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Cronotek TDS-Engine


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#61 McHc

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Posted 01 February 2010 - 03:13 PM

hey man,
im making a zombie tds atm using ur engine :medieval:

i was jus wandering if there is a way to make an enemy either "assault" or "officer" to randomly be assigned to a
sub-image of a sprite.this way i culd place "assault" or "officer's" in a room but they would all look different.

thnx
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#62 Dylan93

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Posted 01 February 2010 - 06:10 PM

hey man,
im making a zombie tds atm using ur engine :medieval:

i was jus wandering if there is a way to make an enemy either "assault" or "officer" to randomly be assigned to a
sub-image of a sprite.this way i culd place "assault" or "officer's" in a room but they would all look different.

thnx


In create event use:

image_index=choose(the,number,of,images,starting,with,0)

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#63 McHc

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Posted 03 February 2010 - 09:09 AM

hey Dylan 93,
i tried using the code u provided in the create event AND the draw event of the enemies and neither worked
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#64 Devilfromhost12

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Posted 11 February 2010 - 01:46 AM

Awesome Example Dude. It is freakin awesome. This will definitely help.

Edited by Devilfromhost12, 11 February 2010 - 01:47 AM.

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#65 Dylan93

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Posted 11 February 2010 - 01:53 PM

hey Dylan 93,
i tried using the code u provided in the create event AND the draw event of the enemies and neither worked


You'r not supposed to use it in the draw event, only in the create event

Here is a zombie example of mine featuring how to use it.

Look it up in the zombie's create event.

Edited by Dylan93, 11 February 2010 - 01:58 PM.

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#66 McHc

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Posted 15 February 2010 - 11:08 AM

hey Dylan 93,
i tried using the code u provided in the create event AND the draw event of the enemies and neither worked


You'r not supposed to use it in the draw event, only in the create event

Here is a zombie example of mine featuring how to use it.

Look it up in the zombie's create event.


Thanx dude
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#67 Cronotek

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Posted 13 March 2010 - 10:05 PM

@McHc
Were you able to fix your problem or do you still need help?

Sorry for the delay... I have been working hard to bring everyone a taste of my lastest game, codenamed Project Synergy.
Feel free to check out the Alpha Test of Project Synergy here:
http://gmc.yoyogames...howtopic=467535

The game is made from this TDS-Engine, so it should look familiar. Don't forget to post your feedback! :)
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#68 iVix

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Posted 04 April 2010 - 09:52 PM

Very good engine! But ill only use the codes .
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#69 killerhug

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Posted 20 June 2010 - 04:44 PM

NEED HELP:
How did you make the glowing red text in the weapon selection buttons?
What font of text did you use to make it?
Im having troubles making new weapons because of this.
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#70 CaptainLepidus

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Posted 25 June 2010 - 10:39 PM

Hey Cronotek, awesome engine, but can you add allies? Thanks.
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#71 McHc

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Posted 31 August 2010 - 02:57 PM

[quote name='Cronotek' date='14 March 2010 - 06:05 AM' timestamp='1268517944' post='3459770']
@McHc
Were you able to fix your problem or do you still need help?

nah dood i wasnt able to fix it,i think theres some piece of code in there somewhere stopping me

be sik if u culd help me out man :)
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#72 trevuar25

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Posted 01 September 2010 - 10:57 AM

I'm definitely loving this! :) I'm very much a noob with game maker still, but I'm going to attempt to create a game from this haha. :)
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#73 lbweb151

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Posted 18 September 2010 - 08:48 AM

Nice, but bad made, I mean it will be better if:
1. You use OWN sprites
2. The weapons can be choosen INgame
3. The newbies want to make games like counter strike and WoW, so you can make it with GML.
This make my rating... 7/10

Edited by lbweb151, 18 September 2010 - 08:49 AM.

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#74 angelito12342771

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Posted 05 February 2011 - 11:59 PM

How do add more levels to it? :blink:
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#75 mrpeanut188

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Posted 17 June 2011 - 05:47 AM

hey Dylan 93,
i tried using the code u provided in the create event AND the draw event of the enemies and neither worked


You'r not supposed to use it in the draw event, only in the create event

Here is a zombie example of mine featuring how to use it.

Look it up in the zombie's create event.


Posted Image :)

How do add more levels to it?

Step 1. Make new room.
Step 2. Place tiles.
Step 3. Place player enemies and barriers.
Step 4. In the End Step event of player place the amount of enemies required to pass on to the next level.
Step 5. Enjoy!

Edited by mrpeanut188, 17 June 2011 - 05:50 AM.

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#76 mario6419

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Posted 07 July 2011 - 09:08 PM

Hey Cronotek, awesome engine, but can you add allies? Thanks.


yes we need allies
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#77 mario6419

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Posted 03 August 2011 - 03:01 PM

Hi.I am making a TDS with your engine. watch the trailer. You'll see something original at the end.

http://www.youtube.c...h?v=vlituxtG-AI
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#78 Cronotek

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Posted 02 February 2012 - 06:21 AM

Hey everyone, I apologize for being absent for so long, but I have been very busy working on my new game. Speaking of which, the game has been made using this very engine and is now available for download! Please click HERE to check out the game, Runes of Chaos.

Also, I am now once again available to answer your questions regarding the Cronotek TDS-Engine. So please feel free to post your questions here, and I will try to answer them as soon as possible. :)

- Cronotek

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#79 marcosnm

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Posted 12 September 2012 - 10:23 PM

Hi everyone, im barely new to game maker,

im using this engine to make a, well, top down shooter but id like to use melee enemies,

i been trying for the last 2 hours and couldnt get it :/,

if anyone could check using one of the already existing enemies and making it that:

a) when it collides with me it hurts me (i could only make it so that when I collide them it hurts me, but if i stand still nothing happens)
B) when it collides me it plays a little animation i made

Thanks a lot for your help :)
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#80 123Alvin

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Posted 14 October 2012 - 05:56 PM

For the sounds are they mp3, couse other formats (when there are more than two sounds) will stop one sound and start other!
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