Karoshi
#141
Posted 05 April 2008 - 10:08 PM
#142
Posted 06 April 2008 - 08:01 AM
#143
Posted 06 April 2008 - 08:14 AM
When finishing the last final boss (whatever he's called), and the level with the big head of which the beginning looks exactly like level 1, I would have expected that the game just continues by playing all the other levels with the big head. That would maybe be more fun (it would be just hilarious).Anyone ideas for Karoshi 2?
As for Karoshi 2, maybe a graphical update especially in the animation of the player (chumbucket anyone?).
Oh, and I thought the clock level was original. Maybe you can do it so that you can get out of the hole but as soon as the block falls, the player has to be sure to be under it. Then, maybe, make the waiting time a bit shorter. The K level was a bit lame however, it doesn't involve strategy as (most of) the other levels do.
Anyhow, it's still a great little game
#144
Posted 06 April 2008 - 10:32 AM
Anyone ideas for Karoshi 2?
* You need a level editor, their always fun, maybe an uploading system to boot so you can find levels on a website or something. (Might be difficult if you lack in online coding.)
* Many more levels.
* Maybe a co-op mode, where players work together to kill each other?
* The player has to obtain the petrol can and get to the barrel/drum of fire to kill themselves or something along those lines.
* Keys, they have to open doors to get to the next area to actually kill themselves.
* Normal, Hard, Super Hard mode.
Anyway their just some ideas, enjoy.
#145
Posted 06 April 2008 - 01:40 PM
#146
Posted 07 April 2008 - 02:23 PM
Edited by Dr. Slouch, 09 April 2008 - 12:49 PM.
#147
Posted 08 April 2008 - 11:41 AM
Edited by headline@live.se, 08 April 2008 - 11:45 AM.
#148
Posted 08 April 2008 - 05:53 PM
-Macx
#149
Posted 08 April 2008 - 07:21 PM
lol just found out Karoshi means "Death from overwork" now I get the business suit xD
"Karoshi" apparently means "Death from overwork" in Japanese. Now that's why he was dressed as a businessman!
Just wrote that some page back. Heh.
#150
Posted 08 April 2008 - 10:23 PM
lol just found out Karoshi means "Death from overwork" now I get the business suit xD
"Karoshi" apparently means "Death from overwork" in Japanese. Now that's why he was dressed as a businessman!
Just wrote that some page back. Heh.
oops must've missed it
#151
Posted 09 April 2008 - 02:49 AM
Some of the puzzles were hilariously easy, but entertaining nonetheless
More people need to make games like this; entertaining, fun, and to the point
Great job
#152
Posted 09 April 2008 - 01:53 PM
Thank you!I LOVE THIS GAME! It's puzzles are masterfully designed. They are genius! My only complaint: over way too quickly. Nevertheless, AWESOME work!
Yeah! I would like to know this as well. Anyone?How do you use the Katana ?
Also... a little impossible maybe... But I like the idea of being able to replay all levels in a different way. I'm not sure how to implement that in Karoshi 2.When finishing the last final boss (whatever he's called), and the level with the big head of which the beginning looks exactly like level 1, I would have expected that the game just continues by playing all the other levels with the big head. That would maybe be more fun (it would be just hilarious).Anyone ideas for Karoshi 2?
Level editor: will have one. No online uploading or anything though.Anyone ideas for Karoshi 2?
* You need a level editor, their always fun, maybe an uploading system to boot so you can find levels on a website or something. (Might be difficult if you lack in online coding.)
* Many more levels.
* Maybe a co-op mode, where players work together to kill each other?
* The player has to obtain the petrol can and get to the barrel/drum of fire to kill themselves or something along those lines.
* Keys, they have to open doors to get to the next area to actually kill themselves.
* Normal, Hard, Super Hard mode.
Anyway their just some ideas, enjoy.
More levels: No problem.
Co-op: Sounds cool but too much work to implement.
Different difficulty settings: I don't see how that'd work. This is not a game where I can just up the number of enemies if the player selects Hard mode.
I haven't seen it. I know Smash Bros has a Final Destination level...i can help with the online thingi! and btw, what about final destination as name? (if you seen the movies, you should understand why the name would fit
)
Glad you liked it, and if someone laughes out loud because of the game I'm really happy.This is one of the only GM games to make me actually laugh out loud. Some of the puzzles were pretty clever, too.
That's cool, but Uh... I don't think many people would, so it'll be freeware. You can still donate me money though ; ).actually, i would pay a 1-3 dollars for karoshi 2! (if i had that much money...)
---
If I don't get any new crazy ideas for Karoshi 2 (that take days to implement) I will release the game this evening. So if you have anything you feel should be in the game, you have to tell me now.
-2Dcube
#153
Posted 09 April 2008 - 01:58 PM
#154
Posted 09 April 2008 - 03:39 PM
I didn't expect the sequel to be so soon!
OMG!!!!! I can't wait!
IDEA FOR KAROSHI 2: A level where you have to create a fire, and then jump into it. A bit lame I know.
#155
Posted 09 April 2008 - 03:41 PM
Edited by Broxter, 09 April 2008 - 03:44 PM.
#156
Posted 09 April 2008 - 04:23 PM
#157
Posted 09 April 2008 - 07:17 PM
#158
Posted 10 April 2008 - 05:12 PM
Look 4-5 posts above you.
#159
Posted 10 April 2008 - 05:40 PM
#160
Posted 17 May 2008 - 02:23 AM
I got stuck on level 2
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