A D R E N A L I N E
#881
Posted 11 January 2010 - 06:30 PM
#882
Posted 11 January 2010 - 07:00 PM
#883
Posted 11 January 2010 - 11:20 PM
Also, what ever happened to the Adrenaline IRC channel on EsperNet?
Anyway, how do I load specific maps in specific game modes?
Edited by LazyWaffle, 12 January 2010 - 01:57 AM.
#884
Posted 12 January 2010 - 06:52 AM
Umm, did you seriously call it the exact same thing as the already released and unassociated third-party map editor?Hi all I just released my new map editor, its called Adrenaline Map Builder.[...]
#885
Posted 12 January 2010 - 08:54 AM
#886
Posted 12 January 2010 - 11:43 AM
Hmm... It's actually called Adrenaline MapperUmm, did you seriously call it the exact same thing as the already released and unassociated third-party map editor?Hi all I just released my new map editor, its called Adrenaline Map Builder.[...]
Do level mines actually work? And how come super EC doesn't work anymore That was the best.
Level mines work fully, then don't chain react thats all. Super EC is the super laser ammo? I believe it was removed due to the strong unbalance.
Edited by -wolfprograming-, 12 January 2010 - 11:45 AM.
#887
Posted 15 January 2010 - 10:52 PM
just had an awesome game 52 kills 12 deaths
anyway, are you still working on this game? i know its in the wip, i was just wondering.
anyway if so keep up the great work!
#888
Posted 17 January 2010 - 01:47 PM
But there is for the moment no server online that's works
Could anyone host a server 24/7?
anyway, good work! 4/5!
#889
Posted 18 January 2010 - 09:51 PM
what lighting engine do you using?
tell me please, but also if you can give me link, or engine.
im said, if can.
very need.
thank you.
#890
Posted 19 January 2010 - 10:39 PM
Yeah, servers.Awesome game!! Really addicting and professionally looking ^^
But there is for the moment no server online that's works
Could anyone host a server 24/7?
anyway, good work! 4/5!
I'm having some issues with my router, and I haven't figured out the problem just yet.
So can anyone host overnight (23:00 to 7:00 GMT)?
Preferably someone who lives in the USA.
Get the newer version of the server here.
Minor update really, you can ban someone for x hours, and I mostly fixed exploits. "/ban <id> <hours>"
Cheers
#891
Posted 20 January 2010 - 04:12 AM
In my opinion, lagging is no reason to kick someone from a server. In my opinion, just because you can't kill someone doesn't mean that they're hacking. I hope you're happy, I don't even want to play this game anymore because of how much you insulted me...
#892
Posted 20 January 2010 - 02:08 PM
Oh come on now, you really should know better than to release an exe without running it once[...]
Get the newer version of the server here.
Minor update really, you can ban someone for x hours, and I mostly fixed exploits. "/ban <id> <hours>"
[...]
FATAL ERROR in
action number 1
of Alarm Event for alarm 6
for object oserver:
COMPILATION ERROR in code action
Error in code at line 78:
JOINSPAM2+=tcpip(client)+"|";
at position 10: Symbol , or ) expected.
Gotten when I try to startup the program.
#893
Posted 20 January 2010 - 03:39 PM
If a decent story mode was added, I'd bump it up to 9.5.
The graphics , gameplay, the best GM TDS since Conflict.
#894
Posted 21 January 2010 - 05:28 PM
I guess I was hasted after all.. Fixed!Oh come on now, you really should know better than to release an exe without running it once[...]
Get the newer version of the server here.
Minor update really, you can ban someone for x hours, and I mostly fixed exploits. "/ban <id> <hours>"
[...]:
FATAL ERROR in
action number 1
of Alarm Event for alarm 6
for object oserver:
COMPILATION ERROR in code action
Error in code at line 78:
JOINSPAM2+=tcpip(client)+"|";
at position 10: Symbol , or ) expected.
Gotten when I try to startup the program.
Thank youThat was... 9/10!
If a decent story mode was added, I'd bump it up to 9.5.
The graphics , gameplay, the best GM TDS since Conflict.
#895
Posted 31 January 2010 - 03:47 PM
If you're a fan of the game, vote for us and show your support:
Round 1 http://gmc.yoyogames...howtopic=462480
Round 2 http://gmc.yoyogames...howtopic=463246
Thanks!
Edited by OpticalLiam, 07 February 2010 - 02:15 PM.
#896
Posted 07 February 2010 - 08:56 AM
very good game 10/10!
#897
Posted 07 February 2010 - 09:56 PM
#898
Posted 07 February 2010 - 10:01 PM
It's not you. It seems like there's a need for OL and Brian to add a system to tell the host if their server may not have been port forwarded. Seems like there's a lot of hosts who don't port forward because they don't know they have to and they think people are actually playing in their server.is it me or is no one 'forwarding the required ports'?
#899
Posted 08 February 2010 - 01:25 AM
It's not you. It seems like there's a need for OL and Brian to add a system to tell the host if their server may not have been port forwarded. Seems like there's a lot of hosts who don't port forward because they don't know they have to and they think people are actually playing in their server.is it me or is no one 'forwarding the required ports'?
If it's possible it would be quite hard to do that. It would require something to test the connection (e.g.: another server). Even Warcraft III doesn't tell if the server isn't port forwarded.
#900
Posted 08 February 2010 - 01:15 PM
I'm pretty sure it already does test actually. Check the log after the server boots. It will either say something along the lines of "your ports are forwarded correctly", or give an error message after a few seconds in capital letters saying the test failed.It's not you. It seems like there's a need for OL and Brian to add a system to tell the host if their server may not have been port forwarded. Seems like there's a lot of hosts who don't port forward because they don't know they have to and they think people are actually playing in their server.is it me or is no one 'forwarding the required ports'?
If it's possible it would be quite hard to do that. It would require something to test the connection (e.g.: another server). Even Warcraft III doesn't tell if the server isn't port forwarded.
The next step logical step I see would be to make it so servers that fail the test get a special flag next to them in the server listing showing that you probably can't connect. It would be a pretty easy thing to add.
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