1, I agree, with the bad idea bit. If you remove the teaching, theres nothing left for you to do.
2. This is probably a good idea. Also, when gathering berries, you stop while a gatherer drags a dead dinosour past you, then you start again. Kind of anoying.
3. Thats the fun of the game. It should be like that, otherwise its just too easy. Its easy enough as it is.
4. I only played the first version, but dragging 1 raptor to the cave was enough to teach a caveman. I'm guessing its been increased for a good reason.
5. Why did you let him go to start with? Teach him until he is fully trained, and he will leave on his own.
1. If you play for longer, many more enemy cavemen will come.
2. The same game compiled would run faster, yes. But who wants to make a game from scratch when gamemaker does 90% of the work for you?
1) You may be right, but it's still a pain to teach when all your other cavemen are stealing the job.
2) Yeah, I don't like that either.
3) Easy enough?! Haven't you seen everyone who's posted about how hard it is, including me?
4) I'm talking about preparers, not gatherers. And dragging one body to the cave still teaches a gatherer, that hasn't changed. Heck, a little while ago I cued a new gatherer and he learned to gather carcases the instant he came from the sky! Good timing, I guess. Sometimes it pays to multitask.
5) Becuase I was teaching him. I didn't realize that it wasn't time that determines what control you have over them. If they've learned all they can learn, you can't stop them again.
1) But overall, compared to dinos, there usually aren't near as many.













