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P-o-w (prisoner Of War) Game Ideas

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#1 na@@$^__^$$


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Posted 25 January 2008 - 10:04 PM

k then, Prisoner of war is a game where the player has to escape a camp full of Germans. You will have to follow orders and do a daily orders such as the mess hall and lights out and all of that. The player has options to escape however he/she wants. in the night, day? underground or above ground. I am aware this game may take a while but isn't it worth it? This game may be 2 player and one player can distract the guards while the other player makes the escape. The game will be a bit difficult but you will get used to it eventually. There will only be one camp and there will be day and night. and at night there will be spot lights but for all of this to happen i need a graphic designer for the objects.

What do you think?
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#2 x-death


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Posted 26 January 2008 - 12:50 AM

sounds great
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#3 sithlord6


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Posted 26 January 2008 - 12:58 AM

Well, it makes for a good setting, but really not a whole lot can happen if you're in a POW camp. You do have some good ideas for variation, but you'll probably need a few more to keep it really interesting.
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#4 angelodst33l


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Posted 26 January 2008 - 03:15 PM

Yea the base you got here is intriguing though its missing some spices. I wouldn't mind having a go at playing a game like this. What are your plans for its dimensions, 2d, 3d, Side, TD, or 3/4 RPG view?
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#5 sithlord6


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Posted 26 January 2008 - 03:20 PM

Not sure if he has anything planned, but I think this lends itself to a top down view. It makes things like spotlights and such much easier. Actually, prerendered 3D graphics would look good and be way smaller than true 3D.
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#6 na@@$^__^$$


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Posted 26 January 2008 - 05:14 PM

I would have it 2d and top down. Here are some of the options of escape:
Going to the storeroom stealing some wire cutters and cut a hole in the fence.
Digging underground.
disguise yourself as a German.
Hide in a truck.

Time table
There will be a time on there and every 5 seconds is a minute on the game:

Morning roll call

Morning exercise

Mess hall

afternoon exercise

Lights out

If you do not follow these orders then there will be a search party.


Storeroom - tools (wire cutters, Spade etc)
Medical room - to patch yourself up
mess hall - To eat
Barracks - To sleep
Cooler - When you have been a bad boy :)
Guards barracks - for disguises (harder to get to than everything else)
Truck depot - Where trucks refuel

The buildings will be spaced out and i will draw a quick plan of the camp soon.

Guards can be alerted by sound as well by sound waves coming off the player as you walk, climb, open doors. The only time when there is no sound waves is when you are somewhere you should be.

You can also block doors with objects so guards cant get in, Lock them in a building if you have the key.

Edited by na@@$^__^$$, 26 January 2008 - 05:21 PM.

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