The demo is over two years old. Please check the screenshots and video material as those are very recent, I would appreciate your feedback.
I'll be developing a website soon, and you can expect an updated demo with substantial gameplay. Until then I recommend to wait with playing the 2 year-old demo and instead to check out the video material I record monthly!
File Size: (14 Mb Compressed .zip File, 16mb Uncompressed)
GM Version: (GM7 series)
Screen Resolution: (1024 x 768)
Changes Screen Resolution: (No)
Game Download V1.4:
Website: The website is currently unavailable, I have everything from earlier websites backed up though, expect to see another website up again soon.
FactionWars is a huge top-down space simulation game. It aims to offer a semi-realistic view of the future, whilst providing the player with a large amount of choice, in depth storylines, sharp graphics and highly addictive gameplay.
An immersive, dynamic story driven game system, in which the player's decisions and actions affect the outcome of the game. Enthralling, addictive gameplay that will keep you entertained for hours, as well as enough replay value to make the game worth playing over and over again.
Technical Features currently include: 3D pre-rendered graphics, interesting AI and Wingmen features, Dynamic Lights shedding light on ships, Explosion & Glowing effects, Screen Distortion, Smooth Camera & different Cam Settings, Zooming, Infinite Space, Movement & Mouse-Based Firing concept, endless weaponry etc etc.
Controls can be found in-game at the top left. Please read them carefully. The controls are currently very tricky to understand for the first time, in particular selecting targets and weapons.
This is already simplified in the current version which is not for download.
Credits for the game:
Tarik for programming, graphics, design and general development.
Tomas Phoenix for the amazing spaceship graphics.
Obi068, Jono and GJKung for working with us in the past, FactionWars wouldn't be the same without you.
There are many people to credit. In particular I would like to credit Sinaz and Xot for a lot of very useful advice and help in general. I have received help and learned from various sources, all of which I will track back in due time. The game's development is too unstable to make an elaborate credits list right now, but for the final version you can expect one.
Thank you and enjoy,
Edited by Tarik, 16 February 2011 - 02:35 AM.