Jump to content


Photo

A D R E N A L I N E


  • Please log in to reply
952 replies to this topic

#881 Lithium

Lithium

    Spitfire Member

  • New Member
  • 1474 posts
  • Version:Unknown

Posted 11 January 2010 - 06:30 PM

I'm working on a map pack using Tahnoks map editor. 6/10 (Goal 15) maps so far (DM_Pipeline, TDM_ToughLove, DM_LootMaze, TDM_Resupply, CTF_CloseQuarters, CTF_Shipment)
  • 0

#882 koo294

koo294

    GMC Member

  • GMC Member
  • 205 posts
  • Version:GM8.1

Posted 11 January 2010 - 07:00 PM

I'm beginning to find it annoying that whenever you type an apostrophe it deletes all the typing.
  • 0

#883 LazyWaffle

LazyWaffle

    GMC Member

  • New Member
  • 78 posts

Posted 11 January 2010 - 11:20 PM

Something really weird is going on. I logged on today and suddenly I have 208711 kills. Was there an error in the PHP server or something?

Also, what ever happened to the Adrenaline IRC channel on EsperNet?

Anyway, how do I load specific maps in specific game modes?

Edited by LazyWaffle, 12 January 2010 - 01:57 AM.

  • 0

#884 Tahnok

Tahnok

    Friendly Madman

  • GMC Member
  • 1730 posts
  • Version:Unknown

Posted 12 January 2010 - 06:52 AM

Hi all I just released my new map editor, its called Adrenaline Map Builder.[...]

Umm, did you seriously call it the exact same thing as the already released and unassociated third-party map editor?
  • 0

#885 Lithium

Lithium

    Spitfire Member

  • New Member
  • 1474 posts
  • Version:Unknown

Posted 12 January 2010 - 08:54 AM

Do level mines actually work? And how come super EC doesn't work anymore B-) That was the best.
  • 0

#886 GrayAvocado

GrayAvocado

    A big bad Wolf

  • GMC Member
  • 1226 posts

Posted 12 January 2010 - 11:43 AM

Hi all I just released my new map editor, its called Adrenaline Map Builder.[...]

Umm, did you seriously call it the exact same thing as the already released and unassociated third-party map editor?

Hmm... It's actually called Adrenaline Mapper B-) I keep messing up the names :/ (Embarrassing :$)


Do level mines actually work? And how come super EC doesn't work anymore That was the best.


Level mines work fully, then don't chain react thats all. Super EC is the super laser ammo? I believe it was removed due to the strong unbalance.

Edited by -wolfprograming-, 12 January 2010 - 11:45 AM.

  • 0

#887 michael pw

michael pw

    GMC Member

  • GMC Member
  • 1488 posts
  • Version:GM8.1

Posted 15 January 2010 - 10:52 PM

Such an awesome game... 27th in the rankings!!

just had an awesome game 52 kills 12 deaths :P

anyway, are you still working on this game? i know its in the wip, i was just wondering.
anyway if so keep up the great work!
  • 0

#888 Universal_X

Universal_X

    GMC Member

  • New Member
  • 126 posts

Posted 17 January 2010 - 01:47 PM

Awesome game!! Really addicting and professionally looking ^^

But there is for the moment no server online that's works :D

Could anyone host a server 24/7?

anyway, good work! 4/5!
  • 0

#889 Apachey

Apachey

    GMC Member

  • New Member
  • 9 posts

Posted 18 January 2010 - 09:51 PM

Very cool.
what lighting engine do you using?
tell me please, but also if you can give me link, or engine.
im said, if can.
very need.

thank you.
  • 0

#890 BrainWare

BrainWare

    Adrenaline

  • GMC Member
  • 791 posts

Posted 19 January 2010 - 10:39 PM

Awesome game!! Really addicting and professionally looking ^^

But there is for the moment no server online that's works :(

Could anyone host a server 24/7?

anyway, good work! 4/5!

Yeah, servers.

I'm having some issues with my router, and I haven't figured out the problem just yet.
So can anyone host overnight (23:00 to 7:00 GMT)?
Preferably someone who lives in the USA.

Get the newer version of the server here.
Minor update really, you can ban someone for x hours, and I mostly fixed exploits. "/ban <id> <hours>"

Cheers
  • 0

#891 cruzer323

cruzer323

    Multimedia Megamix

  • GMC Member
  • 535 posts
  • Version:GM:Studio

Posted 20 January 2010 - 04:12 AM

I'm a huge fan of Adrenaline. I used to play it all the time. But since I lag, people whine about how unfair it is on them, not even considering that it's just as hard on me.
In my opinion, lagging is no reason to kick someone from a server. In my opinion, just because you can't kill someone doesn't mean that they're hacking. I hope you're happy, I don't even want to play this game anymore because of how much you insulted me...
  • 0

#892 Tahnok

Tahnok

    Friendly Madman

  • GMC Member
  • 1730 posts
  • Version:Unknown

Posted 20 January 2010 - 02:08 PM

[...]
Get the newer version of the server here.
Minor update really, you can ban someone for x hours, and I mostly fixed exploits. "/ban <id> <hours>"
[...]

Oh come on now, you really should know better than to release an exe without running it once :( :

FATAL ERROR in
action number 1
of Alarm Event for alarm 6
for object oserver:

COMPILATION ERROR in code action
Error in code at line 78:

JOINSPAM2+=tcpip(client)+"|";

at position 10: Symbol , or ) expected.


Gotten when I try to startup the program.
  • 0

#893 gmx0

gmx0

    The Messenger

  • GMC Member
  • 1182 posts
  • Version:GM6

Posted 20 January 2010 - 03:39 PM

That was... 9/10!
If a decent story mode was added, I'd bump it up to 9.5.
The graphics , gameplay, the best GM TDS since Conflict.
  • 0

#894 BrainWare

BrainWare

    Adrenaline

  • GMC Member
  • 791 posts

Posted 21 January 2010 - 05:28 PM

[...]
Get the newer version of the server here.
Minor update really, you can ban someone for x hours, and I mostly fixed exploits. "/ban <id> <hours>"
[...]

Oh come on now, you really should know better than to release an exe without running it once :) :

FATAL ERROR in
action number 1
of Alarm Event for alarm 6
for object oserver:

COMPILATION ERROR in code action
Error in code at line 78:

JOINSPAM2+=tcpip(client)+"|";

at position 10: Symbol , or ) expected.


Gotten when I try to startup the program.

I guess I was hasted after all.. Fixed!


That was... 9/10!
If a decent story mode was added, I'd bump it up to 9.5.
The graphics , gameplay, the best GM TDS since Conflict.

Thank you :whistle:
  • 0

#895 OpticalLiam

OpticalLiam

    GMC Member

  • New Member
  • 782 posts

Posted 31 January 2010 - 03:47 PM

We're in this weeks GMC cage match!

If you're a fan of the game, vote for us and show your support:

Round 1 http://gmc.yoyogames...howtopic=462480
Round 2 http://gmc.yoyogames...howtopic=463246

Thanks!

Edited by OpticalLiam, 07 February 2010 - 02:15 PM.

  • 0

#896 AvengedAngel

AvengedAngel

    GMC Member

  • New Member
  • 163 posts

Posted 07 February 2010 - 08:56 AM

Why are they're no servers now :)


very good game 10/10!
  • 0

#897 Explicit

Explicit

    Destroyer of zeds

  • GMC Member
  • 1646 posts

Posted 07 February 2010 - 09:56 PM

is it me or is no one 'forwarding the required ports'?
  • 0

#898 iluvfuz

iluvfuz

    GMC Member

  • GMC Member
  • 1452 posts
  • Version:GM:Studio

Posted 07 February 2010 - 10:01 PM

is it me or is no one 'forwarding the required ports'?

It's not you. It seems like there's a need for OL and Brian to add a system to tell the host if their server may not have been port forwarded. Seems like there's a lot of hosts who don't port forward because they don't know they have to and they think people are actually playing in their server.
  • 0

#899 Marchal_Mig12

Marchal_Mig12

    The Rhouan

  • GMC Member
  • 1153 posts

Posted 08 February 2010 - 01:25 AM

is it me or is no one 'forwarding the required ports'?

It's not you. It seems like there's a need for OL and Brian to add a system to tell the host if their server may not have been port forwarded. Seems like there's a lot of hosts who don't port forward because they don't know they have to and they think people are actually playing in their server.


If it's possible it would be quite hard to do that. It would require something to test the connection (e.g.: another server). Even Warcraft III doesn't tell if the server isn't port forwarded.
  • 0

#900 Tahnok

Tahnok

    Friendly Madman

  • GMC Member
  • 1730 posts
  • Version:Unknown

Posted 08 February 2010 - 01:15 PM

is it me or is no one 'forwarding the required ports'?

It's not you. It seems like there's a need for OL and Brian to add a system to tell the host if their server may not have been port forwarded. Seems like there's a lot of hosts who don't port forward because they don't know they have to and they think people are actually playing in their server.


If it's possible it would be quite hard to do that. It would require something to test the connection (e.g.: another server). Even Warcraft III doesn't tell if the server isn't port forwarded.

I'm pretty sure it already does test actually. Check the log after the server boots. It will either say something along the lines of "your ports are forwarded correctly", or give an error message after a few seconds in capital letters saying the test failed.

The next step logical step I see would be to make it so servers that fail the test get a special flag next to them in the server listing showing that you probably can't connect. It would be a pretty easy thing to add.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users