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Mubbly Tower


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#51 cambesa

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Posted 07 May 2008 - 09:28 PM

omg, the hapiest game i've ever played.

nice game.

graphics 7/10
but the smilies make 9/10

sounds 6/10
but the hapiness makes 8/10

nice use of physics.

happy feeling when playing the game.

result

9/10

4,5/5

0.9
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#52 Link Works

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Posted 11 May 2008 - 02:54 AM

:P I got 682 pointz which is soooooooooo close to getting in the top 20 I ranked 26th!!!!!!!!! Anyway amazing game 6/6 10/10 100/100
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Siege Defender!

#53 Doogie_Forever

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Posted 11 May 2008 - 11:11 AM

Can I get the game for being THE most dedicated. (You will find my name on the highscores like 30+ times)

Name : Doogie.

CTRL+F and look.
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#54 Cameron:D

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Posted 11 May 2008 - 11:17 AM

Well I found:
-AlmightyComputerGamesPlay 37 times :P
-Doogie: 46

They were the 2 most common names -_-
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#55 methegamemakingguy

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Posted 11 May 2008 - 11:17 AM

Hmm....

Gameplay: 6.5/10
The game is fun, at first. Placing your tower and defenders is great. The first few waves are fun too. Then it gets frustrating. You find yourself watching teh line hovering slightly above your tower, hoping and praying that you'll get enough moneh before the happiness runs out. This happens a lot. It's really un-fun to just watch yourself losing, with no interactivity. (Perhaps if you could move previously placed blocks for free?) The extra platformer is fun too, but still a little frustrating.

Coding: 9.5/10
The game runs well, with almost no bugs. The only one I found: If you have blocks above teh line, but none ON teh line, it's considered that your tower is not above teh line. This may be intentional, to avoid easy points in No Gravity mode, but still seems a little odd.

Graphics: 9/10
Awesome, extremely cute graphics. The graphics are very smooth and polished. Great. I love the NOOOOOO when you decide to quit.

Replay: 8/10
Pretty good replay value. The main game plays differently every time, although frustratingly still including the final doom due to lack of moneh. The unlockable extra modes provide a little ridiculous fun, although not really being playable as a proper game. The platformer, although short, lasts for quite a while.

Overall: 8/10
The game is well made and fun, provided you have teh moneh to not lose too much.
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#56 PetzI

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Posted 11 May 2008 - 08:24 PM

Gameplay: 6.5/10
The game is fun, at first. Placing your tower and defenders is great. The first few waves are fun too. Then it gets frustrating. You find yourself watching teh line hovering slightly above your tower, hoping and praying that you'll get enough moneh before the happiness runs out. This happens a lot. It's really un-fun to just watch yourself losing, with no interactivity. (Perhaps if you could move previously placed blocks for free?)


Dude, it's called challenge. You know, the game is not 100% easy so that you have to make an effort to win? Of course it happens a lot, it's the whole point of the game, for the tower to fall and you have to quickly get it back up, it's what makes the game fun.

Oh, and it's intentional that you gotta have something ON the line, not just above it.
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#57 methegamemakingguy

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Posted 11 May 2008 - 09:42 PM

Gameplay: 6.5/10
The game is fun, at first. Placing your tower and defenders is great. The first few waves are fun too. Then it gets frustrating. You find yourself watching teh line hovering slightly above your tower, hoping and praying that you'll get enough moneh before the happiness runs out. This happens a lot. It's really un-fun to just watch yourself losing, with no interactivity. (Perhaps if you could move previously placed blocks for free?)


Dude, it's called challenge. You know, the game is not 100% easy so that you have to make an effort to win? Of course it happens a lot, it's the whole point of the game, for the tower to fall and you have to quickly get it back up, it's what makes the game fun.

That's not what I meant. It is fun to see the tower falling, and quickly put it back up. It isn't fun to see the tower fall, and be completely unable to do anything at all. It'd be fun if you had teh moneh, but you don't, so it isn't.
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#58 _89

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Posted 13 May 2008 - 02:37 AM

I'm very impressed with this game. This is the best game I have played since Jumper II.
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#59 JBxFootballx92

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Posted 13 May 2008 - 02:57 AM

how did u get gmphysics to work on all computers?
what version did u use v4 or v5?
because i used v5 and it won't work on everyones computer...
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#60 PetzI

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Posted 13 May 2008 - 03:54 PM

That's not what I meant. It is fun to see the tower falling, and quickly put it back up. It isn't fun to see the tower fall, and be completely unable to do anything at all. It'd be fun if you had teh moneh, but you don't, so it isn't.


Basicaly, you're saying its not fun to be losing when you know there's no way to recover, but that doesn't happen very often, most of the time you CAN recover.
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#61 masterofhisowndomain

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Posted 13 May 2008 - 06:08 PM

I found the game pretty good, the graphics were extremely charming and the game was very cute, as you say it is. The only problem I found was that sometimes when I placed Mubblies, they would fall horizontally off the edge of the screen, or seemingly bounce off the block. This also occured in No Gravity but this time when a block was placed near teh line. :P
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List Of Mods And Add-Ons

(Things you must try, for the games you already have)

 

Insightful links:
Higher Order Fun -- Game Design, Maths.
The Missing Concept -- Career/Hobby?
Neither Career Nor Hobby -- Career/Hobby?
Wario Land 4 Project -- Platformer design.


#62 LukeEntertainments

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Posted 13 May 2008 - 07:01 PM

Awesome, 1st place in competition!
6/6
ByTheWay- What do you do with all the contest money?
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#63 PetzI

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Posted 13 May 2008 - 07:44 PM

I wish there were your characters has plushies or something :)
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Posted Image I did not make this game.

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#64 jls900

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Posted 13 May 2008 - 08:04 PM

Woot! :)

Just got 1000 something points! it took a long time but hey, i got it.

I didn't think to take pics but thankfully i submitted it on the highscores.
The game is a lot of fun, good luck with the competition. Cheers,

-Jls
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#65 photocopier

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Posted 14 May 2008 - 07:16 AM

Beautiful game!
well done 3Dsquare
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gah

#66 Doogie_Forever

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Posted 14 May 2008 - 09:11 AM

:) ;) :snitch: ::lmao:: 1093 points Well Done! :blink: :blink: :blink: :blink:

Edit: *off topic* How come you haven't submitted any of your other scores?


Yeah it does seem a little suss. But good job, Now lets hope 2DCube will change it to ANYONE who gets 1000 from now on gets his unfinished game, otherwise I may just stop playing.
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#67 ui264

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Posted 16 May 2008 - 06:28 PM

i love the concept, and tower defense games, but the physics are messed up, a well as many glitches that make the game TOO impossible examples

1: stuff getting stuck in other stuff
2: the line going off the screen so you can't reach it (around like, 600 pointz)
3: (recommendations) make it so mublies stay on the screen and don't fly off, you paid for those
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#68 Jenner

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Posted 16 May 2008 - 06:49 PM

well done 3Dsquare


lol, 3Dsquare :ph34r:

HAHAHAHAHAHHAHAHAAHAHAHAHHAHA!!!!!!!! :D


Anyhow, I really enjoy the music, I wonder how he got that
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#69 theweirdn8

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Posted 17 May 2008 - 04:48 AM

long list of hscores!
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#70 Cameron:D

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Posted 17 May 2008 - 11:28 AM

:P :rolleyes: :rolleyes: :rolleyes: 1093 points Well Done! :rolleyes: :o :o :o

Edit: *off topic* How come you haven't submitted any of your other scores?


Yeah it does seem a little suss. But good job, Now lets hope 2DCube will change it to ANYONE who gets 1000 from now on gets his unfinished game, otherwise I may just stop playing.


Same deal here, no incentive to play anymore
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Hamachi is for people who cant port forward <<Helpful hint!!!!!


#71 makerofthegames

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Posted 20 May 2008 - 06:36 AM

2: the line going off the screen so you can't reach it (around like, 600 pointz)

Did you even read how to play in the game? It tells you how to...err..'fix' that.
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#72 Dmaster270

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Posted 20 May 2008 - 06:42 AM

2: the line going off the screen so you can't reach it (around like, 600 pointz)

Did you even read how to play in the game? It tells you how to...err..'fix' that.

Obviously not. Just scroll the mouse wheel up.
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#73 Warptweet

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Posted 20 May 2008 - 06:44 AM

It so happens, however, that the Wobblies of neighboring Wobbly Kingdom have a favorite hobby: Bringing down towers.


Oh, the ironic irony.
A nicely programmed game with decent graphics.
The units ever so slightly resemble rolled up spaghetti, I bet pastafarians will flock to this game. The Flying Spaghetti Monster is most pleased.
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#74 Ampersand

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Posted 06 July 2008 - 10:05 PM

Please? Make another mirror?

---Ampersand
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Posted Image
(0.1.6)


#75 PetzI

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Posted 06 July 2008 - 10:35 PM

You can download from yoyogames just fine :/
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#76 DarkFlame

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Posted 10 July 2008 - 05:13 AM

You can download from yoyogames just fine :/


YOU may be able to,...but for most people here it is a little more difficult then that!
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#77 Ampersand

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Posted 10 July 2008 - 01:16 PM

Yeah. For me, 98% of the time, it gives me a C++ Visual Runtime Error, which promptly crashes my browser.

---Ampersand
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Posted Image
(0.1.6)


#78 2Dcube

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Posted 10 July 2008 - 01:53 PM

Sorry for the trouble. You can also download the game from my site: http://www.venbrux.c...ent=mubblytower
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#79 Erik Leppen

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Posted 10 July 2008 - 07:34 PM

3: (recommendations) make it so mublies stay on the screen and don't fly off, you paid for those

I had trouble with this too, especially in zero gravity mode. Are the bouncy mode and zero gravity mode even of any help when trying to unlock the other two modes? If not, does anyone have some kind of strategy of how to get to 400+ pointz? I seem to always end up somewhere around 300/350 pointz.
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#80 PetzI

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Posted 10 July 2008 - 11:33 PM

They're supposed to fly off the screen.

Those mods are just to play with a little twist, they actually make the game a lot harder.
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#81 makerofthegames

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Posted 10 July 2008 - 11:47 PM

They're supposed to fly off the screen.

How would you know? You psychic? :D
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#82 Dmaster270

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Posted 11 July 2008 - 10:09 PM

This is a 2DCube game. Nothing happens as expected. :GM071:
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#83 PetzI

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Posted 11 July 2008 - 11:34 PM

How would you know? You psychic? :GM071:


lol no :GM031:

wubly told me... <insert image of mentally disturbed youngster with a psycothic smile here>
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Posted Image I did not make this game.

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#84 makerofthegames

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Posted 23 July 2008 - 11:41 PM

How would you know? You psychic? :P


lol no :)

wubly told me... Posted Image

Oh, That's okay then.

Edited by makerofthegames, 23 July 2008 - 11:43 PM.

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#85 Southman

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Posted 22 August 2008 - 03:40 PM

dont really like the game.
like the minigame though!
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#86 Recreate

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Posted 21 April 2009 - 09:33 PM

I though teh line was not a misspelled the line i thought it was like tech line or something like that ^_^
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