High Praise For Game Maker, in The Escapist: Game Design Sketchbook |
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High Praise For Game Maker, in The Escapist: Game Design Sketchbook |
Mar 16 2008, 02:38 AM
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#1
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media multimixer Group: Global Moderators Posts: 3515 Joined: 7-May 04 From: US and A Member No.: 9164 |
Jason Rohrer tries Game Maker for the first time as a rapid prototyping tool and falls in love.
QUOTE Perfectionism was supposed to be a 1-week prototype. To implement the game, I used Game Maker, and this was my first experience with the tool (I programmed all of my previous games in C++ and used OpenGL or SDL for graphical displays). I was shocked at how much I accomplished in a mere 16-hours of logged development time, and I'll just state it flat out: Game Maker is an astounding piece of software. Doing simple things in Game Maker is easy, while doing more complicated things is always possible. It's not that making a game in Game Make involves no programming, since defining object behavior is close to impossible without some sort of program-like construction (albeit a visual, point-and-click kind of programming). It's that all of the bookkeeping, such as tracking object instances and their states, is handled for you in a very elegant way. The other impressive thing about Game Maker, given its complexity, is that it seems to be bug-free. Everything just works, and it often works in a more intelligent way than you might expect. Now if only Game Maker was open-source, or at least platform independent, I'd be in heaven. Yes, this is a Windows-only game, alas, and the first of its kind to emerge from my stables. http://www.escapistmagazine.com/articles/v...k-Perfectionism |
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Mar 16 2008, 03:07 AM
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#2
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MMORPG guy Group: GMC Member Posts: 2325 Joined: 10-September 05 From: California Über Alles Member No.: 34849 |
woot.
maybe if there were more articles like this around people would take GM more seriously. |
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Mar 16 2008, 03:10 AM
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#3
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GMC Member Group: GMC Member Posts: 479 Joined: 18-January 07 Member No.: 68566 |
He seems to ignore the code part of it, though.
E:He did well, for a first-timer! However, he used a TON of unnecessary code blocks! This post has been edited by geel9: Mar 16 2008, 03:16 AM |
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Mar 16 2008, 03:11 AM
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#4
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GMC Member Group: GMC Member Posts: 718 Joined: 30-November 07 From: Sydney, Australia Member No.: 94212 |
have you test out any of his games, i like 'em (yes i know that sentence didn't make a lot of sense and probably wasn't worth writing)
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Mar 16 2008, 03:15 AM
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#5
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media multimixer Group: Global Moderators Posts: 3515 Joined: 7-May 04 From: US and A Member No.: 9164 |
QUOTE (geel9 @ Mar 15 2008, 10:10 PM) You probably did too for your first Game Maker game. As a very experienced programmer first encountering Game Maker, I stuck to D&D simply because it was such an novel and interesting approach to programming. This post has been edited by xot: Mar 16 2008, 03:18 AM |
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Mar 16 2008, 03:47 AM
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#6
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GMC Member Group: GMC Member Posts: 224 Joined: 12-February 08 Member No.: 99890 |
i actually program in VB6 and DX8 and i made an mmorpg, and i found the features in gm are very great and easy to understand
GML>other languages |
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Mar 16 2008, 03:54 AM
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#7
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GMC Member Group: GMC Member Posts: 3173 Joined: 23-November 04 From: Yay Areaaa!!! Member No.: 17013 |
Yeah, but he basically didn't even mention coding exists.
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Mar 16 2008, 04:03 AM
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#8
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GMC Member Group: GMC Member Posts: 1831 Joined: 27-January 07 From: the earth Member No.: 69218 |
You should seriously consider reporting this stuff to YYG, you say "how will that help" *grunts at me.* Well, if you remember that YYG NEEDS AND WANTS Game Maker to be more used, then this would be a pretty good example of actual programmers that CAN and DO use GM as a useful tool, and that it is SUPERBLY POWERFUL. Rather then some idiots going "ooh Game Maker, that's dumb duhrrr."
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Mar 18 2008, 06:27 PM
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#9
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MMORPG guy Group: GMC Member Posts: 2325 Joined: 10-September 05 From: California Über Alles Member No.: 34849 |
maybe GM8 should be code only... MWUHUHUHUHAHAHAHHA!
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Mar 18 2008, 08:19 PM
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#10
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The One 'n' Only Group: GMC Member Posts: 520 Joined: 3-June 07 From: Canada Member No.: 80245 |
@MMORPGguy: Well then GM wouldn't be easy for beginners, would it?
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Mar 18 2008, 08:41 PM
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#11
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GMC Member Group: GMC Member Posts: 2126 Joined: 21-January 04 From: Amsterdam Member No.: 4992 |
Awesome, thanks for sharing, xot.
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Mar 18 2008, 10:14 PM
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#12
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C&D Games Group: GMC Member Posts: 1221 Joined: 25-March 05 From: Philadelphia, USA Member No.: 24676 |
I was hoping Ben Croshaw did a review
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Lo-Fi Version | Time is now: 9th February 2010 - 12:28 PM |