Replies to topics in this forum are held to a high standard. Reviews must have a critique or suggestion for use to be approved. Read the rules here.
Title: Advanced RTS Example
Description: This is a RTS (Real Time Strategy) example I once made for some kind of game I had in mind. At first, I found out my base engine for the game was coded inefficiently, so I re-coded most of it. After adding comments and description, this was what it turned out to be. Moreover, I added more stuff like pathfinding, enemies, basic sprites (by me), etc., to make it seem more like an example/tutorial. Since then, it has grown a lot.
- Some of the Features:
- Unit pathfinding
- Completely smooth movement using GM's motion_add()
- Automatic enemy attacking
- Multi-select and single-select
- Enemy chasing (right-click when the yellow circle appears)
- Basic healthbars above the units (when selected, of course)
- Enemies with basic AI
- Basic sprites
- Smooth view scrolling
- An "defend on discovery" feature
- Group adding/removing
- Multiple unit types
GM Version: 8.0 (Pro)
Link: Download link here (GM7 version can be found here as well).
- - - - - - - - - -
Please read: I rarely check my topic for replies, so please comment on the page that I link to in the download instead of replying to this topic.
I get an email when someone comments there, so expect a quick response!
Edited by Fede-lasse, 28 April 2011 - 07:13 AM.