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Game Maker Obfuscator - Protect your GM source


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#961 piluke

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Posted 15 June 2011 - 12:34 AM

Looks good! Sort of...

At least we know it's obfuscated :lol:
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#962 Schreib

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Posted 15 June 2011 - 02:09 AM

Tough break. I'll have to wait until I get back to my other GM6 machine to test it, then.
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#963 xot

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Posted 15 June 2011 - 04:56 PM

Curious.

Posted Image
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#964 Schreib

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Posted 15 June 2011 - 06:11 PM

I've actually noticed these graphical bugs on my machine too, periodically, except they look slightly different, more like JPG fragments. On my machine, they only happen for certain seeds. I have no idea what's going wrong here - maybe graphical obfuscation is not as viable as one might have thought it to be.
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#965 xot

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Posted 16 June 2011 - 03:50 AM

Sounds like two different problems, both of which are probably surmountable. I'll contact you privately.
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#966 ParodyKnaveBob

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Posted 16 June 2011 - 05:16 PM

Posted Image

GM7 Pro, Windows Vista Home Basic. Works fine for me, too. ~nodnod~

And looking at the garbage obfuscated sprites in the editor to compare with the beautiful screenshot above, I've gotta say, astounding work, Mr. Schreib. $:^ ]

I do hope xot can help you find the current hurdle and flatten it. $E^ )

Thank you much, and regards!
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#967 Izanagi

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Posted 23 July 2011 - 08:22 PM

Hey Schreib, just wondering... Has any progress been made with the sprite/graphical obfuscation feature? It sounded really interesting. :)
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#968 john_smith

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Posted 30 July 2011 - 12:08 AM

How did the sprite obfuscation end up working out ? The earlier screens showed great promise.
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#969 Schreib

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Posted 31 July 2011 - 02:16 PM

I've paused the development a little during the summer due to switching where I'm living, but will continue as soon as I can. Thanks for being patient.

Again, xot is being very helpful in helping to provide image obfuscation solutions. Regardless of whether I get a globally working solution, I will probably include it as an option regardless, but I'm fairly confident image obfuscation will work in the end.
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#970 Schreib

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Posted 11 September 2011 - 01:05 PM

Hi everyone.

Having settled down a little, I am now going to start working on the obfuscator again, and see if I can solve the problems with sprite obfuscation. Thanks for everyone's patience.
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#971 orange08

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Posted 26 September 2011 - 01:18 PM

So this only works with GM7 and GM6?
That makes it kind-of useless, considering most people have GM 8 or GM 8.1.
Any chance on a GM8 compatible version?

Edited by orange08, 26 September 2011 - 01:19 PM.

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#972 Dark Matter

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Posted 26 September 2011 - 03:35 PM

So this only works with GM7 and GM6?
That makes it kind-of useless, considering most people have GM 8 or GM 8.1.
Any chance on a GM8 compatible version?

If you'd bothered to read the last page or so, you'd have discovered that's exactly what he's doing.
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#973 Gamer_Dude64

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Posted 27 September 2011 - 01:47 AM

looks cool
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#974 Schreib

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Posted 01 October 2011 - 02:55 AM

I am very happy to announce that I've just finished the last few touches of the GM obfuscator and expect to release it very soon, after doing some preliminary testing. Thanks to everyone for their patience.
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#975 Schreib

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Posted 01 October 2011 - 10:14 PM

After months of work, the obfuscator is now much more powerful than before and supports all major GM versions.

I am very happy to have been able to contribute to the community.

*~ Download ~*


A teaser:
Posted Image

You'll find more information on the first page. Thanks to everyone for using the GM obfuscator.
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#976 YellowAfterlife

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Posted 01 October 2011 - 11:34 PM

That's very nice to see!

Just wondering, is there some config (that I missed?) that would grant 'strange' obfuscation, as shown in previously demonstrated d3d example of mine?
With 'nasty' obfuscation option, some resources are renamed to function names, and GML constants are used, however variables are kept either at original names, or known 'random' values.
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#977 Schreib

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Posted 01 October 2011 - 11:43 PM

That's true. Funny, I had that renaming procedure in my flowcharts. I'll probably implement it in the next update round. Ironic, since it's probably the nastiest of the obfuscation techniques.

Just a quick note, the "ty_break" and "ev_slow" variables you see are actually obfuscated - nasty obfuscation has a chance of renaming variables similarly to inbuilt GM constants.

Edited by Schreib, 01 October 2011 - 11:46 PM.

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#978 Schreib

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Posted 02 October 2011 - 03:57 PM

Actually, I decided to fix that easily implemented feature right away. Thanks YellowAfterLife. I also added more warning clarification. I suggest people re-download the obfuscator as variables are now renamed much more nastily, as can be seen in this screenshot:

http://i56.tinypic.com/34nlb87.jpg

And, the obnoxiously large download link again:

*~ Download ~*


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#979 Schreib

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Posted 03 October 2011 - 12:13 AM

Sorry for the triple post. Through some great cooperation with djk146's rather complex and expansive source to his Legends Online game, I have managed to correct all the bugs that appeared. Given its complexity, it is further even more unlikely that there are any serious bugs in this bug-fixed versions.

Those who had trouble with the obfuscator just prior - don't give up hope - download the latest version and try again. All links are updated.

*~ Download ~*


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#980 djk164

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Posted 04 October 2011 - 12:33 AM

thanks for giving me credits :D
This program is awesomeness in a bottle! i would highly recommend using it! I know that i am!
Thank you so much for this!
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