I need the boss to be almost as complex as the character.
So I decided to see if a timeline would help, but I don't know anything about timelines at all.
Unless there's is another way to make this work, I need to figure out how timelines activate, repeat themselves, and go through all of it's steps.
Can someone give me an example on how I could make a time line activate, and repeat itself the way I need.
My game is a top view: looking at it from the top
The movement is cached(probably the wrong word), so he moved exactly with the 16,16 gridding of the room.
I need to make a timeline that goes through these steps: After hurt=true
Move=true and hurt=false
This needs to happen everytime the boss gets attacked.
Also I need to make it so that the boss will go through steps for attacking if move=true
I can probably figure that part out based on an example for the damaged one, if not I'll ask after an example is put.
Edited by Magdiel, 12 April 2008 - 04:50 PM.