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Competition03: User Generated Competition


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Poll: YoYo's User Generated Competition (551 member(s) have cast votes)

Pick a theme:

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#41 NickoTyn

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Posted 25 April 2008 - 04:57 PM

I voted Unreality/surrealism because I always liked fantasy games/worlds and I always wanted to create one. But this may be one long journey though.
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#42 RoboBOT

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Posted 25 April 2008 - 04:59 PM

I voted unreality/surrealism, but now I wished I voted co-operation. :P

Oh well, all themes sound cool to me.

Yeah, did the same thing, except I voted retro, and then a good idea for co-op just came to me, and now I wish I could change my vote! :)
Oh well.

The thing about retro is that we'd get a lot of good retro games, but also a lot of games made by people who don't really understand the style. Too many people equate retro with bad graphics.

#43 Flamer_Shaftglutton

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Posted 25 April 2008 - 04:59 PM

Time Manipulation doesn't have to be all that complex, think Chrono Trigger or Legend of Zelda: Ocarina of Time.....

While those were cool games, they are also 'epics' and not quick little games that are simple and fun to just pick up and play. While Time would be a great theme, I didn't vote for it because I didn't see many possibilities in terms of small simple games. Don't get me wrong, they are there, but it just seems too constricting.


I voted for Unreality/surrealism purely because I felt it would create a wide variety of games.

I debated between Coop and surrealism for that exact reason. I wish I could have voted for both, but I voted for Coop just because I already have an idea for it.
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#44 desertdweller

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Posted 25 April 2008 - 05:06 PM

I voted Anti-Depressant.

Co-operation involves using difficult AI most of the time which narrows the chances of winning to the great programmers.
Retro is a very cliche idea.
Time is also a very cliche concept.

-Rhys


I agree with the cliche stuff. However, I don't like anti-depressant. (for the mere sake of the fact that I am not in any way depressed) Thus, I vote Opposites!
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#45 phantom king

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Posted 25 April 2008 - 05:24 PM

Co-op...would RTS count as co-op O.o?

ps, i null my vote by accident T.T
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#46 ryguydavis

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Posted 25 April 2008 - 05:26 PM

Co-op...would RTS count as co-op O.o?

ps, i null my vote by accident T.T

If it involves cooperation between two parties, human or otherwise, yes.
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#47 makerofthegames

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Posted 25 April 2008 - 05:38 PM

I voted time :)
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#48 Dreedo

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Posted 25 April 2008 - 05:40 PM

I voted for anti depressant...

I much prefer exploration games and games like Harvest moon and Animal Forest, Sim city etc. etc.
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#49 jsmithLMSL

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Posted 25 April 2008 - 05:46 PM

I went for Retro. I love minimal graphics and arcade concepts, but without the theme being retro, I doubt that graphic style of game could do any contest damage, therefore, if not retro, my fingers are crossed for co-op. That could be fun too.

Edited by jsmithLMSL, 25 April 2008 - 05:47 PM.

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#50 Erik Leppen

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Posted 25 April 2008 - 05:47 PM

I voted Opposites. Whatever the theme will be, it will fit my wishes better thane the ancient civilizations, so that's good. I'd probably try to join if the theme will become opposites or time, and possibly co-op. However, I think co-op is bad for people who are bad at programming AI.

I don't really have an idea for "anti-depressant" games and couldn't really think of what is expected from a game within this theme. I mean, it is something different from "non-violent". But the theme sounds interesting.

I really hope Retro will not win this popular vote, because it is not a theme: it is a style. And I think that is not good: I think the game designer should pick a style that fits him, not the contest. The contest restriction should be theme based, like is done with the winter and ancient civilizations contests, to let the player think about game design and not be restricted about how it is executed. And the retro restriction is about execution. I even think it shouldn't have been in the list, but that is just my opinion.

If I had to make a list of preference, I would order them as follows.
1. Opposites (many possibilities but not too "open" for any kind of game)
2. Time (idem, but a bit more cliché)
3. Anti-depressant (sounds interesting but I don't know what to expect of it)
4. Co-op (may be seen as a programming contest, which it isn't. It is in fact a game design/creation contest
5. Surrealism (I think this is too open and besides, this looks like it's going to be a graphics contest, which is also isn't)
6. Retro (idem)
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#51 ryguydavis

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Posted 25 April 2008 - 05:47 PM

I voted for anti depressant...

I much prefer exploration games and games like Harvest moon and Animal Forest, Sim city etc. etc.

And how are those games inherently anti-depressant?
I think the general idea behind anti-depressant is "sicken you with how undepressedly happy it is".
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#52 billsmugs

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Posted 25 April 2008 - 05:48 PM

I voted time because I feel that it could lead to some nice game ideas, although I don't think I'll enter this competition (however that's what I thought about the Ancient Civilisation one and I entered that after having a random brainwave whilst lying in bed. :) )
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#53 cactus

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Posted 25 April 2008 - 05:48 PM

All of these are better than Ancient Civilization. I'll definitely do enter whatever it lands on. I voted unreality/surrealism since that's very open ended and would probably produce the most interesting results amongst other people's entries.
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#54 Frozenwounds

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Posted 25 April 2008 - 05:49 PM

Anti-depressant, although I dissaprove of the name. Wouldn't 'happy' or 'cartoony' suffice?

I had hoped for a space themed competition before but now I think Anti-Depressant is a great idea. I'd love to see more cartoony games on YoYo Games as most of the games so far are, well, not dull but not exactly 'Teletubbies' either. I'm not suggesting that we make Teletubbies games but bright happy games are cool, and personally I'd love to use some good old simple 3D.

Edit:
Retro is a bad idea. I agree completely with what Erik Leppen said about it. This defines style, not theme.
For instance look at Zelda. Wind Waker and Twilight Princess are a completely different style, yet the same theme and the same franchise!
Most of the games on YYG are retro anyway.

Edited by Frozenwounds, 25 April 2008 - 05:54 PM.

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#55 Dreedo

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Posted 25 April 2008 - 05:50 PM

The anti depressant idea was to make a game without violence/combat/guns like pretty much every game is about, it was supposed to make the user feel happy (most games without guns make me feel happy) animal forest and harvest moon are games i believe to be anti-depressant
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#56 ryguydavis

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Posted 25 April 2008 - 05:51 PM

Gah quit voting unreality >_<;;; There have been so many surreal games lately it's lost its uniqueness.

Oh and I get why you'd vote it cactus, so no hard feeling there.

But everyone else... *grumble grr*
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#57 svengerencir

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Posted 25 April 2008 - 05:58 PM

I picked co-operation, :) I really think that is like the best, :P
sometimes you don't have to have difficult AI to make
good game of this type. :) This type relys on how good is
our imagination.It doesn't have to be something complicated,
hey,it even doesn't have to have enemies,you can always make
a game with co-operation type of gameplay,even in mazes,
collecting coin-types of games, 2d runners and other stuff. :lol:
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#58 masterofhisowndomain

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Posted 25 April 2008 - 06:00 PM

Gah quit voting unreality >_<;;; There have been so many surreal games lately it's lost its uniqueness.

Oh and I get why you'd vote it cactus, so no hard feeling there.

But everyone else... *grumble grr*


I voted for it because I think it would create the broadest range of games; some of the other suggestions limit you to certain genres which I find irritating.
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#59 ryguydavis

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Posted 25 April 2008 - 06:03 PM

Gah quit voting unreality >_<;;; There have been so many surreal games lately it's lost its uniqueness.

Oh and I get why you'd vote it cactus, so no hard feeling there.

But everyone else... *grumble grr*


I voted for it because I think it would create the broadest range of games; some of the other suggestions limit you to certain genres which I find irritating.

Actually it's quite limited, I think. It's so stylized it's limited to "super stylized weird".
That and cactus will win if it's surreal :)
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#60 Abyssal_Nuclei

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Posted 25 April 2008 - 06:09 PM

Co-op is what I voted for. Everyone is thinking that to make a Co-op game you'll need great AI. This is very similar to how everyone had a great RTS idea at the start of the ancient games competition.

The point is that there are many ways of displaying cooperation in a game besides being part of a squad of AI soldiers. I'll leave it up to you to think about the possibilities but to say that Co-op will only favor the great AI programmers, is like saying that Ancient Civilization competition will only favor great programmers (because RTS is the first thing that comes to mind).

Co-op has the potential to be a lot of fun, and will show us some things that we usually don’t see in GM games. Which is why I voted Co-op.


~Abyss
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