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Caveman Craig (strategy)


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#241 Crashdance22

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Posted 17 June 2008 - 09:22 PM

1, I agree, with the bad idea bit. If you remove the teaching, theres nothing left for you to do.

2. This is probably a good idea. Also, when gathering berries, you stop while a gatherer drags a dead dinosour past you, then you start again. Kind of anoying.

3. Thats the fun of the game. It should be like that, otherwise its just too easy. Its easy enough as it is.

4. I only played the first version, but dragging 1 raptor to the cave was enough to teach a caveman. I'm guessing its been increased for a good reason.

5. Why did you let him go to start with? Teach him until he is fully trained, and he will leave on his own.

1. If you play for longer, many more enemy cavemen will come.

2. The same game compiled would run faster, yes. But who wants to make a game from scratch when gamemaker does 90% of the work for you?


1) You may be right, but it's still a pain to teach when all your other cavemen are stealing the job.

2) Yeah, I don't like that either.

3) Easy enough?! Haven't you seen everyone who's posted about how hard it is, including me?

4) I'm talking about preparers, not gatherers. And dragging one body to the cave still teaches a gatherer, that hasn't changed. Heck, a little while ago I cued a new gatherer and he learned to gather carcases the instant he came from the sky! Good timing, I guess. Sometimes it pays to multitask. ^_^

5) Becuase I was teaching him. I didn't realize that it wasn't time that determines what control you have over them. If they've learned all they can learn, you can't stop them again.

1) But overall, compared to dinos, there usually aren't near as many.
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#242 Dangerous_Dave

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Posted 18 June 2008 - 04:43 AM

1. Hence why the target appears, since its too hard to attack the dinosaurs before your hunters do. I've never had a problem with training the others.
3. Just save the game, when you die, load it. Since its random, its easier the second time. But I never had a problem.
4. My bad. But I still don't think it's too much.
5. Theres' no reason to stop them if they've learnt all they can learn.
1. But they come in much bigger groups, raptors - 1 or 2 at a time, enemy cavemen - upwards of 10 at a time.
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#243 Crashdance22

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Posted 18 June 2008 - 10:57 PM

1. Hence why the target appears, since its too hard to attack the dinosaurs before your hunters do. I've never had a problem with training the others.
3. Just save the game, when you die, load it. Since its random, its easier the second time. But I never had a problem.
4. My bad. But I still don't think it's too much.
5. Theres' no reason to stop them if they've learnt all they can learn.
1. But they come in much bigger groups, raptors - 1 or 2 at a time, enemy cavemen - upwards of 10 at a time.


1) That still doesn't make teaching preparers easier. I'm guessing just stock up on gatherers (hoping they won't all get killed in battle), and give the preparers enough meat so it will take them longer to finish the carcases. Then during that extra time you'll have time to teach new preparers.

5) I already told you why I tried to stop them in the first place; so the gatherers and preparers would stop stealing the job so I can teach new ones. My reply to the first statement might work for the preparers, though.

1) Yes, definately. But I've been in countless battles of 30, 40, sometimes 50 of them, and most of the time, don't lose a single hunter. Of course, this is with an army of 50-70 hunters. I rarely lose a hunter anymore.

Edited by Crashdance22, 18 June 2008 - 10:58 PM.

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#244 harry_w_dredge

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Posted 18 June 2008 - 11:05 PM

wow this is awsum .... DAMMIT I BURNT MY TOAST!!!! ARG oh well it didnt make game play any worse.. awsumly done brother
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#245 desertdweller

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Posted 18 June 2008 - 11:10 PM

wow this is awsum .... DAMMIT I BURNT MY TOAST!!!! ARG oh well it didnt make game play any worse.. awsumly done brother

brother? ::lmao:: Or are you just terming him that...
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#246 masterofhisowndomain

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Posted 19 June 2008 - 08:26 PM

wow this is awsum .... DAMMIT I BURNT MY TOAST!!!! ARG oh well it didnt make game play any worse.. awsumly done brother

brother? ;) Or are you just terming him that...


I don't think we are cool enough desertdweller to understand the complexity of that comment.. :)

I've come to the conclusion that the T-Rex should be a lot tougher, or there should be something in Caveman Craig 2 which is tougher than it; having 20+ Hunters means that there is very little the big monster can do before it yelps and falls over.. poor guy.. I think someone should send in its bigger cousin, Giganotosaurus, to do the job! :P
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#247 RhysAndrews

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Posted 24 June 2008 - 01:58 PM

Thankyou all very much for your wonderful support and comments.
Tim and I have been working a bit on Caveman Craig 1.5, which will mainly be alterations to the difficulty balance in the game. Some people found that the beginning was difficult but once you had a few hunters you were near invincible. Others found the game impossible from start to finish. So I'm not very conclusive on what actually needs to be done to the game considering some find it very easy and some very hard - but we don't want to work on an easy and hard edition. We want the game to be progressively harder and not reach a plateau. So it may be a while before version 1.5 is out.

In the meantime, I am developing Caveman Craig 2 which, so far, performs much much better than Caveman Craig 1. It is less glitchy, has smoother animation transitions, and will include many many new features. Unfortunately for you guys, it will be around 15-20 dollars (AU) for the full version, however I'm sure it will be worth purchasing! A demo will also be available, and I'll make sure that it does not go over the top with limitations.

We appreciate your strong support - make any suggestions or comments you like to our blog: http://www.cavemancraig.wordpress.com
Regards
Rhys Andrews
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#248 softhunterdevil

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Posted 24 June 2008 - 03:30 PM

In the meantime, I am developing Caveman Craig 2 which, so far, performs much much better than Caveman Craig 1. It is less glitchy, has smoother animation transitions, and will include many many new features. Unfortunately for you guys, it will be around 15-20 dollars (AU) for the full version, however I'm sure it will be worth purchasing! A demo will also be available, and I'll make sure that it does not go over the top with limitations.

Regards
Rhys Andrews


That makes me sad ... :D
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#249 Dangerous_Dave

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Posted 29 June 2008 - 11:56 AM

[blah]In the meantime, I am developing Caveman Craig 2 which, [blah blah]will be around 15-20 dollars (AU) for the full version[blah]

Good for you. I think this is a good idea, assuming that cc 2 is not too simmilar to the first one. Make sure the money is going towards something, possibly a storyline? You have morethan 30 days to do this, so this should be awesome. I hope you come up with something worth purchasing, good luck :D.

Dave
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#250 J-honny

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Posted 04 July 2008 - 09:33 PM

THE best game I have ever played! I see people writing about how they lose thier hunters and get killed, I've never had this problem. I have very little (3-5) of gatherers and preparers but many (20-25) hunters.

I also saw people talking about thier preparers getting killed, well if you live for a while in the game and do some wrok (other then just teaching) you can easily get a statue of yourself in front of your cave, keeping predators out.

There is a couple things I agree with though. Like if someday you could go out to new territory, finding other tribes and whatnot. I would also love to see new weapons. I'm not talkin machine gun cavemen, but it would be cool if one of your hunters is alive long enough and kills enough dinosaurs, you could teach him a new weapon like stone spears.

there is no game on the site that I like more then Caveman Craig.

(I'm going to copy this to the blog)

Edited by J-honny, 04 July 2008 - 09:35 PM.

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#251 Doogie_Forever

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Posted 05 July 2008 - 08:10 AM

Thankyou all very much for your wonderful support and comments.
Tim and I have been working a bit on Caveman Craig 1.5, which will mainly be alterations to the difficulty balance in the game. Some people found that the beginning was difficult but once you had a few hunters you were near invincible. Others found the game impossible from start to finish. So I'm not very conclusive on what actually needs to be done to the game considering some find it very easy and some very hard - but we don't want to work on an easy and hard edition. We want the game to be progressively harder and not reach a plateau. So it may be a while before version 1.5 is out.

In the meantime, I am developing Caveman Craig 2 which, so far, performs much much better than Caveman Craig 1. It is less glitchy, has smoother animation transitions, and will include many many new features. Unfortunately for you guys, it will be around 15-20 dollars (AU) for the full version, however I'm sure it will be worth purchasing! A demo will also be available, and I'll make sure that it does not go over the top with limitations.

We appreciate your strong support - make any suggestions or comments you like to our blog: http://www.cavemancraig.wordpress.com
Regards
Rhys Andrews


Make terrain be constantly generated further and further, so their is an infinite world to explore, hopefully you know what I mean.

Anyway this game is awesome, unfortunately I got killed by a T-Rex. :)
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#252 masterofhisowndomain

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Posted 06 July 2008 - 10:29 AM

In the meantime, I am developing Caveman Craig 2 which, so far, performs much much better than Caveman Craig 1. It is less glitchy, has smoother animation transitions, and will include many many new features. Unfortunately for you guys, it will be around 15-20 dollars (AU) for the full version, however I'm sure it will be worth purchasing!


The lag issue needs to be gone if you are making it commercial, as you yourself probably have already realised. Also it needs to have a bigger replayability factor and a few more features (Story Mode?); if you need any help with additional features and anything else, you're always welcome in the Game Ideas forum! :)
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#253 RhysAndrews

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Posted 22 July 2008 - 07:55 AM

Update for those who don't read the blog
Hi guys! I'm happy to announce that Tim and I are developing a special edition of Caveman Craig 1, to relieve the impatient wait you may have for Caveman Craig 2. The special edition will include improved performance / functionality, more bonuses, another dinosaur, and plenty of other little goodies for anyone who can't keep away from the game. The special edition will be available for under $10, and will be distributed via BMT Micro.

For more information, visit our development blog - http://www.cavemancraig.wordpress.com
Thankyou!
Rhys
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#254 NinjaBril

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Posted 22 July 2008 - 09:06 AM

as i stated before, brilliant idea for a game, cant wait for caveman craig 2.
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#255 orange08

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Posted 22 July 2008 - 05:37 PM

Pretty good game... Uhh.. I hated the part were the Huge dinosaur came out (The one that gives you a 90 second warning), I just walked up to it throwing rocks and it just swooped down and ate me.. thats it, no pressing the spacebar.
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#256 Mistchiff

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Posted 22 July 2008 - 07:24 PM

i thought the game was great fun i went on a roll then the triceratops came and whipped my face with their horns.

after that massive attack i wanted more hunters.

then T REX was approaching and i was like damn maybe i can make it but i dident.
anyways i loved it it was awesome

good graphics.
and interesting gameplay.

was there a quick button 1 2 3 for the units you wanted?
if there was i dident use it if its not in make one since you can play the entire game on keyboard.

(edit) i gave 1 2 3 a try and yes its incorporated yay =D

this time im 14 hunters high and about 5 gatherers and 5 preparers.

iam undefeated yet.

Edited by Mistchiff, 22 July 2008 - 07:47 PM.

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#257 abecedariandude

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Posted 23 July 2008 - 07:36 AM

This game is going commercial? Damn!
I got up to 38 hunters, 6 gatherers, 5 preparers :rambo
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#258 nickolasr

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Posted 23 July 2008 - 09:30 PM

Wow. This game is too amazing for words. This is so incredible. You should patent it and sell it as a real game. Maybe even one day it could come to consel, It could be bought by a company that cold do it, who knows. But this is amaing.
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#259 AB10784

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Posted 25 July 2008 - 12:23 AM

#1 Awesome game its really fun.
#2 why does it run so slow?!?
Posted Image
Posted Image
I turned down the settings it didn't help, also the hunters should be able to realise if all 20 of them are attacking a small non carniverous dino and a freekin veloca raptor shows up some of them should attack it.. IE make the hunters able to target more than one creature< i constantly loose gatherers be cause of this especially when attack by a rival caveman group then raptor or somthing shows up.

EDIT Just read changes.txt Still got stuck with the velociraptor at the egde of the screen.

Ps how do I make it a thumbnail ^?

Edited by AB10784, 25 July 2008 - 01:25 AM.

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#260 RhysAndrews

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Posted 21 October 2008 - 02:47 PM

Caveman Craig: Special Edition NOW AVAILABLE!
After a few months rewriting the game, the special edition of Caveman Craig is now available for just $4.99 US dollars, via our official website: www.cavemancraig.com

Have tons of fun!
-Rhys
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