dead as it ever was after
playing the game (for the record, I got the idea immediately, shot all around but not AT the guy, trying to get it to exit, and finally tried the esc key). And the game makes us ask important questions. Would you participate in
an execution? A war?
I've been playing Call of Duty recently. I have some German friends. They have parents, some of whom
I've met, or at least talked to on the phone, and who were in the war. I sometimes wonder if the machine gunner I just shot had a wife and children. But, since he doesn't have any polygons on his backside, I suspect not. The dead
Germans in Saving Private Ryan are waiting tables in LA right now, not buried in Normandy. And I'm quite sure
most people playing Call of Duty would be have very different emotions if they were in a war.
I'm more disturbed by the people who are most interested in how the win/lose bit is being stored. I hope that
discussion is driven by a desire to undo the finality of the execution, and not by simply missing the point.

Thanks for the great game.

You sure you're not reading a little too far into this?
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#130 BillyGoat_and_1CoolCat

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Posted 13 June 2008 - 09:30 PM

When i played this, i tried shooting what appeared to be a can on top of his head. Nothing happened, and then i suddenly understood the game. So I shot him. (That probably sounded weird, but if you knew what i was thinking, it would make sense) I was not disturbed by this at all, as many many people here seem to be. Does that make me a sociopath? I think not. He's a sprite, people. This game is nothing to judge your sanity and morality by.
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#131 Jay Da Master

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Posted 14 June 2008 - 09:28 AM

It's good, I shot him straight away and lost though :) (I cheated and got him back though... lol)

It definitely adds an interesting factor to the game, unlike other games where you do something and you know that if you die or lose then you can start again, this one you can't. I reckon in a full game you'd need to tell the user this though, and I can't see it working in a commercial game. Maybe make it so that you can't play again for 24 hours instead of permanently?

Edited by Jay Da Master, 14 June 2008 - 09:32 AM.

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#132 Soillbegone

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Posted 15 June 2008 - 02:25 PM

Oh...wow, winning wasn't so hard....and requires no effort or anything.
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#133 jelleisgoed

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Posted 15 June 2008 - 08:08 PM

I agree with BillyGoat_and_1CoolCat. But the graphics are pretty good and the idea behind this game is good :whistle:
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#134 natman

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Posted 16 June 2008 - 08:17 PM

how do you win?

edit: sorry, didnt see the other six pages

Edited by natman, 16 June 2008 - 08:18 PM.

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#135 XenogenGames

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Posted 16 June 2008 - 08:44 PM

Must... resist.. urge!!!
I can do this. I can do this.
Screw it, I ended up shooting him in less than 10 seconds. :unsure:
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#136 Torren

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Posted 25 June 2008 - 08:25 PM

How do I reset this? I'd like to try again without using a different computer. It's also something I could prank my friends with when they come over. I've learned my lesson, so help me will ya?
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#137 Overman

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Posted 25 June 2008 - 08:50 PM

Registry. But this game isn't worth your time. Don't bother.

#138 cheeserules

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Posted 25 June 2008 - 09:09 PM

In general I like shooters, but why does this shooter only have 1 enemy?
The point of shooters is too kill as many people as possible in a short time. Because killing people is fun!
Also for some reason it told me I lost. Did some enemy sneaked me up? Why didn't I hear him coming? And what happened with all enemies when I played it the second time?

-This post shouldn't be taken seriously.-

lmao XD
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SOMETHING WITTY!

#139 Torren

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Posted 25 June 2008 - 10:05 PM

How would I use regedit to erase my loss?
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#140 PetzI

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Posted 25 June 2008 - 10:11 PM

Just send it to your friends instead of cheating.
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#141 Overman

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Posted 25 June 2008 - 10:16 PM

How is resetting the game cheating?

I already sent PMed him how to reset the loss. Hacking stuff is cool.

#142 Torren

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Posted 25 June 2008 - 10:25 PM

Thanks. Finally, someone who actually knows what I need.

Edited by Torren, 25 June 2008 - 10:25 PM.

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#143 ash47

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Posted 27 June 2008 - 08:58 AM

This is not a good game.
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#144 anonymouss

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Posted 27 June 2008 - 10:19 AM

Elite, it isn't a game. It's just a test.
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#145 Houck

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Posted 28 June 2008 - 06:18 PM

my FPS instincts... I saw a scope and a guy... I HAD TO...
I couldn't stop myself T_T
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#146 PetzI

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Posted 28 June 2008 - 08:21 PM

my FPS instincts... I saw a scope and a guy... I HAD TO...
I couldn't stop myself T_T


Don't let the government get onto you, or off to war you go.
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Posted Image I did not make this game.

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#147 conman124

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Posted 11 July 2008 - 02:48 AM

my FPS instincts... I saw a scope and a guy... I HAD TO...
I couldn't stop myself T_T


Don't let the government get onto you, or off to war you go.


Hahaha!

Anywho, this is a very interesting game. I wish there were more games like this, where you can't take back your actions. Maybe in a FPS, if you die, you either have to restart the game or at least the level.

--Cool game,
Conman124
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#148 Stewart

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Posted 11 July 2008 - 02:56 PM

This has bought me out of anonymity for the first time in several years, thanks Mr 2Dcube.
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#149 ash47

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Posted 11 July 2008 - 03:34 PM

Whats so amazing about this? It is pretty stupid, whats the point, i didnt read any spoiler posts, i downloaded it, opened it, i saw i had a gun, saw a person so i shot him in the head, it's just what u do in a game, before i even thought about it, he was dead, simple.
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#150 2Dcube

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Posted 11 July 2008 - 05:23 PM

Did you try again, 69?

This has bought me out of anonymity for the first time in several years, thanks Mr 2Dcube.

Cool to hear that! (I'm not sure what you mean though!)

Thanks for your comments everyone.

Edited by 2Dcube, 11 July 2008 - 05:26 PM.

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