Hey everybody! It's been three months since last we spoke, which means it's time for...
Russell's Quarterly No. 5!
Here it is at
Elite Indie.
So, what splendiferous wonderments await you in our fifth issue?
--
Chance vs. Skill, containing a brief discussion of those two types of games, their differences, and what they can learn from one another, including some hard-and-fast guidelines for implementing randomly-generated content in your game
--
Sprite Substance, an examination of the importance of creating a "visual language" to impart game information quickly, intuitively, and consistently
--
Miyamoto's Framework, an essay by
Paul "Rinkuhero" Eres that looks at the dominant video game framework and asks that all important question,
what else is there?
--
The Narshe Incident, a look at attack power as a source of meaning in a classic RPG
--
Gaming with One Hand, a biographical essay by memoirist
Peter Jurich, in which he chronicles the difficulties of being a differently-abled gamer
-- Design-centric
reviews of Pinball Panda and
Alternate Path
-- and, of course, our cover feature, which takes a deep and probing look at the masterpiece that started it all, the textbook example of how to make a platformer, and asks:
What game design lessons can we learn from Super Mario Bros.?
It's 67 pages absolutely
jam-packed with interesting, thought-provoking, and above all, useful content!
Read the magazine that won
the 2008 Game Maker Blog Community Award for Best Game Maker Reviews, and be on the look-out in three short months for our sixth issue. What's our cover feature for number six?
KC LC, on Oct 19 2008, 07:38 PM, said:
I'd love to read your assessment of the casual game trends, and any thoughts you have on improving them.
Hmm... :-)
Here's that Elite Indie link again in case you missed it:
Boo-ya!
This post has been edited by tomrussell: 15 January 2009 - 06:03 PM