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Cronotek TDS-Engine


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#1 Cronotek

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Posted 04 March 2008 - 08:17 AM

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:GM044: Introduction

Cronotek TDS-Engine is a flexible and easy-to-use engine for creating Top-Down Shooter games. About 95% of the code is done using Drag+Drop commands, making it very friendly to new users. The engine includes 3 fully playable missions right from the get-go, allowing the user to easily identify how everything works.



:GM023: Features

* Fully commented code so you don't get lost.

* Weapon Database for easy editing of new and existing weapons.

* Weapon swap and knife features.

* Mission system with saving and loading games.

* Dummy bullet system for giving weapons additional properties.
(ex. rocket launcher smoke trail + explosion)

* Intelligent enemies that obey Line of Sight rules.

* and much more!




:GM006: Download

YoYoGames

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:GM053: Extra Resources

Rocket Launcher Example (.GMK)

Weapon Selection Icon (Photoshop .PSD)

Extra Tilesets (.JPG)




:GM122: Screenshots

Posted Image Posted Image Posted Image



:GM071: NOTE: This engine requires a registered version of Game Maker 7 :GM7: or Game Maker 8 :GM8:

If you use this engine for your game, credit is appreciated but not required.
However do NOT post the source code as your own. This is plagiarism, and I will report it.

Thanks for reading, and enjoy the engine!

Edited by Cronotek, 02 February 2012 - 06:11 AM.

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#2 TheMagicNumber

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Posted 04 March 2008 - 12:17 PM

Very nice! It will start a bunch more TDS games...
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#3 The eleventh plague of Egypt

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Posted 05 March 2008 - 01:48 PM

Surely the best open-source tds engine around here, but many people prefer code instead of D&D: I suggest you to make a code only version.
I think there is a bug: sometimes sounds don't start.

BTW where did you get the sprites ?

Edited by The eleventh plague of Egypt, 05 March 2008 - 01:49 PM.

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#4 TheMagicNumber

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Posted 05 March 2008 - 09:40 PM

If you could make a GML version instead of D&D it would be great...
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#5 Cronotek

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Posted 06 March 2008 - 01:35 AM

Thanks for the great comments guys! :P

To answer your questions:

- This engine is coded in D&D because it's supposed to be easier to use. I guess some experts would like GML better, but those guys would probably be making thier own engines anyhow :huh: . If anyone wants to take my engine and convert it into GML, by all means go right ahead! B)

- I never noticed and sound bugs, are you able to reproduce them?

- Sprites are a mix of original and very heavily modified sprites found on the internet.


Any more feedback would be greatly appreciated! Thanks!
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#6 anonymouss

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Posted 06 March 2008 - 01:59 AM

I'de just like to point out that the G3 in Real Life is automatic, not Semi-Automatic. My advice: Don't base the weapons off of Call of Duty 4 :huh:

Anyways, this is a nice, solid engine. I am thinking I'll screw around with it while I'm not working on my current project, and I'll see what I can make :P
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#7 TheMagicNumber

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Posted 06 March 2008 - 01:59 AM

Well, Is there a reason you cant make your engine into GML. If ther is tell us...becasue if we make our own we can say it's ours by having coding it ourselves.
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#8 anonymouss

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Posted 06 March 2008 - 02:04 AM

Well, Is there a reason you cant make your engine into GML. If ther is tell us...becasue if we make our own we can say it's ours by having coding it ourselves.

<{POST_SNAPBACK}>

You just say:

Engine Coded by (your name,) based off of the works of Cronotek.
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#9 TheMagicNumber

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Posted 06 March 2008 - 10:49 PM

Yes, But I'm too lazy to do it...and I will stop now :)
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#10 Archangel7x

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Posted 23 March 2008 - 05:31 AM

Wow this is one of the best open source tds engines I have seen
and its nicely put together

I only wish it was in gml :lol:
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#11 GiantClank1

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Posted 23 March 2008 - 04:22 PM

hey it would be really useful if u could mayube try to get soenmone to convert to gm6

cuz i hav gm6 registered but not gm7.... thats why i don like yoyogames, bugs bugs and more bugs....
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#12 Cronotek

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Posted 28 March 2008 - 11:17 PM

I apologize for the lack of GML in the engine :(

I built the engine on D&D because I wanted it to be easier for those who are newer to Game Maker. Also, I wasn't able to make the engine on GM6 because I am running on Windows Vista.

If anyone wants to make a GML or GM6 version of this engine, please feel free to! Thanks for all your wonderful comments, and I hope to see some great TDS games built on my engine! B)
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#13 Tenma

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Posted 01 April 2008 - 10:28 PM

wow, this is nice its like a full game already
the d&d is nice because it makes it very easy to understand(even if you use code)
plus the tiles are nice if I use this I'll definatley credit you ^_^
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#14 GloryAndBen

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Posted 01 April 2008 - 11:04 PM

Why does everyone's source code always look better than ones own? Even in d&d...
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#15 Cronotek

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Posted 07 April 2008 - 05:16 AM

wow, this is nice its like a full game already
the d&d is nice because it makes it very easy to understand(even if you use code)
plus the tiles are nice if I use this I'll definatley credit you :)


Hehe thanks =)
It's good to see at least 1 person liking the D&D in the engine.

Also if anyone would like me to make them new gun sprites and icons (for the menu selection), please PM me! I would be more than happy to help you out. B)
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#16 lord wolfban

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Posted 08 April 2008 - 04:19 PM

This is quite nice, It has potential, and is a start thanks for some ideas that i will need to include in my own creation :P
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#17 Ehsteve

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Posted 12 April 2008 - 06:46 PM

Wow, this is nice!

Good job 9/10 :)

only lost 1 mark cuz when I make a new room, there is not enough enemies for the kill count and
I dont know how to change it. :)
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#18 Ehsteve

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Posted 12 April 2008 - 06:48 PM

but if you tell me how, i'll like it better. :)
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#19 xxyasha

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Posted 12 April 2008 - 11:03 PM

Sweet! 10/10 but it would be better if it was in code. And I tried to convert this to gm6 but my computer froze.
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#20 Cronotek

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Posted 13 April 2008 - 11:50 AM

Thanks for the comments! :P

Ehsteve, you need to set the mission objectives for each new mission you add. You can find the code under man_sp (the main character), under the End Step event. Hope that helps!
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