Game Maker Obfuscator - Protect your GM source
#981
Posted 07 October 2011 - 11:17 PM
http://www.yoyogames.com/news/53
scroll down, until you reach this:
"*There is a GameMaker Obfuscator that has been updated and now supports 8.1, sprite obfuscation, very powerful obfuscation techniques and dynamic handling of coding styles. For full information, read the topic here: http://gmc.yoyogames...howtopic=373402 This handy software will help many GameMakers to secure their games before publishing."
I think that is pretty cool!
#982
Posted 28 October 2011 - 03:05 AM
#983
Posted 31 October 2011 - 08:43 AM
#984
Posted 11 February 2012 - 10:44 PM
I have a small question regarding the "Do not modify " list. You say functions and references of "additional packages" should be added to this list. But what is exactly that you consider an additionnal package ?
Also, sadly i get the increase heap size error when i try to obfuscate my game, and executing this command " java -Xmx512m " doesn't seem to help so far. i'll try searching more...
#985
Posted 13 February 2012 - 05:55 PM
Looks amazing.
I have a small question regarding the "Do not modify " list. You say functions and references of "additional packages" should be added to this list. But what is exactly that you consider an additionnal package ?
Also, sadly i get the increase heap size error when i try to obfuscate my game, and executing this command " java -Xmx512m " doesn't seem to help so far. i'll try searching more...
An additional package would be an extension package or anything else that your Game Maker code references. For example, there was a print extension package with GM which would require one to add the print_* functions to the DNM list for them to remain unobfuscated and still work. I do not mean dll's: since strings are not modified, they should work fine.
If you get the heap size error your game must be very large (or I may have made a mistake). Try entering the following into a console:
java -jar "C:\Users\Schreib\Desktop\GMObfuscator.jar" -Xmx1024m
where you replace my example path with your own, of course. (You may want to give it a shot with Xmx512m first). What GM version are you using? If you're still having problems, you can consider sending me your source to the email address on the first page.
#986
Posted 13 February 2012 - 06:58 PM
#987
Posted 25 February 2012 - 10:19 PM
Most of the bug fixes that I do are merely use of style or programming that was entirely unexpected to me.
#988
Posted 01 March 2012 - 07:04 AM
#989
Posted 16 April 2012 - 11:15 AM
*~ Download ~*
#990
Posted 18 April 2012 - 07:43 PM
[i]*~ Download ~*
Should mention that this bugfix was prompted mostly because someone contacted me. So, if your game gets an error or something weird happens, don't hesitate to PM or email me! My email's in the About info.
Edited by Schreib, 18 April 2012 - 07:44 PM.
#991
Posted 23 April 2012 - 06:28 AM
I know quite a lot of people would have released it, then stopped caring.
#992
Posted 02 June 2012 - 01:54 PM




The obfuscation strategy was in part developed by YellowAfterLife. Kudos again to that.
#993
Posted 16 November 2012 - 06:30 PM
#994
Posted 16 November 2012 - 08:16 PM
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