Game Maker On Linux
#1
Posted 19 January 2008 - 05:59 PM
#2
Posted 19 January 2008 - 06:03 PM
#3
Posted 19 January 2008 - 06:48 PM
In the meantime, there is a third-party program called LateralGM which allows you to edit your games on Linux, Mac, Sun etc. but currently does not allow you to compile/run them. You can find it by clicking the penguin in my sig.
Disclaimer: LateralGM is not affiliated with or endorsed by YYG or Mark Overmars, and is strictly third party. Any questions, comments, etc regarding LGM should be posted on the LGM forums, and not the GMC.
#4
Posted 19 January 2008 - 07:10 PM
See my topic here.
Game Maker 6 runs under Wine with a few bugs, but you can make games with it.
Game Maker 7 doesn't run due to the DRM infection YoYo put on it.
Get Wine here (your distribution likely does not have a version that works).
Edited by Game_boy, 19 January 2008 - 07:12 PM.
#5
Posted 20 January 2008 - 02:36 AM
This topic shows you how to get Game Maker 6 working under WINE
#6
Posted 20 January 2008 - 10:02 AM
The above doesn't work on my ATI + Ubuntu 7.10 setup, but then again I don't require the DLL override.
Also, even if your distribution doesn't have Wine, the Wine site keeps up-to-date packages for many distributions.
Edited by Game_boy, 20 January 2008 - 10:03 AM.
#7
Posted 20 January 2008 - 03:28 PM
Game Maker 6 runs under Wine with a few bugs
o_O
Why not people just stick with system game maker was made for?
#8
Posted 20 January 2008 - 03:45 PM
Game Maker 6 runs under Wine with a few bugs
o_O
Why not people just stick with system game maker was made for?
Because not everyone has a valid copy of Windows.
#9
Posted 20 January 2008 - 04:42 PM
Edited by king_of_llamas, 20 January 2008 - 04:49 PM.
#10
Posted 21 January 2008 - 07:40 AM
#11
Posted 21 January 2009 - 05:44 PM
#12
Posted 21 January 2009 - 05:50 PM
The runner is being remade in C++, but that will mean nothing if they still use DirectX. I hope it ends up using OpenGL, then I'd choose to learn 3D as it'd look better.coding it in C, if I'm not mistaken
If you ever say C++ is faster then Delphi then I suggest you tell me why two fully compiled languages (excludes UI) are not the same speed. The only problem I know with Delphi is that it isn't cross platform without using 3rd party tools.
#13
Posted 21 January 2009 - 06:01 PM
Yes and no. It is technically possible to run GM in VirtualBox. The problem with VirtualBox is that it has no (or, under certain circumstances very limited) 3D hardware acceleration. GM needs this acceleration, even for it's 2D parts. So games would run choppy at best.But... is it possible to run it under VirtualBox? Just for curiosity
You're definitely better off trying wine for the moment. It's not as compatible as one would wish for but currently it's your best bet.
Greetz, Atlantis
#14
Posted 21 January 2009 - 06:08 PM
Because not everyone has a valid copy of Windows.
So why are they here? I don't go to an iPhoto forum and complain that its not for windows, I stick with what is available.
Edited by Revel, 21 January 2009 - 06:08 PM.
#15
Posted 21 January 2009 - 08:44 PM
Because while you may not feel safe setting sail in rough waters, some of us would rather brave the unknown. Linux is an excellent OS, one that I'm migrating to myself. If one wishes to stop using Windows and start using Linux (I'm using Fedora, personally. Ubuntu is a little too friendly), the place to ask about program-specific things (such as GM) is at that program's site, not at Fedora HQ.Because not everyone has a valid copy of Windows.
So why are they here? I don't go to an iPhoto forum and complain that its not for windows, I stick with what is available.
Oh, and my copy of Windows is "valid."
- Natso
#16
Posted 21 January 2009 - 08:47 PM
EDIT:
I tried running GM on wine already - it worked, some errors with sound things, but I never was patient enough to actually test a finished game.
Edited by SunnyKatt, 21 January 2009 - 08:47 PM.
#17
Posted 21 January 2009 - 08:49 PM
oooooooof topic....I love linux - I want an offical port from YYG that can make exe's for all the operating systems. That would be awesome, I'd pay extra.
EDIT:
I tried running GM on wine already - it worked, some errors with sound things, but I never was patient enough to actually test a finished game.
This isn't about making GM more compatable in future versions, it's about making existing GM versions run on Linux. Two entirely different topics, one of which is very misunderstood by many people. Let's stay on topic.
- Natso
#18
Posted 21 January 2009 - 09:01 PM
#19
Posted 21 January 2009 - 09:02 PM
Anyone renting a server in general in order to run a GM-generated server application should be shot. End of story.I'd pay extra, too. This would also be helpful for online games using a Linux server, since Windows servers are much more expensive.
- Natso
#20
Posted 21 January 2009 - 09:22 PM
Games do not run, constant errors =/
Also im paying for a windows VPS for a game server from
http://www.infinitie...ndows-index.php
$20us month for less spec. $40 for more cpu share etc also I got an email from them if the machine does not run what you want efficiently then you will be auto upgraded free of charge.
Be careful your provider may have a very low cpu share which may not be even enough to host your gave very well.
This has been the cheapest server I have seen yet with reasonable specs.
Edited by Krisando, 21 January 2009 - 09:27 PM.
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