Posted 16 February 2008 - 11:06 PM
It seems like every online engine is geared towards doing that.
All I need is a basic example connecting players and sending x and y between 4 players. I don't want huge numbers of players, just a small group. And without sperate client and servers. So in short are there any good examples out there that can do thta?
Posted 18 February 2008 - 08:15 PM
Well it kept the server and clients in the same program like you wanted. And it would be pretty simple to adapt it to send x as well as y.
Also, it should be pretty simple to add more players to join.
Sorry if this doesn't help you much, I don't have a link.
Posted 28 September 2011 - 04:55 PM
Posted 02 October 2011 - 09:29 AM
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