Hello world! I'm new here but I've been using game maker for a while. I recently made a game which uses external resource loading (a 11mb package) and has a 8mb .exe. It loads all the sprites and background in a loadroom which comes at the beginning of the game, then transfers to a main playroom which switches between 4 states(startscreen, intro/cutscene, play and gameover) when certain conditions are met. I've tested the game on different computers with different configurations, and all seemed to be ok, but some people have been experiencing a freeze during the first intro screen. I wonder what would cause this, the only thing I could think of is the loading of mp3(which are included in the .exe)that happens during the begin step event of the main control object. Anyways, the game is here(edited-now on host-a, thanks for the tip Loopstan): SamuraiRailroadMansionFilefront Mirror
As I am beginning work on a new project, which will also make heavy use of art, I am trying to learn as much as possible about pipelining resources to allow most computers to play it. So any help, advice and feedback is welcome!
Edited by Lurkies, 01 April 2008 - 09:18 PM.