This game has a good potential ! BUT...
I guess you really wanted to make a game like Garden of Colored Lights, right ? No, this isn't it...
First - I know you wanted to make the game kinda musical, but the sounds are oh so annoying after a while. Change music ! One song for the whole game ? Duh... One bad song for the whole game ? Double duh.
Second - Since when exploding ships make sounds like BOINK or SMACK ? Aren't those from some GM resource pack anyway ? Tak your time with choosing the right sfx, because the ones you used are more fitting to a game where you throw hedgehogs on balloons to pop them.
Third - Shotgun sound is too loud, it's really annoying to hear it over and over and over... if you could exchange it for some silent bass, some drum or anything better, it would be great.
Fourth - Later in the game I got the feeling that I am playing the same level over and over. Making cutscenes between the levels, showing your score or at least saying you're going to a next area, would help a lot. And adding some new enemies, I didn't notice any new enemies since level 1.
Fifth - You have three weapons - a shotgun, chaingun and faster chaingun - right ? Well, adding some powerups would help a lot ! The contrast between the weak version you had in the first level and the superflashy version you have in the last level is doing wonders.
Sixth - and last one, the game is really slow. Maybe even a simple change could help - let the player choose between Easy and Hard, then set the room speed to 30 or 60. Try it and see if it works.
Now the good things.
I like the graphics. They are neat, really. More variety in the enemies' trails would be lovely, but I am not complaing about the current state.
Bosses are really good ! I like them a lot. Maybe add some faster fire rate near their death or something, could be nice.
And one last thing, I would like to play it in fullscreen if possible.
Well, sorry if you think I'm being harsh, but I just try to be honest. Saying your game is flawless even though I don't think so would be pointless. Eventually, me being harsh could lead to you making your game a lot better with a few finishing touches.
Edited by El Do Rado 1239, 24 February 2008 - 03:55 AM.