Execution
#41
Posted 13 May 2008 - 07:26 AM
#42
Posted 13 May 2008 - 07:55 AM
I don't see the relevance of this post? Care to clarify?Seriously, I don't understand why my game doctor__1.2_.exe haven't had 3 pages of replies.
#43
Posted 13 May 2008 - 08:01 AM
I don't see the relevance of this post? Care to clarify?Seriously, I don't understand why my game doctor__1.2_.exe haven't had 3 pages of replies.
I think he is complaining about how many replies 2Dcube gets on his games in a short span of time from his reputation. I think its quite natural to feel this way.
#44
Posted 13 May 2008 - 08:04 AM
#45
Posted 13 May 2008 - 08:36 AM
Curiosity, not the urge to kill, was the cause of my defeat.
#46
Posted 13 May 2008 - 09:23 AM
#47
Posted 13 May 2008 - 11:12 AM
Yeah, that could be really interesting and was my inital idea. I may make that still.Along with what Necromain said about the moral or this game being you having to live with your descision forever
I think that is a good idea but it would work better if you put like a really fun replayable game in front of it so if you shot the guy you wouldnt be able to play the game ever again
This game is not a statement against or for anything, neither did I have the intention to spread a message. Of course I understand fully that people will look for one and if they find one for themselves I'm fine with that.Oh yeah and about the game. I think its condescending and pretentious of you to present this game in such a way. People think all art has to have a "message" or "meaning". Sometimes games can have good meanings if executed well (pun also not intended), however, it is very rare.
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The message also fails. There are several messages really. Video game violence, morality, power, no turning back, bla bla bla. Its hypocritical to pose morality questions in violent video games when the creator makes violent video games himself. If you are going to suggest such themes then why not go one-sided instead of going both paths? The no turning back is the condescending part I was typing of. You're preventing players from reaching an ending he/she may want to see and in doing so it makes the people who "won" (although winning or losing is doubtful in this game because some players may see shooting the chippy as success or failure) seem like they have greater intelligence over those who didn't win, and it seems to me like this is what you are trying to do. This also contradicts the game's meaning. I, the "player" (although not a lot of playing has been done), obviously has more power over the guy on the stick because I am the one with the gun and he is the one tied to a stick, yet it seems like by having a "winning" or "losing" option in such a game allows for the creator to have control over the player as well. Consider the fact that you are power hungry as well.
In response to your question whether killing him is success or failure, the game tells you to "do the right thing" which most people will assume is not killing him.
That' s really one of, or THE key element.I lost, I guess... Then again, if man to be executed is set free to rape and pillage, does that mean I win? It could also even be debated that it may be more humane to kill someone outright, than to lock them in a windowless box for the rest of their life. I'd prefer the former, and 'do unto others', as they say:)
Decision to make, but not enough info to make it with.
Otherwise though, it was interesting reloading a game to see it was still over.
I know how it feels. I do believe my game is worth talking about; the discussion going on here is very interesting to me.I don't see the relevance of this post? Care to clarify?Seriously, I don't understand why my game doctor__1.2_.exe haven't had 3 pages of replies.
I think he is complaining about how many replies 2Dcube gets on his games in a short span of time from his reputation. I think its quite natural to feel this way.
What can you do? it's the nature of [these] forums. Either way good luck with the game(s)!
Yeah that's a tricky part in the design.Curiosity, not the urge to kill, was the cause of my defeat.
#48
Posted 13 May 2008 - 12:22 PM
[/anger]
Ok, I'm calm now. I can just beat it on my brother's computer! MUAHAHAHAHAHA!!!! But seriously, a game that you don't even get another chance on is just cruel. It's like writing a story that is so amazing and wonderful and then having it cut off right before the climax, having it just end right there in the middle....
#49
Posted 13 May 2008 - 12:57 PM
I know how it feels. I do believe my game is worth talking about; the discussion going on here is very interesting to me.I don't see the relevance of this post? Care to clarify?Seriously, I don't understand why my game doctor__1.2_.exe haven't had 3 pages of replies.
I think he is complaining about how many replies 2Dcube gets on his games in a short span of time from his reputation. I think its quite natural to feel this way.
What can you do? it's the nature of [these] forums. Either way good luck with the game(s)!
Oh sorry, if that came out a bit wrong. I also think the discussion this 'game' is generating is quite interesting. Especially the wide range of levels of interpretation and insight. Some people clearly miss the point while others go far beyond what was originally a decievingly simple concept.
What can we do? Send those pesky Mubblies after them! After that the forums will be so nicey-nicey that there will only be one emote - a rather large and overly happy Mubbly face. In fact no typing would be required; we will all never have problems to ask nor questions to cloud our minds! Hooray for the Mubblies, I welcome our new masters! :3
#50
Posted 13 May 2008 - 01:09 PM
Something I've always wanted to do....It's like writing a story that is so amazing and wonderful and then having it cut off right before the climax, having it just end right there in the middle....
Well said. You didn't came out wrong though, not sure what you meant. Also what do you mean with " sending mubblies after them" (who?) lol...Oh sorry, if that came out a bit wrong. I also think the discussion this 'game' is generating is quite interesting. Especially the wide range of levels of interpretation and insight. Some people clearly miss the point while others go far beyond what was originally a decievingly simple concept.
#51
Posted 13 May 2008 - 01:35 PM
My next game, providing I do the idea I have currently, will have a very anti-climatic ending...Something I've always wanted to do....It's like writing a story that is so amazing and wonderful and then having it cut off right before the climax, having it just end right there in the middle....
However, it will 'end' unlike leaving at the middle. I don't see how this is such a great idea though, if by ending in the middle you mean not ending the story. Think Crysis or Unreal Tournament 3 but not having a sequel - a few sore fists (not to mention bruised tables) would arise.
Well said. You didn't came out wrong though, not sure what you meant. Also what do you mean with " sending mubblies after them" (who?) lol...Oh sorry, if that came out a bit wrong. I also think the discussion this 'game' is generating is quite interesting. Especially the wide range of levels of interpretation and insight. Some people clearly miss the point while others go far beyond what was originally a decievingly simple concept.
What I meant by coming out a bit wrong was when you said "I do believe my game is worth talking about" this came across to me as if you thought I was saying or impling that your game wasn't 'worth' these replies. I do like all of your games, they are worth the replies they recieve, though I do think you interpreted me right in the first place.
Oh and those Mubblies? They are after the forums themselves, and all who delve within their sheltered catacombs. Don't ask why, ask why not?
#52
Posted 13 May 2008 - 04:55 PM
Oh, and it reminds me a bit of "People hate what they can't understand", because of the "actions have consequences" thing.
Edited by PetzI, 13 May 2008 - 05:00 PM.
#53
Posted 13 May 2008 - 05:06 PM
Oh man, this game was great."People hate what they can't understand"
#54
Posted 13 May 2008 - 07:27 PM
This is kind of the same reason why I suggested a different scenario. As far as I know, the man tied up to a pole could be a serial killer who brutally murdered my entire family - in which case I would consider killing him to be a victory rather than a defeat.I lost, I guess... Then again, if man to be executed is set free to rape and pillage, does that mean I win?
#55
Posted 13 May 2008 - 08:09 PM
As you said, you don't know what the man did, so how can shooting him be the right thing to do?
Personally I also do not believe in death penalty but that differs per person of course.
It might have been better if you were told you're a terrorist and the guy's just kidnapped, so I agree a slightly different scenario would have been more clear.
#56
Posted 13 May 2008 - 08:11 PM
CoolYeah, that could be really interesting and was my inital idea. I may make that still.Along with what Necromain said about the moral or this game being you having to live with your descision forever
I think that is a good idea but it would work better if you put like a really fun replayable game in front of it so if you shot the guy you wouldnt be able to play the game ever again
That would probably make people regret shooting the guy.
And if you added a little game in front of it people probably wont complain as much as they did about it being a small game
#57
Posted 13 May 2008 - 10:22 PM
It was removed because you quoted someone who said something they shouldn't have and the batch of replies to that post were removed.
#58
Posted 14 May 2008 - 09:47 PM
Otherwise just PM me.
#59
Posted 14 May 2008 - 10:11 PM
#60
Posted 14 May 2008 - 11:01 PM
That being said, well done for creating the shortest ever GM game to achieve such a response.
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