Basically, this dll wraps up the Microsoft Speech APIs and to be usable on the GM side.
There's only 1 single function,
sapi_say(string)Use whenever you want!
GmSapi's DrawBacks -
The games are sort of paused when a certain thing is being said.
Games are thus oblivious to input, even with
keyboard check direct
This prevents me from adding functions like
pause, resume , etc.
This is GREAT for character speech in Role Playing Games or will even suffice for in-game story narration between, say when you usually display a loading screen between levels
Absolutely no overhead on your games as SAPI support is there on the clients PC already!
Very tiny - 18 kbs only
Edited by freaked, 17 March 2008 - 12:39 PM.