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Astria Porta


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#1 Manuel777

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Posted 02 May 2008 - 05:15 PM


Astria Porta v1.5

Posted Image


This game is a 3D rts game based on the stargate TV series (most likely atlantis series), following the story of the alteran civilization at their last moments (around 10.000 years ago), when the war against the wraith started.
You can play as the wraith, alterans (lanteans or ancients, its almost the same), tau'ri (earth humans), asgard and asurans.

Commands:
R : Restart
+ / - : Zoom
Escape : Pause menu
Mouse wheel up/down : Rotate camera
Mose wheel press : Reset camera rotation
F1 : shows some info and tips
F7 : Add/Remove planets decals
F8 : Add/Remove sensors range
F9 : Change stars detail
F11 : Add/Remove auto stop weak ships
Arrows : Move camera
Enter : Change DHD simbols


Play now at YoYoGames
Direct download



Addittions / changes / fixes:
_Added a few more detail options
_Added and fixed few visual effects
_Added a new race, Tau'ri (Earth humans)
_Multiple ships selection, movement and attack (square selection)
_Added more specified Settleemnts upgrades
_Main menu has been improoved
_Multiple save files
_Tutorials have been finished
_Added a Max FPS option
_Fixed the **** freezing bug


Credits:
galaxy map: by lucasarts® ( star wars - empire at war )
All other graphics by me ( Manuel777 )
Beta tester and ideas: Iwulff

Edited by manuel777, 12 August 2010 - 04:19 PM.

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#2 Manuel777

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Posted 04 May 2008 - 06:01 PM

Ive updated the v1.3, now he enemyes build ships with the required crew, in the old version the enemyes build ships with less crew than the needed, so the enemy ships couldnt get out from the planet
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#3 GrayAvocado

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Posted 15 May 2008 - 07:01 PM

Cool :P
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#4 Manuel777

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Posted 03 October 2008 - 07:54 PM

Cool :D


haha! thanks
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#5 ThatGamesGuy

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Posted 03 October 2008 - 10:20 PM

Is there some kind of tutorial or training mode or something?
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#6 Goldfish

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Posted 05 October 2008 - 01:16 AM

Hi,
Nice looking game, but I couldn't seem to do much. I figured out how to build defences etc, and build and crew a ship. But once the ship was launched, there doesn't appear to be anyway to control (or see) it???

Rob. <_<
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#7 Manuel777

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Posted 13 October 2008 - 08:15 AM

Hi,
Nice looking game, but I couldn't seem to do much. I figured out how to build defences etc, and build and crew a ship. But once the ship was launched, there doesn't appear to be anyway to control (or see) it???

Rob. :)


yeah, its kinda dificult to learn to play it, just look at the options of the ship, like in a planet, then use the move options and click the position you want to go, or the ship/planet u want to attack... easy but complicated xD
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#8 Fiender

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Posted 08 January 2009 - 06:06 PM

The link doesn't work...
I tried and older version, and it didn't show the ships once they were built. It would be nice to actually see these things intead of this all being text-based or whatever.
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#9 Manuel777

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Posted 09 January 2009 - 10:20 PM

oh, i totally forgot that WHFF is kinda dead.... ill reupload whenever i can...

you can see the ships, you just have to zoom in because they are spawned too close to the planets... (ill fix taht)
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#10 Fiender

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Posted 10 January 2009 - 09:59 AM

It looked pretty cool, but some things were a little frustrating, like getting the ships from place to place (because it's difficult to only select one tiny little dot among many little dots, and I was un-able to attack ANY enemy ship... Even if they were in sensor range.
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#11 Manuel777

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Posted 10 January 2009 - 03:52 PM

It looked pretty cool, but some things were a little frustrating, like getting the ships from place to place (because it's difficult to only select one tiny little dot among many little dots, and I was un-able to attack ANY enemy ship... Even if they were in sensor range.

You are only able to attack thoose ships that arent moving, so, you must "predict" where they are going to stop, thats easy agains wraith ships, given that they have to stop frecuently to repair their hulls, but against fast ships like the asgard one its waaay too dificult

ps: i recommend to have your ships spreaded, so you can have more range into your sensors
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#12 Fiender

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Posted 10 January 2009 - 04:08 PM

Is there going to be some sort of story driven single-player campaign or is it just going to be this free-roam thing?
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#13 Manuel777

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Posted 11 January 2009 - 04:53 AM

Is there going to be some sort of story driven single-player campaign or is it just going to be this free-roam thing?

i actually dont know per sure, i would really like to make a campaign mode, but this game is pretty old, i have a little project in mind right now, if that one goes as it should ill probably forget about this one, but in the other case its very likely that i add things like tutorials, campaigns, etc... its just a matter of time
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#14 noreos

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Posted 24 February 2009 - 02:01 AM

I have a suggestion:

Diplomacy.

Something simple and efficient, the game gets a new dynamic. :o
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#15 greep

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Posted 21 March 2009 - 12:41 PM

I'd suggest just dumping the real time... A game that works like masters of orion just doesn't work in real time very well. There's too many things going on all over. Also, a manual would really help.
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#16 Manuel777

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Posted 09 July 2009 - 03:45 PM

I'd suggest just dumping the real time... A game that works like masters of orion just doesn't work in real time very well. There's too many things going on all over. Also, a manual would really help.

True, but its the game style that defines it as a RTS, not the timing i think

New version uploaded, lots of thing added, tutorials is one of them, check the first post <_<
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#17 MPSGA

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Posted 13 July 2009 - 12:02 PM

Can you create a function: Ship to attack enemy automaticly, when in small range?
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#18 MPSGA

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Posted 13 July 2009 - 12:28 PM

Anyway, you have made a great game. I haven't played this BEATIFUL, MEANFUL, and LIKELY game before! THATS BEST GAME IN GAMEMAKER(of RTS)!!!!!!! :)
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#19 Manuel777

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Posted 13 July 2009 - 06:28 PM

Can you create a function: Ship to attack enemy automaticly, when in small range?


I think i could, i will try, the only problem i see for the moment is that i have to check through all hsips, and that can be slow

Anyway, you have made a great game. I haven't played this BEATIFUL, MEANFUL, and LIKELY game before! THATS BEST GAME IN GAMEMAKER(of RTS)!!!!!!! :)


Im very glad you liked it ;)
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#20 MPSGA

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Posted 14 July 2009 - 07:18 AM

Thanks, your game is getting better. But still:
Goa'uld
Ori
More Asgard Ships
Diplomacy

Find-And-Kill function( Ship attacks enemy automaticly, when in range)
and so on. You DO NOT HAVE to do those, but it would be nuice
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