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Competition03: User Generated Competition


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Poll: YoYo's User Generated Competition (551 member(s) have cast votes)

Pick a theme:

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#21 masterofhisowndomain

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Posted 25 April 2008 - 03:11 PM

Whilst I'm disappointed that my theme of Horror, which recieved 6+ votes, was not included, the selection you have is interesting. :)
Flex your democratic muscles people and get voting!
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#22 darkshado

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Posted 25 April 2008 - 03:15 PM

Well, at least they acknowledged my nomination...

Anyway, I think opposites has my vote since it is the closest to my nomination, some of the others seem too restricting to people new to GM e.g time (can't see a new programming a time manipulation engine). I don't think retro is a good idea because it doesn't really promote originality and all them could still be done in opposites.
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#23 Zezuken

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Posted 25 April 2008 - 03:17 PM

Well, at least they acknowledged my nomination...

Anyway, I think opposites has my vote since it is the closest to my nomination, some of the others seem too restricting to people new to GM e.g time (can't see a new programming a time manipulation engine). I don't think retro is a good idea because it doesn't really promote originality and all them could still be done in opposites.


Time Manipulation doesn't have to be all that complex, think Chrono Trigger or Legend of Zelda: Ocarina of Time.....
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#24 spriter12

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Posted 25 April 2008 - 03:17 PM

Unreality/surrealism all the way!
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#25 dark_dude

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Posted 25 April 2008 - 03:18 PM

Co-operation involves using difficult AI most of the time which narrows the chances of winning to the great programmers.


Not really. AI isn't mandatory. One can always make a really fun 2-player game. For example, two characters, each with it's own abilities and weaknesses, must overcome difficult challenges. This could be a nice puzzle game. Or maybe a player controls a mage and another a warrior as they fight their way through waves and waves of enemies in a fast-paced hack'n'slash game. There are lots of cool possibilities.

I think it's obvious what I've voted. :) Co-op
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#26 Kyle_Solo

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Posted 25 April 2008 - 03:19 PM

some of the others seem too restricting to people new to GM e.g time (can't see a new programming a time manipulation engine)

It's not that hard. If time wins I'll have some serious incentive to finish my time travel extension, which makes time manipulation easy.
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#27 darkshado

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Posted 25 April 2008 - 03:28 PM

Time Manipulation doesn't have to be all that complex, think Chrono Trigger or Legend of Zelda: Ocarina of Time.....

True, but I was thinking more along the lines of Prince of Persia type of time manipulation.

It's not that hard. If time wins I'll have some serious incentive to finish my time travel extension, which makes time manipulation easy.

But only pro users can use extensions, and I imagine most people new to GM will only have lite.
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#28 Twitchgames

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Posted 25 April 2008 - 03:36 PM

I voted for anti-depressents because i think it sounds cool...

I dont really do the competitions but i might do this one.
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#29 Timoi

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Posted 25 April 2008 - 03:38 PM

Anti-Depressant is so vague. You can argue that any game which isn't a mindless bloodbath falls under that category.

I agree, just 'feel happy' is too vague, however my very original nomination also said no violence or guns, it's now been amended to state that nothing agressive or violent is allowed either. I think that's narrowed it down quite a bit.

Anti-Depressant - Make a game to make people happy: no guns, no violence - something "feel good".

I voted for anti-depressant as on the whole the more popular indie games are those which don't have violence. Most commercial games have lots, so when making your own game, you tend to follow the conventions of the commercial ones. However by having non-violence you're forced to think for yourself which should result in a greater variety of games.

#30 shadow382

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Posted 25 April 2008 - 03:42 PM

I voted for co-op. There's so many possibilities for this category, and I instantly thought of a few good ones when I read it in the poll. I'll probably enter if any of the others win, but I definitely will if co-op wins.
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#31 Broxter

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Posted 25 April 2008 - 03:43 PM

I voted Opposites

Cause I got a cool idea...
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#32 2Dcube

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Posted 25 April 2008 - 03:50 PM

I voted unreality/surrealism, but now I wished I voted co-operation. :)

Oh well, all themes sound cool to me.

Edited by 2Dcube, 25 April 2008 - 03:50 PM.

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#33 jubis_moonjuice

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Posted 25 April 2008 - 03:57 PM

Voted for Time =]

The coding itself wouldn't be too difficult, but coming up with an intriguing concept/gameplay would be the hard bit!

~Jubis
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#34 jubis_moonjuice

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Posted 25 April 2008 - 03:58 PM

oh ... I just came up with an awesome idea, mash up ALL the themes into one ... would make for a *very* interesting game =]

~Jubis
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#35 Scyler_27

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Posted 25 April 2008 - 03:59 PM

Argh the descisions the descisions!!! They are all very good catigories. (though I am not too excited about the retro one) Can't wait to get started, this should be a good competition!

EDIT:

mash up ALL the themes into one

O_o :) Do you know how HARD that would be? Heh, that would be quite fun to try actually.

Edited by Scyler_27, 25 April 2008 - 04:06 PM.

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#36 xshortguy

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Posted 25 April 2008 - 04:06 PM

I voted for Time, but I really don't like any of the suggestions. I was hoping for a more concrete visual theme. Coop would have been my next choice.
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#37 ryguydavis

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Posted 25 April 2008 - 04:12 PM

Co-op all the way--I've been wanting to do one for so long now, it's about time I stop being lazy and have some fun with AI.

Though I'd agree Co-op does not require great AI, especially if it's a 2 player game.
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#38 RobertOK

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Posted 25 April 2008 - 04:32 PM

I went for Anti-Depressant, after all, I game to make myself happy, gaming is meant to be fun! But unreality came close. I'm not too keen on time. Wouldn't mind retro, opposites, or co-op either.
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#39 masterofhisowndomain

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Posted 25 April 2008 - 04:33 PM

I voted for Unreality/surrealism purely because I felt it would create a wide variety of games.
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#40 Qwertyman

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Posted 25 April 2008 - 04:39 PM

Co-operation involves using difficult AI most of the time which narrows the chances of winning to the great programmers.

What's wrong with that? Having a competition in the first place narrows the chances of winning to the great game designers.

I liked what the X-prize did for personal space travel. Cooperation might be a type of "X-prize" for GM AI.
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