At least we know it's obfuscated
Game Maker Obfuscator - Protect your GM source
#961
Posted 15 June 2011 - 12:34 AM
At least we know it's obfuscated
#962
Posted 15 June 2011 - 02:09 AM
#963
Posted 15 June 2011 - 04:56 PM
#964
Posted 15 June 2011 - 06:11 PM
#965
Posted 16 June 2011 - 03:50 AM
#966
Posted 16 June 2011 - 05:16 PM

GM7 Pro, Windows Vista Home Basic. Works fine for me, too. ~nodnod~
And looking at the garbage obfuscated sprites in the editor to compare with the beautiful screenshot above, I've gotta say, astounding work, Mr. Schreib. $:^ ]
I do hope xot can help you find the current hurdle and flatten it. $E^ )
Thank you much, and regards!
#967
Posted 23 July 2011 - 08:22 PM
#968
Posted 30 July 2011 - 12:08 AM
#969
Posted 31 July 2011 - 02:16 PM
Again, xot is being very helpful in helping to provide image obfuscation solutions. Regardless of whether I get a globally working solution, I will probably include it as an option regardless, but I'm fairly confident image obfuscation will work in the end.
#970
Posted 11 September 2011 - 01:05 PM
Having settled down a little, I am now going to start working on the obfuscator again, and see if I can solve the problems with sprite obfuscation. Thanks for everyone's patience.
#971
Posted 26 September 2011 - 01:18 PM
That makes it kind-of useless, considering most people have GM 8 or GM 8.1.
Any chance on a GM8 compatible version?
Edited by orange08, 26 September 2011 - 01:19 PM.
#972
Posted 26 September 2011 - 03:35 PM
If you'd bothered to read the last page or so, you'd have discovered that's exactly what he's doing.So this only works with GM7 and GM6?
That makes it kind-of useless, considering most people have GM 8 or GM 8.1.
Any chance on a GM8 compatible version?
#973
Posted 27 September 2011 - 01:47 AM
#974
Posted 01 October 2011 - 02:55 AM
#975
Posted 01 October 2011 - 10:14 PM
I am very happy to have been able to contribute to the community.
*~ Download ~*
A teaser:

You'll find more information on the first page. Thanks to everyone for using the GM obfuscator.
#976
Posted 01 October 2011 - 11:34 PM
Just wondering, is there some config (that I missed?) that would grant 'strange' obfuscation, as shown in previously demonstrated d3d example of mine?
With 'nasty' obfuscation option, some resources are renamed to function names, and GML constants are used, however variables are kept either at original names, or known 'random' values.
#977
Posted 01 October 2011 - 11:43 PM
Just a quick note, the "ty_break" and "ev_slow" variables you see are actually obfuscated - nasty obfuscation has a chance of renaming variables similarly to inbuilt GM constants.
Edited by Schreib, 01 October 2011 - 11:46 PM.
#978
Posted 02 October 2011 - 03:57 PM
http://i56.tinypic.com/34nlb87.jpg
And, the obnoxiously large download link again:
*~ Download ~*
#979
Posted 03 October 2011 - 12:13 AM
Those who had trouble with the obfuscator just prior - don't give up hope - download the latest version and try again. All links are updated.
*~ Download ~*
#980
Posted 04 October 2011 - 12:33 AM
This program is awesomeness in a bottle! i would highly recommend using it! I know that i am!
Thank you so much for this!
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