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Caveman Craig (strategy)


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#41 pedrosorio

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Posted 25 April 2008 - 12:03 AM

Really awesome game! Is his made in such a short time? It looks very big and complete, and very polished too. Very original idea, and neat graphics. I think you have a good chance in the competition. Bravo on creating this masterpiece of GM technology :skull:



One thing. How can I escape if Caveman Craig himself is caught by a predator? I can't remember the tutorial telling me and I couldn't do anything but wait until my life bar went from 100% to 0%.


Press SPACE BAR
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#42 Pie Person!

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Posted 25 April 2008 - 02:51 AM

I love this game.

Caveman Craig - Game StatisticsTotal Time Elapsed: 00 : 32 : 04
Total Cavemen: 18
Total Hunters: 9
Total Gatherers: 6
Total Preparers: 3
Total Deaths: 33
Total Kills: 177

Edited by Pie Person!, 25 April 2008 - 02:55 AM.

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#43 RhysAndrews

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Posted 25 April 2008 - 03:48 AM

Oh by the way Rhys I was wondering whether you could tell me (or point me in the direction of a tutorial that could do the same) how you did the speech boxes for the Tutorial Guy. I thought it was a great feature and was hoping to use something similar to it for my game; unfortunately I have no clue about how to begin coding it.. tongue.gif
I know how protective some people are over their coding but any help would be great.

For the type-writing effect? You need the variable that has the whole message, and a variable that has the index of the message that the box is up to.. So for instance:

message="How are you?"
msgat="4"
Means the box will display "How ". Then just increase the msgat variable to make it 'type'. There are a few cool tricks like checking if the character at the msgat index is a SPACE or say the end of a sentence (.,?,!) and then making the pause between adding to msgat longer, and so on.

Really awesome game! Is his made in such a short time?

Yes, just under 30 days. My brother and I didn't really think about entering until then.

Regards
Rhys Andrews

Edited by RhysAndrews, 25 April 2008 - 03:59 AM.

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#44 :MT:

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Posted 25 April 2008 - 04:33 AM

Wow! For 30 days work it is great!
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#45 Ecstats

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Posted 25 April 2008 - 07:23 AM

Indeed I am impressed that you got the game this far in only 30 days. The gameplay is fun and the graphics and sounds are pretty good. It gets a bit dull and repetetive after awhile though.
And it's rather unbalanced - as others have said you're going about your business teaching a new cave man how to throw rocks when BAM ten evil cave men and five raptors come out of nowhere and disintregate your entire little tribe.
I'll give it 7/10 - main con being that it doesn't last long and the uneven difficulty.

I found two bugs in the game: One is that a corpse was un-pickable and never went away - think someone else had this bug too.
The other is that one of my hunters got bitten by a velociraptor. After I threw rocks at it and killed it the guy was still hanging suspended in the air screaming. This was rather annoying since (other than losing a hunter for no reason) he was screaming all the time I couldn't know when someone was screaming for real.
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#46 RhysAndrews

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Posted 25 April 2008 - 09:23 AM

Hi everybody!
Thanks to your great and consistent support, we've now updated the game to VERSION 1.3.

This attends many issues, all of which you can see on the topic's post, under CHANGES. Some of the major issues include:
- Split up the tutorial more logically and in smaller chunks.
- Rival Cavemen can now be eaten by Raptors and Head-butted by Triceratops'
- Added a very special unlock / bonus that signifies the ending of the game - however, you can continue playing afterwards.
- Added a "TAP SPACE" image that flashes above Craig's head when you're being eaten.
- Implemented death sounds for raptors and triceratops' that differentiate from their 'signature' sound
- Improved performance and decreased game size with better texture management (thanks Pim!)
- T-rex's can (and will) now eat Rival Cavemen.
- Tweaked triggers of difficulty

Regards
Rhys Andrews
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#47 pedrosorio

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Posted 25 April 2008 - 09:25 AM

Downloading =)

Previous save files aren't compatible =(

Edited by pedrosorio, 25 April 2008 - 09:29 AM.

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#48 theweirdn8

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Posted 25 April 2008 - 11:02 AM

this game is awesome, especially the ai.
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#49 dark_dude

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Posted 25 April 2008 - 11:17 AM

You should add a sound for when the rival tribe attacks. Something like a war cry. That would be really neat. :)

EDIT: i gotta get me one of those T-shirts :skull:

Edited by dark_dude, 25 April 2008 - 11:25 AM.

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#50 theweirdn8

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Posted 25 April 2008 - 11:22 AM

The Rival team, killed my 1st preparer!
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#51 Orc Leader

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Posted 25 April 2008 - 02:16 PM

RhysAndrews, hypothetical here, but uhh. . . say that I figured out how to open the cheat menu would you tell me the cheats?

Hypothetically of course. *Whistles*

Edited by Orc Leader, 25 April 2008 - 02:16 PM.

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#52 RhysAndrews

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Posted 25 April 2008 - 02:31 PM

Yes, I would. But considering this is hypothetical, I'm going to assume you didn't figure it out. :)

-Rhys
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#53 Orc Leader

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Posted 25 April 2008 - 02:36 PM

Hypothetically saying this wasn't hypothetical what are the cheat codes?
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#54 masterofhisowndomain

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Posted 25 April 2008 - 03:47 PM

For the type-writing effect? You need the variable that has the whole message, and a variable that has the index of the message that the box is up to.. So for instance:

message="How are you?"
msgat="4"
Means the box will display "How ". Then just increase the msgat variable to make it 'type'. There are a few cool tricks like checking if the character at the msgat index is a SPACE or say the end of a sentence (.,?,!) and then making the pause between adding to msgat longer, and so on.


Thank you so much. :)
I'd have never found that out. I'll get round to playing version 1.3 as I'm keen to see the updates/revisions.
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#55 LoS

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Posted 25 April 2008 - 04:53 PM

I easily survived 2 hours, untill a T-Rex, a VERY VERY VERY!! big tribe (About 40-50 enemy tribes-men), about 3 of thoose blue dinos, and a heck of thoose raptors came. my army of 45 hunters got killed as if they were ants...

also, thoose stupid tribe-guys killed all of my prepare's :)

But a really great game, so good, that i hacked our teachers user on the school network, just to install this ^^

5/5 and deserves to win!
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#56 Orc Leader

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Posted 25 April 2008 - 04:57 PM

also, thoose stupid tribe-guys killed all of my prepare's :)


After 350 kills you get a statue that really helps keep those guys out, but won't work all the time.

-E-D-I-T-


Removed by request

Edited by Orc Leader, 25 April 2008 - 06:02 PM.

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#57 RhysAndrews

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Posted 25 April 2008 - 05:01 PM

After 350 kills you get a statue that really helps keep those guys out, but won't work all the time.

It does in 1.3. Rival cavemen can't get through at all.

-Rhys
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#58 Orc Leader

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Posted 25 April 2008 - 05:49 PM

After 350 kills you get a statue that really helps keep those guys out, but won't work all the time.

It does in 1.3. Rival cavemen can't get through at all.

-Rhys


Did you also fix the glitch with the repeating sound? Where when a rival caveman's rock hits the statue it keeps playing a sound over.
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#59 RhysAndrews

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Posted 25 April 2008 - 05:52 PM

Did you also fix the glitch with the repeating sound? Where when a rival caveman's rock hits the statue it keeps playing a sound over.

Eh, no, but I should've. I've known about that bug for ages.

-Rhys
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#60 Orc Leader

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Posted 25 April 2008 - 05:57 PM

Removed by request

Edited by Orc Leader, 25 April 2008 - 06:02 PM.

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