Particularly, for growth, teaching some preparers and gatherers only some techniques will help distribute the preparing of carcasses and berries more, allowing you to get the most out of both food methods.
You can do that? I thought you needed to teach both methods before they could work. I knew that you could tell them to stop following you, but I thought that was so they wouldn't get in the way in a fight. In retrospect, I suppose it was
mentioned in the tutorial, but I didn't catch it.My take:
I think it was unbalanced. Every time I had more than 8 cavemen I was swamped with attacks. If there were breaks to recover between attacks I could manage, but it was a never-ending flood of rivals and raptors and triceratops (oh my!) Suggestions:
I think it would be awesome if you only had attacks at night or when it rains. That would add a whole new aspect of strategy to the game. You could even expand on the day/night system and make cavemen sleep at night, or tell stories around the fire...
I think it would be great if you could form a hunting party and go to a different land (like a forest, tall grass, mountains, or desert) to find food. You'd need to plan it well so you don't stay out too late or get caught in a storm...
Have a cave-painting minigame!
It would be nice if the predators couldn't come in the cave, making it more of a safe zone. That seems more realistic (why else would you bother living in a cave?) The rivals, however, would have no such restrictions... To keep that balanced, make it so you can't pick up rocks in the cave and have predators who can't get in leave after a while.
Issuing orders to hunters (Retreat to the cave! Attack that! Follow me! Stay here!) would be nice. That way I could keep a hunter or two in the cave, defending the preparers.