so many )]]}][ i could'nt see that one
Edited by Universal_X, 02 March 2010 - 05:47 PM.
Posted 02 March 2010 - 05:43 PM
Edited by Universal_X, 02 March 2010 - 05:47 PM.
Posted 02 March 2010 - 06:44 PM
Posted 03 March 2010 - 03:54 PM
Posted 04 March 2010 - 03:48 PM
Posted 05 March 2010 - 03:53 PM
Edited by theg721, 05 March 2010 - 04:06 PM.
Posted 05 March 2010 - 04:31 PM
/*
creates a socket and connects to the ip and port
Argument0 = Ip to connect to.
Argument1 = Port to connect to.
Argument2 = Blocking(0)/Non-blocking(1)/Non-blocking++(2) mode.
Set argument2 to 2 if you want it to be non-blocking and also not freeze
the game while it is connecting. Use tcpconnected() to find out when it has
connected
*/
ini_open('server.ini')
serverip=ini_read_string('ip','srvrip',argument3)
ini_close()
return external_call(global._SokA,serverip, 1337, argument2);Posted 05 March 2010 - 05:27 PM
Succsess...But with another engine.chapter14_client.gmk and chapter14_server.gmk.rofl rofl rofl.And in the end of course there is a problem:I send the bullet .x and .y only when i move.Why?Idk!!!I just cant find any ifs in the code to delete it.
code...
like this because it allows indent
[$code]like this
because it
allows
indent[/$code]
if (server >= 0) && ((dx != sx) || (dy != sy))^-- right there, and you can see the dx/dy/sx/sy checks for movement
Posted 06 March 2010 - 11:00 AM
Posted 07 March 2010 - 04:29 PM
Posted 09 March 2010 - 12:32 AM
mouse movement uses drastically less bandwidth, you only have to send the desired x,y every time the user clicks. Keyboard movement needs to either send updated x,y constantly, or send keyboard input every time a button is pressed to the server. It takes an enormous amount of bandwidth comparatively.Does anyone know if/when BlaXun is releasing V1.0 with keyboard movement? Mouse movement is fancy and all, but I would like to use keyboard!
Posted 10 March 2010 - 10:56 PM
mouse movement uses drastically less bandwidth, you only have to send the desired x,y every time the user clicks. Keyboard movement needs to either send updated x,y constantly, or send keyboard input every time a button is pressed to the server. It takes an enormous amount of bandwidth comparatively.Does anyone know if/when BlaXun is releasing V1.0 with keyboard movement? Mouse movement is fancy and all, but I would like to use keyboard!
Posted 12 March 2010 - 03:53 PM
Posted 12 March 2010 - 06:56 PM
Posted 16 March 2010 - 08:24 AM
Hey, if it works with one object, it should work with another one!
Posted 27 March 2010 - 10:29 AM
Posted 27 March 2010 - 12:00 PM
I think of a Open Source Mulitplayer game for everyone to devolp in GM.
I have a great Pirate MMorPG and a Space MMORPG with inventory, shop, planets, bullets, mining...
What do you think of a Open Source MMORPG devolping here in GMC?
Posted 27 March 2010 - 12:31 PM
I think of a Open Source Mulitplayer game for everyone to devolp in GM.
I have a great Pirate MMorPG and a Space MMORPG with inventory, shop, planets, bullets, mining...
What do you think of a Open Source MMORPG devolping here in GMC?
That would be great. But i can make things on my own now.
But i need to ask questions sometimes
Posted 27 March 2010 - 09:54 PM
Posted 27 March 2010 - 10:01 PM
So, there's a bug in this engine. I have two ppl online. When one of them has re-logged, other players can't see that he is moving.
Sorry for my terrible english...
Posted 31 March 2010 - 07:40 PM
Hey about that question again! Do i need to create new scripts in server and client or can i use the same script just with another object?Hey, if it works with one object, it should work with another one!
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