If it stores a file somewhere, I would like to know where
Execution
#81
Posted 20 May 2008 - 08:20 AM
If it stores a file somewhere, I would like to know where
#82
Posted 20 May 2008 - 11:48 AM
#83
Posted 20 May 2008 - 11:52 AM
If you read the rest of the topic, you would find out it uses high scores
Which is stored where exactly?
The Registry.
Just look through with regedit if your sooo picky with your registry.
#84
Posted 20 May 2008 - 12:39 PM
HKEY_CURRENT_USER\Software\Game Maker
#85
Posted 20 May 2008 - 02:34 PM
#86
Posted 20 May 2008 - 09:27 PM
I did not expect that at all, mostly because I personally don't see this game as that big an achievement. It's just a small experiment.
Anyway, it's certainly interesting to see how much debate has been going on about the game. People have very different views on what the game is, what it's trying to say, etc.
A great story by someone called Anarkex:
The man stood in darkness, terrified. He had no idea how long it had been. He likely had been there forever. He saw motion in front of him, but it was probably just a tumbleweed. Tumbleweeds often rolled in from the darkness on his right into the darkness on his left. There was a time when he called out to them, thinking they could be someone coming to save him, but now he hardly noticed them. He remembered a time when he struggled against his restraints, the crude rope that dug into his pale skin, if only to catch a glimpse of the only other certainty in his world: the wall that rose up behind him like a god. Sometimes he could close his eyes and forget about everything, the ropes, the wall, the darkness…even the cold wind that blew constantly over his entire body, chilling him to the bone. But there was nothing else to occupy his mind. No memories, no dreams. Even sleep never would grace his tired body. And so he waited. Waited for the bullet that would finally take him away.
Even though I lost, and nothing can ever change that…
He won.
Also I thought this was an interesting view:
Really, what tells us to shoot the person is our video game conditioning. (muku)
Another nice way of looking at it:
I think a lot of people are also avoiding one of the deeper messages -- you can win over and over again, but you only need to lose once for it to be over. (jayntampa)
I thought this was funny: (by xandros)
I shot the ******* the instant I had the chance. It felt good.
Much to my amusement he was still dead when I reopened the app (that makes a nice change), so I had a bit of fun shooting his corpse.
If there was some kind of moral message behind all this it was completely lost on me.
#87
Posted 20 May 2008 - 09:37 PM
"Unexpected error has occurred"
How do I fix this problem?
thanks.
#88
Posted 20 May 2008 - 09:39 PM
Now featured on TIGsource and Kotaku... 0_o
I did not expect that at all, mostly because I personally don't see this game as that big an achievement. It's just a small experiment.
Anyway, it's certainly interesting to see how much debate has been going on about the game. People have very different views on what the game is, what it's trying to say, etc.
A great story by someone called Anarkex:The man stood in darkness, terrified. He had no idea how long it had been. He likely had been there forever. He saw motion in front of him, but it was probably just a tumbleweed. Tumbleweeds often rolled in from the darkness on his right into the darkness on his left. There was a time when he called out to them, thinking they could be someone coming to save him, but now he hardly noticed them. He remembered a time when he struggled against his restraints, the crude rope that dug into his pale skin, if only to catch a glimpse of the only other certainty in his world: the wall that rose up behind him like a god. Sometimes he could close his eyes and forget about everything, the ropes, the wall, the darkness…even the cold wind that blew constantly over his entire body, chilling him to the bone. But there was nothing else to occupy his mind. No memories, no dreams. Even sleep never would grace his tired body. And so he waited. Waited for the bullet that would finally take him away.
Even though I lost, and nothing can ever change that…
He won.
Also I thought this was an interesting view:
Really, what tells us to shoot the person is our video game conditioning. (muku)
Another nice way of looking at it:
I think a lot of people are also avoiding one of the deeper messages -- you can win over and over again, but you only need to lose once for it to be over. (jayntampa)
I thought this was funny: (by xandros)I shot the ******* the instant I had the chance. It felt good.
Much to my amusement he was still dead when I reopened the app (that makes a nice change), so I had a bit of fun shooting his corpse.
If there was some kind of moral message behind all this it was completely lost on me.
I prefer this one :
OK, I just tried it again. That’s actually kind of neat, the consistency aspect. I was going to say that giving the player a choice and then slapping their hand when they do the thing you think is bad is the least persuasive kind of game design. It’s the equivalent of a game that goes, say, “Support national health care? Y/N” and then if you pick Yes it goes “OK, the country dies. Now do you understand why it is a bad idea?” When the designer inserts their own value judgment instead of letting the player explore the consequences of their actions within the defined ruleset of the game, it’s just didacticism, and because the designer controls all, it loses any meaning. It’s the equivalent of a soapbox novel where one character functions as the author’s mouthpiece, while all the other characters helpfully set up straw-man arguments for the mouthpiece to knock down for page after page.
#89
Posted 20 May 2008 - 10:50 PM
Good game though.
#90
Posted 21 May 2008 - 12:38 AM
Why? You can't change your decisions.
Yes, I know people have said this already, but this was a brilliant idea. I don't understand why some people just "don't get it"
and shoot the guy immediately. Actually, I find this interesting: Most people presume they can try again if the guy dies, because
it's a video game, right? I love how you laid it on the players so that when they shot the guy, lost, and reopened, he would still be dead.
Oh, and by the way...
I won.
#91
Posted 21 May 2008 - 06:38 AM
but enough about that. I am here to tell you why I registered here at the forum 5 minutes ago. While I have came to my own conclusion by reading the other posts. I believe the only way to win is to kill said guy. Sure, fine whatever. But what I do not like is the fact you have created malicious code and have essentially infected me with it. What gives YOU the right to put information on MY computer that I cannot easily get rid of. I purchased this piece of hardware, not you. You have no right stealing any of my hard drive space, I dont care how miniscule it is. Look at it this way. What do you think would happen if everyone started putting up ads of their business ontop of others signs? You try and encourage us to think before we act? Take your own advice. Give me a work around
#92
Posted 21 May 2008 - 07:04 AM
however being a strong believer in 'nobody deserves to die' i would say it is wrong ofcoarse,...but its an argument you will most likely soon have to overcome (if you havnt already (i didnt read many posts))
#93
Posted 21 May 2008 - 08:22 AM
a huge part as to why this has a lot of views and replies is because kotaku did a short on it http://kotaku.com/39...t-your-reflexes
but enough about that. I am here to tell you why I registered here at the forum 5 minutes ago. While I have came to my own conclusion by reading the other posts. I believe the only way to win is to kill said guy. Sure, fine whatever. But what I do not like is the fact you have created malicious code and have essentially infected me with it. What gives YOU the right to put information on MY computer that I cannot easily get rid of. I purchased this piece of hardware, not you. You have no right stealing any of my hard drive space, I dont care how miniscule it is. Look at it this way. What do you think would happen if everyone started putting up ads of their business ontop of others signs? You try and encourage us to think before we act? Take your own advice. Give me a work around
Umm maybe if you didnt want that miniscule piece of space being taken, maybe you shouldn't have played the game, the data is stored SOMEWHERE in the registry, go and search for it.
Or better yet, format your computer, solves all problems.
#94
Posted 21 May 2008 - 09:35 AM
a huge part as to why this has a lot of views and replies is because kotaku did a short on it http://kotaku.com/39...t-your-reflexes
but enough about that. I am here to tell you why I registered here at the forum 5 minutes ago. While I have came to my own conclusion by reading the other posts. I believe the only way to win is to kill said guy. Sure, fine whatever. But what I do not like is the fact you have created malicious code and have essentially infected me with it. What gives YOU the right to put information on MY computer that I cannot easily get rid of. I purchased this piece of hardware, not you. You have no right stealing any of my hard drive space, I dont care how miniscule it is. Look at it this way. What do you think would happen if everyone started putting up ads of their business ontop of others signs? You try and encourage us to think before we act? Take your own advice. Give me a work around
I registered myself, just now.
Try this on. Programs executed on a computer are by necessity state-based, that is, their execution (no pun intended) depends on their environment. A program that did exactly the same thing every time you ran it would be useless. Therefore a program MUST store state data on the local machine. There is nothing 'malicious' about it -- and since the switchover to the registry began in 98 (95? can't remember now) it has become a customary place for programs to store small sets of state data, which this certainly qualifies as. You gave implicit permission to this program to store data concerning its execution on your computer when you ran it. End of story. The security of your environment is your responsibility, full stop, because only you can set policy for it.
About the game, I will now never lose the feeling I had when I reloaded the second time and found myself sighting a corpse. It hit me with a very real sense of guilt, just for a second, before it was replaced with the indignity of being outsmarted *grin*. That, and reading these comments, makes a strong argument against so-called video-game inspired violence; people -know- there is no consequence in a game, and as soon as consequence is evident, the 'real' morality kicks in.
That talk earlier leads me to suggest a new name: Execution. Not in the sense of slaughter, but in the sense of executing a sequence of events. Anyone with extensive experience with games will nine times out of ten follow the pattern of: check the easy solution that's probably wrong, reload, try and find the hard solution. Here that becomes, check the easy solution, it's wrong, reload and ... I just killed somebody.
For such minimalist presentation and zero context, suprisingly effective. The genius here is in putting it all together. Jolly good show.
#95
Posted 21 May 2008 - 10:15 AM
a.) Have you played any other games that use high score lists? if so, then flame them for storing data in the registry too.What gives YOU the right to put information on MY computer that I cannot easily get rid of. I purchased this piece of hardware, not you. You have no right stealing any of my hard drive space, I dont care how miniscule it is.
b.) The registry keys the GM makes for the high score lists total 1kb per game ID. The temporary internet files for you making that reply are greater than that. EDIT: The add reply page is 210kb.
Edited by Cameron:D, 21 May 2008 - 10:32 AM.
#96
Posted 21 May 2008 - 04:49 PM
#97
Posted 21 May 2008 - 06:53 PM
SINCE WHEN DOES SHOOTING THE FEET KILL YOU!?
#98
Posted 21 May 2008 - 07:38 PM
The point of shooters is too kill as many people as possible in a short time. Because killing people is fun!
Also for some reason it told me I lost. Did some enemy sneaked me up? Why didn't I hear him coming? And what happened with all enemies when I played it the second time?
-This post shouldn't be taken seriously.-
Edited by Somelauw, 21 May 2008 - 07:48 PM.
#99
Posted 21 May 2008 - 08:01 PM
When I opened the game, I already suspected that the point was to let him live. So I shot him in the feet.
SINCE WHEN DOES SHOOTING THE FEET KILL YOU!?
Aquiles' ankle.
By the way Somelauw, your post is awesome
#100
Posted 21 May 2008 - 08:05 PM
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