Karoshi
#101
Posted 25 March 2008 - 09:07 PM
#102
Posted 25 March 2008 - 09:19 PM
I beat it!
Not in any of the not-actually-beating-it ways! At the end, it says "thanks for play"
final final boss 2... wtf?
Edited by chichmonkey, 25 March 2008 - 09:20 PM.
#103
Posted 25 March 2008 - 10:16 PM
And why couldn't the guy just shoot himself?
Questons questions questions...
#104
Posted 25 March 2008 - 11:01 PM
First of all I am impressed by the screenshtos and when I read the info I saw this game is an 1 of a kind! The concept is original and I am pleased aobut the result. Have beaten all levels in 15/30 minutes trough O_O...
Graphics: 8
Graphics fit the game and need no futher improvent, alltrough the flower pot resizing, and the rest of the resized stuff could be improved! altrough the graphics are all fine.
Sound: 7
For the little sound there was and the funny background music(wich made me laugh even more) there could be a little bit more sound. Maybe the sound of a falling objects ^^. Altrough it fitted the game so a 7!
Gameplay: 9
The game was so fun! But way to short T_T. In the begining I had to get used of the weird "get killed!" feeling. As it was somewhat frustrating on some levels as I just didn't understand what to do(example: the famous "K" level). Other then that it's fine.
Creativity: 9.5
I can say nothing then good about this one, it's an original puzzle game! haven't seen this concept anywhere before(nor on game maker games or on yoyo). But again, more variation(more backgrounds) and more levels would be apriciated.
Repeative Value: 7
It could use different endings for every level, like having 2 option how to get your self killed(like die by falling object or blow a bullit trough your brain), again. Other then that it was fine! But realy, make more levels next time!
Level design:8.5
It is one of the best designed puzzle games if I look at the level design, haven't seen this effort since weeks. But make more levels and be sure to make those different endings!
Overall: 8.5(NOTE: this is not an average of all!)
Additional comments:
An addicting, and hard puzzle game for anyone who wants a chalenge for a while!
#105
Posted 25 March 2008 - 11:55 PM
I love the 'complex simplicity.'
Wish there were more levels.
Please make a sequel of some sort...
#106
Posted 26 March 2008 - 01:19 AM
edit: wow. as soon as a ipost it i figure it out. lol.
nice idea though. you have to kill yourself to win XP
Edited by Alert Games, 26 March 2008 - 01:22 AM.
#107
Posted 26 March 2008 - 03:59 AM
#108
Posted 26 March 2008 - 02:35 PM
(embarrassing)
#109
Posted 26 March 2008 - 03:43 PM
but i dont know what to do in level 2.
it start with level 0 so i call it level 2.
but the person above me knows it as elvel 3 i think...
Edited by cambesa, 26 March 2008 - 03:45 PM.
#110
Posted 26 March 2008 - 05:22 PM
Nah, And games don't start with level 0, It doesn't say level is says kills 0lol, funny that you must die to complete the level.
but i dont know what to do in level 2.
it start with level 0 so i call it level 2.
but the person above me knows it as elvel 3 i think...
Just think, Think hard, Think harder NO NOT THAT HARD WAIT STOP![/stupidness]
Heres a tip on how to beat that level.
You can push crates, They can stomp on your head and kill you.
Lookie Here!
What do I win? (Besides failure and life Edited by makerofthegames, 26 March 2008 - 05:36 PM.
#111
Posted 26 March 2008 - 11:34 PM
THE k ONE
nvm, i just kit random buttons and a biand block fell on me
edit: you hit K
20's my fav lvl
double edit: how u beat final final boss?
nvm, after i posted it i found out, i finished it in an hour, my first time i played it
hilarious, you play as a giant head!!!!
Edited by ui264, 27 March 2008 - 12:30 AM.
#112
Posted 27 March 2008 - 03:29 AM
#113
Posted 27 March 2008 - 04:12 AM
the concept isnt too original but the execution is.
the superb level design and puzzles really made this game great.
I'm syched for a sequel. maybe?
#114
Posted 27 March 2008 - 09:35 AM
im kinda stuck on level 3 lol
(embarrassing)
nah man im talking about level 3 as 0,1,2,3
#115
Posted 27 March 2008 - 06:39 PM
#116
Posted 27 March 2008 - 07:29 PM
Thanks. The controls, it's incredible simple. No variable jumping, sliding or anything. They can be nice but sometimes you really don't need that "fancy stuff" I think...the controls were incredibly responsive, and the engine was extremely smooth. I don't know if committing suicide is something I'd want to do in a game, but as far as this game goes, you made it fun.
-Alex.
Wow, thank you.Great game! Its perfect in its simpleness)
2D you are the greatest game designer over here)))
Oww.. well, it sounds great so who cares... : )Heh, too bad it's made with Apple GarageBand.
The general consensus seems to be this, yes. I will take that into account for future games...This game was a lot of fun and the ending was kinda funny
I only wish there were more levels
Maybe.great game! 9.5/10
the concept isnt too original but the execution is.
the superb level design and puzzles really made this game great.
I'm syched for a sequel. maybe?
Huh, that's weird. You're the first to say this. I never thought of trying that. Thanks for reporting!oops I found a glitch
on the K level, if you hit K twice, then two blocks will come and stick to each other, not really necessary to fix, but might be nicer
Also, SatanChild666 thanks for your review!
- 2Dcube
#117
Posted 27 March 2008 - 10:56 PM
Edited by Macx, 27 March 2008 - 10:56 PM.
#118
Posted 28 March 2008 - 01:30 AM
#119
Posted 29 March 2008 - 08:37 PM
#120
Posted 29 March 2008 - 08:40 PM
~~ Mukkiu
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