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#1 tails2399

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Posted 19 January 2008 - 05:59 PM

I recently started using linux and i want to know if game maker is supported on linux.
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#2 Zezuken

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Posted 19 January 2008 - 06:03 PM

Its not supported, although you can possibly use Wine to try and use it, but I'm not 100% sure how that would work out.
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#3 IsmAvatar

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Posted 19 January 2008 - 06:48 PM

It's not supported yet, although YYG's next version of GM (coding it in C, if I'm not mistaken) may open up the doors for this.

In the meantime, there is a third-party program called LateralGM which allows you to edit your games on Linux, Mac, Sun etc. but currently does not allow you to compile/run them. You can find it by clicking the penguin in my sig.

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#4 Game_boy

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Posted 19 January 2008 - 07:10 PM

Game Maker 6 and 7 executable games are playable under Ubuntu 7.10 and Wine 0.9.49+

See my topic here.

Game Maker 6 runs under Wine with a few bugs, but you can make games with it.

Game Maker 7 doesn't run due to the DRM infection YoYo put on it.

Get Wine here (your distribution likely does not have a version that works).

Edited by Game_boy, 19 January 2008 - 07:12 PM.

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#5 Hach-Que

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Posted 20 January 2008 - 02:36 AM

Most Linux distributions have WINE in their repositories (Some come with it installed by default). So instead of compiling from source (nasty stuff unless you know what your doing), under your administration center on linux, there should be a package manager. Simply run the package manager then search for and install wine.

This topic shows you how to get Game Maker 6 working under WINE
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#6 Game_boy

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Posted 20 January 2008 - 10:02 AM

^^
The above doesn't work on my ATI + Ubuntu 7.10 setup, but then again I don't require the DLL override.

Also, even if your distribution doesn't have Wine, the Wine site keeps up-to-date packages for many distributions.

Edited by Game_boy, 20 January 2008 - 10:03 AM.

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#7 Op-For

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Posted 20 January 2008 - 03:28 PM

Game Maker 6 runs under Wine with a few bugs


o_O

Why not people just stick with system game maker was made for?
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#8 Qwertyman

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Posted 20 January 2008 - 03:45 PM

Game Maker 6 runs under Wine with a few bugs


o_O

Why not people just stick with system game maker was made for?

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Because not everyone has a valid copy of Windows.
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#9 king_of_llamas

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Posted 20 January 2008 - 04:42 PM

Wine stands for: Wine Is Not an Emulator

Edited by king_of_llamas, 20 January 2008 - 04:49 PM.

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#10 Loaf

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Posted 21 January 2008 - 07:40 AM

Its been said. GM for mac is being made, thus Linux probably isn't to far off. Yoyo Glogs indicate possible development for GM Linux.

:duck:


#11 J.S.Maker

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Posted 21 January 2009 - 05:44 PM

But... is it possible to run it under VirtualBox? Just for curiosity :P
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#12 TheMagicNumber

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Posted 21 January 2009 - 05:50 PM

coding it in C, if I'm not mistaken

The runner is being remade in C++, but that will mean nothing if they still use DirectX. I hope it ends up using OpenGL, then I'd choose to learn 3D as it'd look better.

If you ever say C++ is faster then Delphi then I suggest you tell me why two fully compiled languages (excludes UI) are not the same speed. The only problem I know with Delphi is that it isn't cross platform without using 3rd party tools.
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#13 Atlantis_base

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Posted 21 January 2009 - 06:01 PM

But... is it possible to run it under VirtualBox? Just for curiosity :P

Yes and no. It is technically possible to run GM in VirtualBox. The problem with VirtualBox is that it has no (or, under certain circumstances very limited) 3D hardware acceleration. GM needs this acceleration, even for it's 2D parts. So games would run choppy at best.

You're definitely better off trying wine for the moment. It's not as compatible as one would wish for but currently it's your best bet.



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#14 Revel

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Posted 21 January 2009 - 06:08 PM

Because not everyone has a valid copy of Windows.


So why are they here? I don't go to an iPhoto forum and complain that its not for windows, I stick with what is available.

Edited by Revel, 21 January 2009 - 06:08 PM.

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#15 Natso

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Posted 21 January 2009 - 08:44 PM

Because not everyone has a valid copy of Windows.


So why are they here? I don't go to an iPhoto forum and complain that its not for windows, I stick with what is available.

Because while you may not feel safe setting sail in rough waters, some of us would rather brave the unknown. Linux is an excellent OS, one that I'm migrating to myself. If one wishes to stop using Windows and start using Linux (I'm using Fedora, personally. Ubuntu is a little too friendly), the place to ask about program-specific things (such as GM) is at that program's site, not at Fedora HQ.

Oh, and my copy of Windows is "valid."

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#16 SunnyKatt

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Posted 21 January 2009 - 08:47 PM

I love linux - I want an offical port from YYG that can make exe's for all the operating systems. That would be awesome, I'd pay extra.

EDIT:

I tried running GM on wine already - it worked, some errors with sound things, but I never was patient enough to actually test a finished game.

Edited by SunnyKatt, 21 January 2009 - 08:47 PM.

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#17 Natso

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Posted 21 January 2009 - 08:49 PM

I love linux - I want an offical port from YYG that can make exe's for all the operating systems. That would be awesome, I'd pay extra.

EDIT:

I tried running GM on wine already - it worked, some errors with sound things, but I never was patient enough to actually test a finished game.

oooooooof topic....

This isn't about making GM more compatable in future versions, it's about making existing GM versions run on Linux. Two entirely different topics, one of which is very misunderstood by many people. Let's stay on topic.

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#18 ev149

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Posted 21 January 2009 - 09:01 PM

I'd pay extra, too. This would also be helpful for online games using a Linux server, since Windows servers are much more expensive.
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#19 Natso

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Posted 21 January 2009 - 09:02 PM

I'd pay extra, too. This would also be helpful for online games using a Linux server, since Windows servers are much more expensive.

Anyone renting a server in general in order to run a GM-generated server application should be shot. End of story.

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#20 Krisando

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Posted 21 January 2009 - 09:22 PM

Wine does not work for crab sticks with GM, it does start yes.. but glitchy looking, tabs have no text.
Games do not run, constant errors =/

Also im paying for a windows VPS for a game server from
http://www.infinitie...ndows-index.php
$20us month for less spec. $40 for more cpu share etc also I got an email from them if the machine does not run what you want efficiently then you will be auto upgraded free of charge.

Be careful your provider may have a very low cpu share which may not be even enough to host your gave very well.
This has been the cheapest server I have seen yet with reasonable specs.

Edited by Krisando, 21 January 2009 - 09:27 PM.

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#21 jimmyjames

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Posted 22 January 2009 - 03:55 AM

Gm5 is the most reliable in Wine from my experience. Since I mainly use Gm5 its great.

Side note to some who think Wine is not too good: I ran Portal in it. :( Of course for good frame rates you need higher specs than needed to run on windows.
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#22 toopz

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Posted 22 January 2009 - 04:03 AM

I love how there's an exactly one year gap (not counting hours at least) between posts 10 and 11. :(

The runner is being remade in C++, but that will mean nothing if they still use DirectX. I hope it ends up using OpenGL, then I'd choose to learn 3D as it'd look better.

If you ever say C++ is faster then Delphi then I suggest you tell me why two fully compiled languages (excludes UI) are not the same speed. The only problem I know with Delphi is that it isn't cross platform without using 3rd party tools.


Delphi and C++ are both fast languages. I haven't been reading the gm in c++ topic, so I don't know why they're changing the runner, but it shouldn't make a huge difference. I disagree with that OpenGl statement though. While I do love OpenGl for it's cross platform traits, it certainly would not cause gm games to look better. For who knows how many years people have tested OpenGl vs. Direct 3d and it's always the same: speed is a toss up and so is quality. They're each very good, and there's no clear winner. I might give an edge to Direct 3d at the moment because of Direct X 9 or 10, along with the OpenGl board's recently zany decisions, but they're both good.

Here's hoping gm does eventually get a linux port, because I would probably spend a lot less time on Windows...even though I love my Windows as much as my Linux.
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#23 Hach-Que

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Posted 22 January 2009 - 04:53 AM

I love how there's an exactly one year gap (not counting hours at least) between posts 10 and 11. :(

The runner is being remade in C++, but that will mean nothing if they still use DirectX. I hope it ends up using OpenGL, then I'd choose to learn 3D as it'd look better.

If you ever say C++ is faster then Delphi then I suggest you tell me why two fully compiled languages (excludes UI) are not the same speed. The only problem I know with Delphi is that it isn't cross platform without using 3rd party tools.


Delphi and C++ are both fast languages. I haven't been reading the gm in c++ topic, so I don't know why they're changing the runner, but it shouldn't make a huge difference. I disagree with that OpenGl statement though. While I do love OpenGl for it's cross platform traits, it certainly would not cause gm games to look better. For who knows how many years people have tested OpenGl vs. Direct 3d and it's always the same: speed is a toss up and so is quality. They're each very good, and there's no clear winner. I might give an edge to Direct 3d at the moment because of Direct X 9 or 10, along with the OpenGl board's recently zany decisions, but they're both good.

Here's hoping gm does eventually get a linux port, because I would probably spend a lot less time on Windows...even though I love my Windows as much as my Linux.


Because you can't compile Delphi programs on other platforms. They need to convert it to C++ before they are able to compile the runner on Mac.
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#24 tuntis

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Posted 22 January 2009 - 04:30 PM

I hope it ends up using OpenGL, then I'd choose to learn 3D as it'd look better.

Do you even have a clue on what you're talking about?
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#25 Shining_Saber

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Posted 22 January 2009 - 10:43 PM

Anyone renting a server in general in order to run a GM-generated server application should be shot. End of story.

- Natso

Agreed, especially since server applications should just be doing math, and math is very easy to do in something like C++.


I hope it ends up using OpenGL, then I'd choose to learn 3D as it'd look better.


Do you even have a clue on what you're talking about?

I'd say no.

Edited by Shining_Saber, 22 January 2009 - 10:44 PM.

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#26 toopz

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Posted 06 February 2009 - 04:30 AM

I'm in the process of trying to get a tutorial approved (posted a few minutes ago), but I thought this would be relevant here too. I found a decent way to get Game Maker to work with Linux, albeit it needs to use Game Maker 6 registered with Wine 0.9.45 or above (tested on 1.1.14). Basically, it uses a separate sound dll (SuperSound) to address gm6's sound issues and uses surfaces to resize a fullscreen window to...fullscreen. Gm7 works in Wine now, but it can't be registered yet, so you're stuck in the lite version. That means you can't use dll's, and hence the gm6 registered requirement.

If you want to see it for yourself, download it here. There's a .gm6 and a .exe as well as a readme to get you started. The main limitations now are the gm6 registered requirement and an inability to use room transitions, due to the resize scripts.

Hope it's of use to somebody :(

Edited by toopz, 06 February 2009 - 05:23 AM.

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#27 SunnyKatt

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Posted 07 February 2009 - 03:02 PM

Awesome job, man!

Now I just need to wait for 7 pro to get in linux, that's what I use. ^_^
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#28 score_under

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Posted 07 February 2009 - 08:56 PM

Of course for good frame rates you need higher specs than needed to run on windows.

Are you sure? WINE is a compatibility layer - the (recursive) acronym itself is "WINE Is Not an Emulator". It should not result in any slower speeds.
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#29 jakman4242

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Posted 07 February 2009 - 09:24 PM

Of course for good frame rates you need higher specs than needed to run on windows.

Are you sure? WINE is a compatibility layer - the (recursive) acronym itself is "WINE Is Not an Emulator". It should not result in any slower speeds.


It might be because Direct3D is incompatible with Wine, and the system uses something like OpenGL. I've noticed the Direct3D 8/9 API runs a bit faster than OpenGL.

The reason for his statement might be due to that.
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#30 SunnyKatt

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Posted 07 February 2009 - 10:43 PM

WINE does run slower than on a native operating system. However, program made for linux always run faster than the windows counterparts.
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#31 GameGeisha

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Posted 08 February 2009 - 02:52 AM

I run a Vista-Ubuntu dual setup on my laptop, and it seems to me that only GM5 works to an acceptable level on Wine. When GM6 and GM7 games are played on Ubuntu through Wine, only the bottom half of the game screen is shown, and the FPS is horrendous. But they will all "run" in a sense though.

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#32 LostOverThere

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Posted 08 February 2009 - 09:59 AM

Actually Seco Xekko, there's an extremely easy fix I found to that. In any GameMaker 6/7 game, in the WINE settings tick the button that says Emulate a Virtual Desktop under the graphics tab. Problem solved. :blink:
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#33 bobistaken

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Posted 08 February 2009 - 12:03 PM

GNU/Linux users don't need to use Game Maker because they are intelligent and make games in real programming languages (i.e. C, C++, Python, Java, etc, etc)

I'd like to see Game Maker for GNU/Linux just so I could try out people's games and stuff. This doesn't seem very hopeful, though, because I tried the Game Maker 4 Mac Beta and it totally sucked.

Game Maker 6/7 and it's games work under WINE like Vista works on a 386, but Game Maker 5 works like a charm under WINE. Just make sure all the boxes are checked in the "Audio" tab in Wine Config. I've played Seiklus before in WINE and it works perfectly.

Edited by bobistaken, 08 February 2009 - 07:49 PM.

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#34 SunnyKatt

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Posted 08 February 2009 - 01:56 PM

GNU/Linux users don't need to use Game Maker because they are intelligent and make game in real programming languages (i.e. C, C++, Python, Java, etc, etc)


I use linux and GM. Gm isn't associated with intelligence, I program as a hobby so I use GM. There are plenty of linux users interested in it.

LostOverThere - Will try that out!
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#35 toopz

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Posted 09 February 2009 - 03:50 AM

I"m personally very interested in using Game Maker on Linux, which is why it made me so glad when I found this set of work arounds for gm6. Granted I need to mess with it some more, as it didn't like quite like I intended when I tried to run it on my girlfriends windows desktop, but I've some got some ideas for those fixes too.

As for WINE's speed, it's not necessarily slower. However, it is much slower in 3d acceleration. This is because you can't run d3d in Linux, and therein it has to be converted to opengl. That process in itself takes a while. Jakman, d3d is not faster than opengl, nor is opengl faster than it. They flip flop back and forth based on the situation. Even when one is faster, it's only marginal. The newer d3d's are getting to be a bit better than opengl in features (as far as I know), but opengl still has that strong advantage in compatibility across the board.
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#36 SunnyKatt

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Posted 09 February 2009 - 08:37 PM

I dream of yoyogames making a Game Maker Build that makes executables for the three major os's. That would be sweet. Version 9 please!
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#37 NakedPaulToast

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Posted 09 February 2009 - 08:52 PM

I dream of yoyogames making a Game Maker Build that makes executables for the three major os's. That would be sweet. Version 9 please!


I dream of the day that the average Linux user becomes willing to actually buy software, to give some of the software creators motivation to port their applications.
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#38 score_under

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Posted 09 February 2009 - 09:46 PM

Actually Seco Xekko, there's an extremely easy fix I found to that. In any GameMaker 6/7 game, in the WINE settings tick the button that says Emulate a Virtual Desktop under the graphics tab. Problem solved. :rolleyes:

He leaves "Stop calling me Seco" out of his sig for a short while, and already people have forgotten? :snitch:

I dream of yoyogames making a Game Maker Build that makes executables for the three major os's. That would be sweet. Version 9 please!


I dream of the day that the average Linux user becomes willing to actually buy software, to give some of the software creators motivation to port their applications.

It's not about the price ("Free as in Free Beer"), but the mindset ("Free as in Freedom"). You can't just go into the Windows kernel and say, "I don't want this, let's remove this bloat", or "I'd love to be able to run ELF executables on Windows...", because it's all closed-up and secret.
And then there's all the DRM that Microsoft is trickle-feeding into its operating systems, which really shows the way that the future's headed. Open-source software is made to allow free modifications, and to be shaped the way the community wants, not the way the representative of some company wants.
Linux is full of what its users need - down-to-earth, technical tools - but sacrificing ease of use. Windows is full of what the company estimates the users need - an interface that everyone can understand, sacrificing functionality.
Windows can have functionality added with simple EXEs and SYS drivers, but this requires a very skilled programmer. It should at least offer us a better command prompt - I can't wait until a BASH-like shell becomes default.

Fun fact: If the robots in "I, Robot" had no DRM installed, then they would not deny the commands of the owner to stop killing them. :unsure: But that's unrelated.

Edited by score_under, 09 February 2009 - 09:52 PM.

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#39 Timoi

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Posted 09 February 2009 - 10:28 PM

For other users, I'll post my experience of Game Maker on Linux (openSUSE 11.1 KDE4.2) here. The best version I've found is GM5, the only problem (that I've come across) is that the code editors don't store the code after you close the window, however, I get around this by using an external text editor.

GM7 has the same editor problem and there appears to be something wrong with the screen refreshing when playing/testing a game (emulating a desktop doesn't help). Obviously it's still easiest to use GM on Windows, but being able to run it on Linux is useful. If YoYo Games created a native (or made a more compatible) Pro version, I'd definitely pay again for it.
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#40 NakedPaulToast

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Posted 09 February 2009 - 11:11 PM

It's not about the price ("Free as in Free Beer"), but the mindset ("Free as in Freedom").


It is also about the price.

I am very aware of the Free as in Beer vs. the Free as in Freedom mantra. But the fact of the matter is closed commercial software is the dominant method for software vendors to sustain themselves.

Refusing to acknowledge that the a huge portion of the Linux market, especially the home users don't and won't purchase software is a legitimate concern.

Determining to port software is often, purely a business decision, based on whether the purchases will surpass the cost or porting or writing it.

The potential for an official native port of Game Maker is also dependant on sales. The fact that a disproportionate number of Linux user will never spend a dime on software is a legitimate concern.
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#41 SunnyKatt

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Posted 10 February 2009 - 02:41 AM

The fact that a disproportionate number of Linux user will never spend a dime on software is a legitimate concern.


I am coming to think you are starting to make a misconception that linux users don't want to pay for things, NPT. 99% of them most likely use the operating system because it's better than windows, not that it's cheaper. Though alot of linux things are open source and free, some programs that are commonly used in linux (cedega) are not free and not open source, but people still pay for them. I feel it will be the same with GM. It's an OS, and there needs to be software to market for it.

Edited by SunnyKatt, 10 February 2009 - 02:42 AM.

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#42 toopz

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Posted 10 February 2009 - 04:16 AM

I think NakedPaulToast is right about the general Linux user. Most are simply accustomed to getting software free of charge, due to the nature of Linux. I suppose a purchase model like Game Maker's could work, but it still wouldn't be worth YoYo's effort to get it working. That said, I seem to recall a post by one of the guys porting to mac who had said he had gotten it running in Linux over a weekend. It's a shame nothing's come out of that.

You do make a good point with Cedega though. I have a feeling that even in that case though most would rather use WINE, since Cedega is essentially an extension of it.
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#43 xDanielx

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Posted 10 February 2009 - 08:56 AM

It's not really that Linux users are accustomed to free software... it's that users interested in modern gaming tend to use Windows (or multiple platforms) since it gives them many more options, and consequently vendors aren't interested in cross-platform support since so much of their target audience is running Windows. A bit of a nasty cycle for us Linux users, but I think it will be broken eventually as cross-platform graphics libraries are becoming increasingly popular, making Linux a more viable option for gamers.
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#44 LostOverThere

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Posted 10 February 2009 - 10:25 AM

I think the appeal of a native Linux edition of Game *Maker* would be low. However, the ability to play games on Linux would be quite high. If you understand what I mean.

Believe it or not, Linux users are humans too and enjoy playing games. It would be in Yoyo Games best interest to allow games to be made to be able to be played on Linux, solely because although many Linux users would probably avoid paying for GameMaker and not using it, a large amount of them would *play* games made in the Software via YoYo Games therefore more visits to the YoYo Games site, and in turn more ad revenue for the company.
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#45 SunnyKatt

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Posted 10 February 2009 - 10:50 AM

Believe it or not, Linux users are humans too and enjoy playing games. It would be in Yoyo Games best interest to allow games to be made to be able to be played on Linux, solely because although many Linux users would probably avoid paying for GameMaker and not using it, a large amount of them would *play* games made in the Software via YoYo Games therefore more visits to the YoYo Games site, and in turn more ad revenue for the company.


Yes! Games in linux are in demand. Linux users cry inside when they see a game like crysis come out for windows and waits patiently for the WINE dev team to get it working. They retreat back to their safe haven of battle for wesnoth and other linux - build games. :rolleyes:
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#46 Timoi

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Posted 10 February 2009 - 11:36 AM

I think the appeal of a native Linux edition of Game *Maker* would be low. However, the ability to play games on Linux would be quite high.

That's a very good point. With careful planning, the costs of having multi-platform games would be very low and is definitely financially viable.
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#47 Bander

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Posted 15 February 2009 - 08:50 AM

Sorry man, best to stick with windows. I've tried running a GM exe on WINE but had no luck; looks like others have done it though. props to you guys. :whistle: heh, I guess I was doing something wrong
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#48 superjoebob

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Posted 18 February 2009 - 12:52 AM

I suggest you just conform to Bill Gates reign of terror and use windows. With the price of computers and operating systems nowadays its hard to complain about software not being compatible with an operating system.

In fact, Id bet that if you went to your local dump you could find a computer with Windows already installed that would be well capable of running Game Maker.

Edited by superjoebob, 18 February 2009 - 12:52 AM.

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#49 SunnyKatt

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Posted 18 February 2009 - 10:37 AM

That's not the problem. Linux users don't want to use windows - they want to use linux, a superior operating system that improves faster because it is open source. We're trying to let them play the games, not make the (backwards) switch.
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#50 supermariomaster

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Posted 18 February 2009 - 01:56 PM

The newest version of WINE runs GM5 withe no bugs at all, same for GM5 games
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