Posted 15 March 2008 - 04:57 PM
Can you tell us what kind of damage calcs you've already looked at and why you don't like them? I'm not familiar with Fire Emblem. There are a bunch of ways to do damage. I suppose the easiest way (I'm a beginner, so this is how I would approach it first) is to assign health (or hit points) to anything that CAN be damaged, (such as a person, or a bulding) and take those hit points away with bullets, or a bomb, or some other such weapon. Each weapon takes away a certain fixed number of hit points, or there's a range (bullets do 1 - 2 damage, rifles do 5 - 8 damage, etc.)
There's also something I call "area specific damage" (I can't think of the real term for it), but it just means that you assign certain attributes to specific parts of the body (or building, or vehicle, or whatever). If you shoot someone in the head, they die right away, whereas if you shoot them in the leg, they are wounded, but they're still dangerous.
What is it that you're looking for, exactly?