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Custom Message Box Lib


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#21 Brandan

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Posted 06 July 2008 - 10:32 AM

i have not downloaded it yet (i will reply when i do) and this sounds awesome its a great idea and should prove useful to everyone to download it
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#22 Recreate

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Posted 07 July 2008 - 01:40 AM

This is WAY better than the one that gm_n00b Made.
I will use this one in my game instead
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#23 buzzbomb

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Posted 30 August 2008 - 10:08 PM

This is a bit of a newb question...but how do I make it so it doesn't always display the "ok"? I change the sprite of my button, but the OK keeps appearing on top of it.
I want to use this, plese help.
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#24 posva

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Posted 31 August 2008 - 01:08 PM

use this:
show_message_ext("YOUR Text",""," Not OK","")

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#25 Bitsoft

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Posted 31 August 2008 - 01:54 PM

Wow... forgot about this... :rolleyes:
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#26 buzzbomb

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Posted 01 September 2008 - 02:38 AM

use this:

show_message_ext("YOUR Text",""," Not OK","")


Thanks dude! This helps so much.
As for the lib, its really good.
The only way I can think of improving it is making a relative option for the position of the text box.
It's annoying how you have to find where you want the message to appear according to a certian objects postition every time.
Other then that it's an 8/10. Great lib.
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#27 Bitsoft

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Posted 04 September 2008 - 12:45 PM

Well, that is how it is...

You could try putting in (in the x textbox) 'x+[YOURVALUEHERE]' with the quotes and the bracket thingies, and the same for y.
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#28 chocoblock

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Posted 06 September 2008 - 10:02 PM

nice job could be very useful to me.
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#29 GullMeister

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Posted 07 September 2008 - 12:54 AM

This proved to be quite helpful. Thanks.

Also, I have a question. Is it possible to make it so you dont have to click OK? Like you walk into something that activates the message and you can still move?

If thats not specific enough then to make it so the game doesnt pause and you dont have to click OK.
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#30 Bitsoft

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Posted 07 September 2008 - 07:13 AM

You should check/look for a dialog box for that...
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#31 Demonhawk

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Posted 07 September 2008 - 07:32 AM

This proved to be quite helpful. Thanks.

Also, I have a question. Is it possible to make it so you dont have to click OK? Like you walk into something that activates the message and you can still move?

If thats not specific enough then to make it so the game doesnt pause and you dont have to click OK.

Couldn't you just make an object or 2 to do that? set the depth so it's on top of everything.

Also, could you make LIB that lets the popup be movable like the windows ones? that would be useful.
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#32 Bitsoft

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Posted 14 May 2009 - 07:38 AM

There should be 1 included. I can't remeber the function name, so I don't know at the moment.
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#33 Guyon

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Posted 20 March 2010 - 04:42 AM

Just found this.
Very nice. Thank you!

BTW I still have V7 does it work on V8?
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#34 Jordster.

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Posted 15 August 2010 - 05:20 AM

Just found this.
Very nice. Thank you!

BTW I still have V7 does it work on V8?

Yes it works on V8.
Also, thanks for the lib. Its great.
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#35 stumlehb

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Posted 19 August 2010 - 07:52 AM

nice, I wasn't able to use alternate fonts with it though.
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#36 _174308

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Posted 27 October 2010 - 11:47 PM

a nice little thing for us noobs haha :snitch:
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#37 SenJe0

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Posted 09 March 2011 - 12:49 AM

THIS IS VERY USEFUL. I'm using it. but I hate this lib thing, cant you convert it into gml and give us the script or something. Anyways, nice work.
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#38 UltimateGoku

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Posted 10 March 2012 - 05:18 PM

I think it's too late to reply, but if anyone's reading this, you can open library maker
and edit the .lib file. You can find the gml source there. But you can only use the gml
with the creator's permission(if needed).
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#39 stopmotionheaven

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Posted 07 April 2012 - 10:00 AM

Thats Cool
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#40 Criminon

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Posted 03 May 2012 - 01:43 AM

I'm also having a problem editing the font using this. Anyone know a fix for it?
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