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Menu Creator, Has Mouse Control!


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#21 MidgetMines

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Posted 20 August 2008 - 03:43 AM

That would be fantastic :)
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#22 MidgetMines

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Posted 22 August 2008 - 03:40 AM

How far are you? i'm really looking fowared to the finished product - please PM me when your done.
Take your time - i'm not trying to rush you...I'll give credit for the menu where-ever i use it...
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#23 game_makin_guy

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Posted 22 August 2008 - 09:31 AM

1 problem, does anyone know where i'd find the variable for font size? or how i'd find out the font size in code, i havnt used game maker in a loooooong time and in game make help its got these functions that return weatherthe font is in bold or italic or the name, but not the size!

*EDIT* Done, V1.1 released
*EDIT* Another update, V2 now released

Edited by game_makin_guy, 28 August 2008 - 09:33 AM.

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#24 MidgetMines

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Posted 22 August 2008 - 09:57 PM

thanks this is really great now - as i said i'll always give this credit :P
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#25 game_makin_guy

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Posted 23 August 2008 - 03:09 PM

Thanks,
its now updated again significantly, if their are any more problems/requests please let me know. I also just added a example.
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#26 MidgetMines

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Posted 23 August 2008 - 08:24 PM

thanks - your awesome :whistle:
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#27 mrsmes

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Posted 16 September 2008 - 11:11 AM

wow, totally amazing, I really like it.
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#28 vmlweb

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Posted 01 October 2008 - 08:10 PM

How do I get my game to look like the screenshot
All I got is the lib and the gmk in one folder

And the gmk has unknown in all the actions
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#29 MidgetMines

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Posted 01 October 2008 - 08:14 PM

go into my computer>program files>gamemaker>then paste the lib file into the lib folder.
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#30 mrsmes

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Posted 10 October 2008 - 04:02 AM

it doesn't work 4 my, version of Game Maker, I mean I tried everything and I have Game Maker 7.0, but it just won't work...
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#31 game_makin_guy

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Posted 11 October 2008 - 11:55 AM

It definitely works with GM7, both registered and unregistered, because at some point i've used it on both, what exactly have you done and in what way is it not working?

One other note
I was thinking about maybe doing anther update, which would allow an unlimited number of options and an image as a selector, I probably won't be able to get around to it for a few weeks but would anyone be interested?
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#32 Stiny

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Posted 11 October 2008 - 02:56 PM

That would be awsome! :GM031:

Oh and i love this lib. It's been extremely useful to me. :D

Edited by Stiny, 11 October 2008 - 02:58 PM.

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#33 taylorsnead

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Posted 27 October 2008 - 06:40 AM

I am making a character selection page and i would love it if you gave it the feature to let sprites be the options instead of words! :) :medieval: <_<
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#34 game_makin_guy

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Posted 03 November 2008 - 04:59 PM

Now released version 3! To add more than six options simply place more than 1 "menu names" action. I haven't put sprite selectors and sprites as slots on this one though, that'll come in a 3.1, which should be soon-ish.

Edited by game_makin_guy, 28 July 2009 - 04:34 PM.

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#35 game_makin_guy

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Posted 23 January 2009 - 08:13 AM

D'OH dead links...


Its just the site I think, if you try to go to the 64Digits homepage it says moving server but it says back up on 3rd Jan

Just incase it is gonna be down for a while can someone plz send me a copy or upload it to another site (I thought if I was eva gonna make modifications I could just d/load it again so theirs nothing I can really do [lol]) ^_^
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#36 reigalius

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Posted 07 March 2009 - 06:20 PM

This is really good.
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#37 narutoman400

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Posted 09 March 2009 - 12:59 AM

here is the link: http://gmc.yoyogames...p?showtopic=172



Hey this is sorta off topic, but how do you make your site so ..good?
like the game things like how?
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#38 Blue Leader

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Posted 13 March 2009 - 11:04 PM

Hmm... When I run your example and try to click on something I get various error messages...

When I try to click on "Menu"...

ERROR in
action number 1
of Draw Event
for object Dropdowns1:

Error in code at line 17:
while(slotdraw<=slot_max){draw_text(argument1,argument2+(menu_
font_size+4)*slotdraw-(menu_font_size/5),menuname[slotdraw])

at position 105: Unknown variable menuname or array index out of bounds


When I click on "Extras"....

ERROR in
action number 1
of Draw Event
for object Dropdowns2:

Error in code at line 17:
while(slotdraw<=slot_max){draw_text(argument1,argument2+(menu_
font_size+4)*slotdraw-(menu_font_size/5),menuname[slotdraw])

at position 105: Unknown variable menuname or array index out of bounds


When I click on the small blue box in the corner and than click on "Main Menu"...

ERROR in
action number 1
of Draw Event
for object Big Dropdown:

Error in code at line 17:
while(slotdraw<=slot_max){draw_text(argument1,argument2+(menu_
font_size+4)*slotdraw-(menu_font_size/5),menuname[slotdraw])

at position 105: Unknown variable menuname or array index out of bounds


And when I click on the small blue box in the corner, and than click on the same box again...

ERROR in
action number 1
of Draw Event
for object Standard:

Error in code at line 5:
if(menuname[0]=true){

at position 5: Unknown variable menuname


It looks like it's not finding any variable called "menuname".

Edited by Blue Leader, 13 March 2009 - 11:06 PM.

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#39 game_makin_guy

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Posted 21 March 2009 - 05:05 PM

I don't know why it does that, ill have a look soon if i remember but its probably because they were made with different versions (i think i just kept a fairly old example when i went for unlimited options which was an almost complete rewrite), if their are any actions in the example which give the message about action ot existing then thats probably the case. Thx for the feedback.
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#40 Tasty Ham Games

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Posted 20 June 2009 - 04:20 AM

Wow this LIB is quite useful... I'll be using it in my upcoming game.
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